Marauders, Bandits, Vikings, and Saracen...
Pains in my thorn, but yet, fun to do battle with when I am at peace with everyone else, trying to build up my empire so I
can declare war.
I want to revisit these guys and give them a much needed upgrade and facelift. Recently I ran into a Saracen, literally. I seen him hanging out in a nearby village and sent my best Warrior (a Veteran) to check him out(make him take a dirt nap). My guy was highly decorated (lots of promotions) and I was well confident he could do the job. The problem I was having was while the Saracen was staying at the village my AI Traders would lose their automation each time they got near. Anyway, by the time my Warrior arrive the Saracen had moved on, so I scouted around a few places then returned back to the village where I first saw him. Little did I know the Saracen was back there and my Warrior attacked him without me realizing what was about to happen (I didn't see the predicted battle results as my Trader had the Saracen hidden from sight). My brave Warrior fought hard, but the Saracen must have ate his wheeties that day and he took my Warrior down. I was saddened, but I plotted revenge.
Anyway, all this got me to thinking that the Saracen and such are in need of a better place to hang out besides a friendly city. Thus I feel they should be able to found base sites. Say a Saracen (or any of the other bad guys) who spends enough time roaming around will eventually decide to make a hideout. These hideouts will be hidden unless discovered by players. The Saracen will then have a base to hang out when he is not out saracening the peasantry. These Hideouts will also spawn new Saracen(Bandit Types). When a Bandit Type makes a kill they will generally head back to their Hideout and stash their goods. This makes these hideouts a good objective for players to earn some extra cash if they have the man power to kill all the defenders.
The Hideout itself could be a Unit type so it could actually be Hidden from sight as I am not sure if you can do Improvements this way, plus you are limited to only one Improvement to a tile. Anyway, the Player may have to attack the Hideout itself in order to eventually take down the Bandits and acquire their stash.
Finding the Hideout could be a challenge if it is Hidden as stated. The Player will have to pick up on the clues as to where the Bandits are coming from. Military units could have a new command called Find Hideout ( or something more cool sounding), where they would discover Hideouts if they are in the same spot, or further out depending on skill (promotions).
Currently I have built a few Strongholds to defend my realm against these Bandits but at the same time the Strongholds auto kill bandits so that takes away from the joy of killing them myself. So, I am thinking of alternatives. Perhaps Strongholds slow down the movement of Bandits to only one tile, and units inside the Stronghold gain a bonus vs Bandits, also the Peasantry could be safe from Bandits while resting in a Stronghold, unless the Bandits bring siege engines (Which they can spawn if their Hideouts are left active for too long).
Also, the Player himself can have his units take on the Bandit profession and they freely harass rival Civs without starting war. They mostly rob the peasantry and capture or rob Treasure units as well, but will need to return to their base camp in order to stash their gold. Bandits are not allowed to enter any city, so once a Bandit, always a Bandit and must sulk in the Forest and dark places (think Robin Hood).
And as for that Saracen who killed my best man at arms, well he attacked and defeated a Worker of mine, but my worker put up such a good fight it left the Saracen mortally wounded. I then sent in a Archer to finish him off, got some of my gold back too.
