Seems to be some improvement with the decision of the AI to attack or not.. However its Diplomacy thats still the problem..
To be fair, a hyper-aggressive Montezuma does make sense. Aztec religious worship centers around the belief that without sacrifice, the sun will not rise each morning, and the stars will not move across the sky.
To be fair, a hyper-aggressive Montezuma does make sense. Aztec religious worship centers around the belief that without sacrifice, the sun will not rise each morning, and the stars will not move across the sky.
Oh, nevermind, haha.
I wanted to mention, and someone else mentioned this, try refusing to open borders. I've been playing and being very friendly and agreeing to everything the AI wants, EXCEPT I've been refusing to open borders. Someone said this would help diplomacy, and it's hard to say for sure, but I've had very good experiences with it. Only once has it failed me (where an AI attacked me unprovoked), but that was only near the end of the game where he and I were the only civilizations with a score over 300.
Isn't there a diplomacy patch coming up?
And I'd disagree that all the AI play the same. It's a gross overgeneralization.
I can only speak for my own experience with the game of course, but i i have found the AI leaders to be very generic indeed, even the ones i would have most likely expected to be friendly are instead passive aggressive and obstinate, and will attack at the drop of a hat, i have found very little opportunity for any meaningful alliance with any of them.
But there's nothing to indicate we're only getting 1 type of AI, there's definately differences.
What seems to be broken are the rules that keep the AI consistent and possibly make them too agressive when common borders are shared.