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AI for forts and <actAsCity>

Discussion in 'More Naval AI Modmod' started by Calavente, Oct 31, 2013.

  1. Calavente

    Calavente Richard's voice

    Joined:
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    everyone knows (maybe not, but now you do) that Kael removed the <ActAsCity> from forts because the AI made them everywhere, especially on mananode in hope of harvesting the resource.
    (and also in hope of removing that tendency of boats circulating through forts)

    I have a question
    if CASTLES or Citadelles had the <actAsCity> tag enabled, would that incite the AI to build FORTS for harvesting resources ?

    --> because I'd like to have boost usefullness of the "city_defender" promotion... and thus of archers.
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    actually I think with the advanced tactics option the city defender promos already work on forts and the like, it's part of Super Forts by RedKey :)
     
  3. Tholal

    Tholal Emperor

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    Not sure. Give it a try and see what happens.
     
  4. Calavente

    Calavente Richard's voice

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    I'll give you the answer in 2-6 months ^^
    I've got to try my first version.
    then try the one with wall defender promotion

    then forts...
    so 1-2 months per try if I take my playing time into account
     
  5. Tholal

    Tholal Emperor

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    CTRL-SHIFT-X brings up the autoplay window. Run it for a couple of hundred turns and see where and how many forts the AI builds.
     
  6. Calavente

    Calavente Richard's voice

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    oh.
    didn't knew that one :D
     

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