so is the basically unlimited AI happiness the way this game tries to increase the difficulty? playing on Deity, and was in an early age war with Rome. so the only happiness buildings were coliseum and circus. he had two cities left and only one had horses; he was not allied with any city states to give him luxuries and only had two within his domain.
even assuming trading between other civilizations, he shouldn't have had more than +10 or +15 happiness given the size of his cities and probably should have had a hard time being positive at all. then the little adviser window pops up, showing the world happiness.
there I was, at the bottom with +3 and feeling pretty good about managing a positive number.
next one above me on the list was Rome, at +45 ?!? all the rest of the civs were at +50 or better. no wonder they can crank out cities all over the place.
I knew, and expected, the AI to get production bonuses, extra units at the start, etc. but this is a ridiculous way to increase the difficulty for higher levels. basically turn off a major portion of the game for the AI??
was this a one off occurrence, or is this the main thing you are up against when competing at top settings?
even assuming trading between other civilizations, he shouldn't have had more than +10 or +15 happiness given the size of his cities and probably should have had a hard time being positive at all. then the little adviser window pops up, showing the world happiness.
there I was, at the bottom with +3 and feeling pretty good about managing a positive number.
next one above me on the list was Rome, at +45 ?!? all the rest of the civs were at +50 or better. no wonder they can crank out cities all over the place.
I knew, and expected, the AI to get production bonuses, extra units at the start, etc. but this is a ridiculous way to increase the difficulty for higher levels. basically turn off a major portion of the game for the AI??
was this a one off occurrence, or is this the main thing you are up against when competing at top settings?