morchuflex
Emperor
Hello.
I'm sure there has already been tons of such comments. And we all know how stupid the computer is. But what I've just seen is so outrageous that I must convey it.
The year is 990 AD and my dromons have eventually found the Carthaginians after a looooong search. Why so long? Because they have the most miniscule empire I've ever seen.
They were born on a very small island. A human player would have built about 6 cities (all by the shore). But being a CP, they only built 2... And stayed like that eternally. They didn't even occupy all of their territory: part of it is surrounded by swamps, and they probably didn't feel like building extra workers. Close to them are some easy to reach islands they could have colonized... But they didn't. Probably because there are swamps there, too, and they fear mosquitoes.
Out of curiosity, I established an embassy and looked into Carthage to see what they were doing.
The city contained 16 military units, none of which was a ship, and they were still producing mercenaries.
Now, I know nothing about programming, but IMHO it shouldn't be that difficult to give the CPs at least ***some*** adaptability, should it? Like assessing available space and researching MM ASAP if it is found insufficient. Or build more usefull things than troops when the closest other civ is 20,000 leagues away...
I admit there has been improvment over Civ2 (where the game would often end before the CPs had colonized 2/3rds of their available space). But improving the AI still remains the most important thing to do. I really don't care about a 3D engine for Civ4. What I want is opponents that can challenge me on a regular basis (without cheats or production advantages).
I'm sure many of you could make such reports, couldn't they?
I'm sure there has already been tons of such comments. And we all know how stupid the computer is. But what I've just seen is so outrageous that I must convey it.
The year is 990 AD and my dromons have eventually found the Carthaginians after a looooong search. Why so long? Because they have the most miniscule empire I've ever seen.
They were born on a very small island. A human player would have built about 6 cities (all by the shore). But being a CP, they only built 2... And stayed like that eternally. They didn't even occupy all of their territory: part of it is surrounded by swamps, and they probably didn't feel like building extra workers. Close to them are some easy to reach islands they could have colonized... But they didn't. Probably because there are swamps there, too, and they fear mosquitoes.
Out of curiosity, I established an embassy and looked into Carthage to see what they were doing.
The city contained 16 military units, none of which was a ship, and they were still producing mercenaries.

Now, I know nothing about programming, but IMHO it shouldn't be that difficult to give the CPs at least ***some*** adaptability, should it? Like assessing available space and researching MM ASAP if it is found insufficient. Or build more usefull things than troops when the closest other civ is 20,000 leagues away...
I admit there has been improvment over Civ2 (where the game would often end before the CPs had colonized 2/3rds of their available space). But improving the AI still remains the most important thing to do. I really don't care about a 3D engine for Civ4. What I want is opponents that can challenge me on a regular basis (without cheats or production advantages).
I'm sure many of you could make such reports, couldn't they?
