So I seem to have encountered a bug were a civ in my scenario/mod will mass produce scouts more then any unit then think that those scouts are war units and in total end up losing badly to a human or AI player because of this tom foolery. I checked and this civ has only the "build defensive units and trade" civ personality checked while also being specialized in agriculture and commerce. At the time they can build scouts they also have access to generic spearmen, warriors and bowman available as well. And end result of the bad choices of this civ will look something like a unit conga line or doom stack of defenseless an offense less scouts moving towards their enemies. This civ still does build warriors, bowmen and spearmen but for city defense only.