Now that we start having a lot of game results, here is a table comparing some scoring systems (win ratio, elo, league score, eloK):
As you can see, there's pretty little difference between the first three systems.
In particular, the fact win ratio and Elo yield very similar lists could simply mean that attempting to include the leaders' relative strength into the scoring system turns out to be irrelevant.

Or it could mean that the League's format, which was tailor-made for such a system, is a tad too efficient...
Or it could mean that there's simply too much noise in the data (unbalanced maps, unbalanced peaceweight situations, outlier game results, ...).
On the subject of noise and outliers, the last column stands out: the "EloK".
As a reminder (cf. the top post where this is explained in more detail), while the Elo rating is computed with the underlying system of the winner of the game gets a "win" versus every other player, the EloK value is computed with the winner getting a win versus
surviving players only, and killers getting a win vs their victim.
Before I started running these and paying a bit more attention to it, I would have estimated the "kill steal" ratio at about 20%.
Now, I would say it's closer to 50%.
These happen all the time, game after game!
So the EloK values are computed with a ton of noise.
And what's surprising is that in spite of that, the leader ranking list they yield isn't crazy. Sure, it's different, with the more peaceful leaders getting dropped down, but that's a feature, not a bug.
If Shaka and Napoleon get ranked higher, Monty remains at the bottom.
So with a better system for scoring kills (like the one I had imagined, but which is too impractical to use without some heavy coding), it could work...
Now, Sullla doesn't have that issue with his system: who kills whom doesn't matter in his case, it's just about the number of kills.
And sure enough, kills steals do not result in Gandhi scoring more kills than Shaka.
That said, I don't think that "things balance out" completely either.
For instance, after playing all those games and paying some attention to that aspect, I can tell that HC is getting a lot more kills stolen from him than he steals kills.
These two examples were taken from the same game:
I suppose it can be explained by the fact that HC doesn't have a "killer instinct": he usually takes his own sweet time when conquering opponents, sometimes even losing interest in his wars (too much other stuff to build).
But another leader who's getting a lot more kills stolen from him than he takes from others might be more surprising: Shaka!

In his case, I suppose that's because he's always killing someone (when he's not being killed), so any time someone else kills his target, it's obviously right before he would have done so himself?
