AI seems to prefer huge carrier fleets (without air, mind you) because of the high defense rating. I often see 3 carriers for every 1 actual ship (destroyer, sub, etc.) They love them so much they buy them in there landlocked cities at times (although this is probably a separate bug).
I understand the idea behind buffing carrier hitpoints, but is there a way to do it that won't mislead the AI? Maybe create a passive trait that gives them like a 30% defense rating vs sea and air?
I understand the idea behind buffing carrier hitpoints, but is there a way to do it that won't mislead the AI? Maybe create a passive trait that gives them like a 30% defense rating vs sea and air?