... It is one of the better TBS AIs I have ever seen. Yes it is still horrible, but making good AI is REALLY REALLY hard.
This! And I won't even say "horrible".
But there *are* possible issues that can be improved - and I don't think of tactic evaluations of own/enemy position, terrain, possible future moves and so on.
See warfare / see invasions might be one of them (at least the the ability to actually *launch* this invasions and the composition of the invasion fleet).
The proper use of airplanes is another one for sure:
- Bombing (recently captured) cities is nice and clever - but if there are no ground troops to retake the bombed-down city, the whole bombing is pointless.
It would be *much* better to target the enemies groundforces to slow down their approach.
- Holding back fighters for interceptions is not implemented jet, as it seams.
Both points could be solved by a not-so-complicated algorithm and do not need a decent tactic evaluation of terrain.