Andrew_Jay
Prince
- Joined
- Aug 4, 2002
- Messages
- 438
I've made a new scenario - Rise of Rome - and for reasons inherent in the scenario, I don't want cities to end up razed, nor do I want to allow civs to build new cities.
Usually things are fine, but I've noticed that sometimes cities do get destroyed - usually in the east where the Parthians are fighting the Selucids in a locked alliance.
Now, I'm wondering if there is any way to stop the AI from razing cities. I doubt you can turn the option off, but is there perhaps a way to "trick" the AI? What factors determine when they decide to destroy cities?
All of the cities on the map have culture, and population. Would wonders, even just dummy wonders, help?
It's not too bad, usually just one city per game, but it is very annoying, and ruins the ambiance of the game.
Usually things are fine, but I've noticed that sometimes cities do get destroyed - usually in the east where the Parthians are fighting the Selucids in a locked alliance.
Now, I'm wondering if there is any way to stop the AI from razing cities. I doubt you can turn the option off, but is there perhaps a way to "trick" the AI? What factors determine when they decide to destroy cities?
All of the cities on the map have culture, and population. Would wonders, even just dummy wonders, help?
It's not too bad, usually just one city per game, but it is very annoying, and ruins the ambiance of the game.