<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Anton Strenger (Firaxis Games) -->
<GameInfo>
<Kinds>
<Row Kind="KIND_DEFEAT"/>
<Row Kind="KIND_VICTORY"/>
<Row Kind="KIND_VICTORY_STRATEGY"/>
</Kinds>
<Types>
<Row Type="DEFEAT_DEFAULT" Kind="KIND_DEFEAT"/>
<Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" />
<Row Type="VICTORY_DEFAULT" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_CONQUEST" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_CULTURE" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_RELIGIOUS" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_SCORE" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_TECHNOLOGY" Kind="KIND_VICTORY"/>
<Row Type="VICTORY_STRATEGY_RELIGIOUS_VICTORY" Kind="KIND_VICTORY_STRATEGY"/>
<Row Type="STRATEGY_EARLY_EXPLORATION" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_RAPID_EXPANSION" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_NAVAL" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_CLASSICAL_CHANGES" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_MEDIEVAL_CHANGES" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_RENAISSANCE_CHANGES" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_INDUSTRIAL_CHANGES" Kind="KIND_VICTORY_STRATEGY" />
<Row Type="STRATEGY_MODERN_CHANGES" Kind="KIND_VICTORY_STRATEGY" />
</Types>
<Defeats>
<Row DefeatType="DEFEAT_DEFAULT" Name="LOC_DEFEAT_DEFAULT_NAME" Blurb="LOC_DEFEAT_DEFAULT_TEXT" RequirementSetId="DEFAULT_DEFEAT_REQUIREMENTS"/>
<Row DefeatType="DEFEAT_TIME" Name="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" Global="true" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/>
</Defeats>
<Victories>
<Row VictoryType="VICTORY_SCORE" Name="LOC_VICTORY_SCORE_NAME" Blurb="LOC_VICTORY_SCORE_TEXT" RequirementSetId="REQUIREMENTS_SCORE_VICTORY" CriticalPercentage="110"/>
<Row VictoryType="VICTORY_DEFAULT" Name="LOC_VICTORY_DEFAULT_NAME" Blurb="LOC_VICTORY_DEFAULT_TEXT" RequirementSetId="REQUIREMENTS_DEFAULT_VICTORY" CriticalPercentage="110"/>
<Row VictoryType="VICTORY_CONQUEST" Name="LOC_VICTORY_DOMINATION_NAME" Blurb="LOC_VICTORY_DOMINATION_TEXT" RequirementSetId="REQUIREMENTS_CONQUEST_VICTORY" CriticalPercentage="50"/>
<Row VictoryType="VICTORY_CULTURE" Name="LOC_VICTORY_CULTURE_NAME" Blurb="LOC_VICTORY_CULTURE_TEXT" RequirementSetId="REQUIREMENTS_CULTURE_VICTORY" RequiresMultipleTeams="true" CriticalPercentage="75"/>
<Row VictoryType="VICTORY_RELIGIOUS" Name="LOC_VICTORY_RELIGIOUS_NAME" Blurb="LOC_VICTORY_RELIGION_TEXT" RequirementSetId="REQUIREMENTS_RELIGIOUS_VICTORY" RequiresMultipleTeams="true" CriticalPercentage="80"/>
<Row VictoryType="VICTORY_TECHNOLOGY" Name="LOC_VICTORY_SCIENCE_NAME" Blurb="LOC_VICTORY_SCIENCE_TEXT" RequirementSetId="REQUIREMENTS_TECHNOLOGY_VICTORY" CriticalPercentage="60"/>
</Victories>
<!-- AI victory strategies (may move this to its own file in the future if it gets too large) -->
<Strategies>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" VictoryType="VICTORY_CULTURE" NumConditionsNeeded="2"/>
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" VictoryType="VICTORY_CONQUEST" NumConditionsNeeded="3"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" VictoryType="VICTORY_RELIGIOUS" NumConditionsNeeded="2"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" VictoryType="VICTORY_TECHNOLOGY" NumConditionsNeeded="3"/>
<!-- This isn't really a victory strategy, but I don't have a separate table for these. If it works well, I'll separate the two -->
<Row StrategyType ="STRATEGY_EARLY_EXPLORATION" NumConditionsNeeded="1"/>
<Row StrategyType ="STRATEGY_RAPID_EXPANSION" NumConditionsNeeded="3"/>
<Row StrategyType="STRATEGY_NAVAL" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_CLASSICAL_CHANGES" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_RENAISSANCE_CHANGES" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_INDUSTRIAL_CHANGES" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_MODERN_CHANGES" NumConditionsNeeded="1"/>
</Strategies>
<!-- Reminder: These conditions must be met to START following the strategy - they are not victory conditions themselves -->
<StrategyConditions>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Good Culture City" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Has Great Writer" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Has Great Artist" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Has Great Musician" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Has Great Works" ThresholdValue="3"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ConditionFunction="Tourists Taken" ThresholdValue="75" Exclusive="true"/>
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Has Taken Capital" ThresholdValue="1" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Has Opponents" ThresholdValue="2" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Leads Military" ThresholdValue="25" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Leads Score" ThresholdValue="10" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Next Lower Score" ThresholdValue="100" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Has Taken Capital" ThresholdValue="2" Exclusive="true" />
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Good Faith City" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Founded Religion"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Unconverted Cities" ThresholdValue="2"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Cannot Found Religion" Disqualifier="true"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Religion Destroyed" Disqualifier="true"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Good Tech City" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Is Renaissance" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Has Science Wonders" ThresholdValue="2"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Has Tech Lead" ThresholdValue="33"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Lags Military" ThresholdValue="33"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Finished Space Project" ThresholdValue="1"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Finished Space Project" ThresholdValue="2" Exclusive="true"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_EARLY_EXPLORATION" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_EARLY_EXPLORATION" ConditionFunction="Fewer Cities" ThresholdValue="1"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ConditionFunction="Has Settle Spot" ThresholdValue="0"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ConditionFunction="Cities Under Threat" ThresholdValue="1"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ConditionFunction="Major Civ Wars" ThresholdValue="1"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ConditionFunction="Handicap at or below" ThresholdValue="2" Disqualifier="true"/>
<Row StrategyType="STRATEGY_NAVAL" ConditionFunction="Is On Island"/>
<!-- Timing based strategies (eras, really) -->
<Row StrategyType="STRATEGY_CLASSICAL_CHANGES" ConditionFunction="Is Classical"/>
<Row StrategyType="STRATEGY_CLASSICAL_CHANGES" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ConditionFunction="Is Medieval"/>
<Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_RENAISSANCE_CHANGES" ConditionFunction="Is Renaissance"/>
<Row StrategyType="STRATEGY_RENAISSANCE_CHANGES" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_INDUSTRIAL_CHANGES" ConditionFunction="Is Industrial"/>
<Row StrategyType="STRATEGY_INDUSTRIAL_CHANGES" ConditionFunction="Is Not Major" Disqualifier="true"/>
<Row StrategyType="STRATEGY_MODERN_CHANGES" ConditionFunction="Is Modern"/>
<Row StrategyType="STRATEGY_MODERN_CHANGES" ConditionFunction="Is Not Major" Disqualifier="true"/>
</StrategyConditions>
<!-- The AI will increase or decrease the value of these yields while running the appropriate strategy -->
<Strategy_Priorities>
<Row StrategyType="STRATEGY_NAVAL" ListType="NavalUnitPreferences"/>
<Row StrategyType="STRATEGY_NAVAL" ListType="NavalSettlementPreferences"/>
<Row StrategyType="STRATEGY_NAVAL" ListType="NavalSettlementBoost"/>
<Row StrategyType="STRATEGY_NAVAL" ListType="NavalPreferredTechs"/>
<Row StrategyType="STRATEGY_EARLY_EXPLORATION" ListType="EarlyExplorationBoost"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ListType="ExpansionSettlementBoost"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ListType="ExpansionSettlementPreferences"/>
<Row StrategyType="STRATEGY_RAPID_EXPANSION" ListType="ExpansionUnitPreferences"/>
<Row StrategyType="STRATEGY_CLASSICAL_CHANGES" ListType="ClassicalYields"/>
<Row StrategyType="STRATEGY_CLASSICAL_CHANGES" ListType="ClassicalPseudoYields"/>
<Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ListType="MedievalYields"/>
<Row StrategyType="STRATEGY_MEDIEVAL_CHANGES" ListType="MedievalPseudoYields"/>
<Row StrategyType="STRATEGY_RENAISSANCE_CHANGES" ListType="RenaissanceYields"/>
<Row StrategyType="STRATEGY_RENAISSANCE_CHANGES" ListType="RenaissancePseudoYields"/>
<Row StrategyType="STRATEGY_INDUSTRIAL_CHANGES" ListType="IndustrialYields"/>
<Row StrategyType="STRATEGY_INDUSTRIAL_CHANGES" ListType="IndustrialPseudoYields"/>
<Row StrategyType="STRATEGY_MODERN_CHANGES" ListType="ModernYields"/>
<Row StrategyType="STRATEGY_MODERN_CHANGES" ListType="ModernPseudoYields"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ListType="CultureVictoryPseudoYields"/>
<Row StrategyType="VICTORY_STRATEGY_CULTURAL_VICTORY" ListType="CultureVictoryYields"/>
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ListType="MilitaryVictoryPseudoYields"/>
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ListType="MilitaryVictoryYields"/>
<Row StrategyType="VICTORY_STRATEGY_MILITARY_VICTORY" ListType="MilitaryVictoryOperations"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ListType="ReligiousVictoryBehaviors"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ListType="ReligiousVictoryDiplomacy"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ListType="ReligiousVictoryPseudoYields"/>
<Row StrategyType="VICTORY_STRATEGY_RELIGIOUS_VICTORY" ListType="ReligiousVictoryYields"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ListType="ScienceVictoryDistricts"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ListType="ScienceVictoryProjects"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ListType="ScienceVictoryPseudoYields"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ListType="ScienceVictoryTechs"/>
<Row StrategyType="VICTORY_STRATEGY_SCIENCE_VICTORY" ListType="ScienceVictoryYields"/>
</Strategy_Priorities>
<AiListTypes>
<Row ListType="ClassicalPseudoYields"/>
<Row ListType="ClassicalYields"/>
<Row ListType="CultureVictoryPseudoYields" />
<Row ListType="CultureVictoryYields" />
<Row ListType="EarlyExplorationBoost" />
<Row ListType="ExpansionSettlementBoost" />
<Row ListType="ExpansionSettlementPreferences" />
<Row ListType="ExpansionUnitPreferences" />
<Row ListType="IndustrialPseudoYields" />
<Row ListType="IndustrialYields" />
<Row ListType="MedievalSettlements"/>
<Row ListType="MedievalPseudoYields"/>
<Row ListType="MedievalYields"/>
<Row ListType="MilitaryVictoryOperations" />
<Row ListType="MilitaryVictoryPseudoYields" />
<Row ListType="MilitaryVictoryYields" />
<Row ListType="ModernPseudoYields"/>
<Row ListType="ModernYields"/>
<Row ListType="NavalUnitPreferences" />
<Row ListType="NavalSettlementPreferences" />
<Row ListType="NavalSettlementBoost" />
<Row ListType="NavalPreferredTechs" />
<Row ListType="ReligiousVictoryBehaviors" />
<Row ListType="ReligiousVictoryDiplomacy" />
<Row ListType="ReligiousVictoryPseudoYields" />
<Row ListType="ReligiousVictoryYields" />
<Row ListType="RenaissancePseudoYields"/>
<Row ListType="RenaissanceYields"/>
<Row ListType="ScienceVictoryDistricts" />
<Row ListType="ScienceVictoryProjects" />
<Row ListType="ScienceVictoryPseudoYields" />
<Row ListType="ScienceVictoryTechs" />
<Row ListType="ScienceVictoryYields" />
</AiListTypes>
<AiLists>
<Row ListType="ClassicalPseudoYields" System="PseudoYields"/>
<Row ListType="ClassicalYields" System="Yields"/>
<Row ListType="CultureVictoryPseudoYields" System="PseudoYields"/>
<Row ListType="CultureVictoryYields" System="Yields"/>
<Row ListType="EarlyExplorationBoost" System="AiScoutUses"/>
<Row ListType="ExpansionSettlementBoost" System="SettlementPreferences"/>
<Row ListType="ExpansionSettlementPreferences" System="PlotEvaluations"/>
<Row ListType="ExpansionUnitPreferences" System="PseudoYields"/>
<Row ListType="IndustrialPseudoYields" System="PseudoYields"/>
<Row ListType="IndustrialYields" System="Yields"/>
<Row ListType="MedievalSettlements" System="SettlementPreferences"/>
<Row ListType="MedievalPseudoYields" System="PseudoYields"/>
<Row ListType="MedievalYields" System="Yields"/>
<Row ListType="MilitaryVictoryOperations" System="AiOperationTypes"/>
<Row ListType="MilitaryVictoryPseudoYields" System="PseudoYields"/>
<Row ListType="MilitaryVictoryYields" System="Yields"/>
<Row ListType="ModernPseudoYields" System="PseudoYields"/>
<Row ListType="ModernYields" System="Yields"/>
<Row ListType="NavalUnitPreferences" System="PseudoYields"/>
<Row ListType="NavalSettlementPreferences" System="PlotEvaluations"/>
<Row ListType="NavalSettlementBoost" System="SettlementPreferences"/>
<Row ListType="NavalPreferredTechs" System="Technologies"/>
<Row ListType="ReligiousVictoryBehaviors" System="TriggeredTrees"/>
<Row ListType="ReligiousVictoryDiplomacy" System="DiplomaticActions"/>
<Row ListType="ReligiousVictoryPseudoYields" System="PseudoYields"/>
<Row ListType="ReligiousVictoryYields" System="Yields"/>
<Row ListType="RenaissancePseudoYields" System="PseudoYields"/>
<Row ListType="RenaissanceYields" System="Yields"/>
<Row ListType="ScienceVictoryDistricts" System="Districts"/>
<Row ListType="ScienceVictoryProjects" System="Projects"/>
<Row ListType="ScienceVictoryPseudoYields" System="PseudoYields"/>
<Row ListType="ScienceVictoryTechs" System="Technologies" />
<Row ListType="ScienceVictoryYields" System="Yields"/>
</AiLists>
<AiFavoredItems>
<Row ListType="ClassicalPseudoYields" Item="PSEUDOYIELD_GPP_MERCHANT" Value="20"/>
<Row ListType="ClassicalYields" Item="YIELD_FAITH" Value="20"/>
<Row ListType="ClassicalYields" Item="YIELD_FOOD" Value="15"/>
<Row ListType="ClassicalYields" Item="YIELD_GOLD" Value="20"/>
<Row ListType="MedievalSettlements" Item="SETTLEMENT_MIN_VALUE_NEEDED" Value="-10"/>
<Row ListType="MedievalSettlements" Item="SETTLEMENT_DECAY_TURNS" Value="-3"/>
<Row ListType="MedievalSettlements" Item="SETTLEMENT_CITY_MINIMUM_VALUE" Value="50"/>
<Row ListType="MedievalPseudoYields" Item="PSEUDOYIELD_GPP_ENGINEER" Value="20"/>
<Row ListType="MedievalPseudoYields" Item="PSEUDOYIELD_GPP_MERCHANT" Value="20"/>
<Row ListType="MedievalPseudoYields" Item="PSEUDOYIELD_GPP_SCIENTIST" Value="30"/>
<Row ListType="MedievalYields" Item="YIELD_FAITH" Value="-25"/>
<Row ListType="MedievalYields" Item="YIELD_FOOD" Value="25"/>
<Row ListType="MedievalYields" Item="YIELD_GOLD" Value="15"/>
<Row ListType="MedievalYields" Item="YIELD_PRODUCTION" Value="20"/>
<Row ListType="RenaissancePseudoYields" Item="PSEUDOYIELD_GPP_PROPHET" Value="-100"/>
<Row ListType="RenaissancePseudoYields" Item="PSEUDOYIELD_GPP_ENGINEER" Value="20"/>
<Row ListType="RenaissancePseudoYields" Item="PSEUDOYIELD_GPP_ARTIST" Value="10"/>
<Row ListType="RenaissancePseudoYields" Item="PSEUDOYIELD_GPP_WRITER" Value="10"/>
<Row ListType="RenaissancePseudoYields" Item="PSEUDOYIELD_GPP_SCIENTIST" Value="30"/>
<Row ListType="RenaissanceYields" Item="YIELD_FOOD" Value="10"/>
<Row ListType="RenaissanceYields" Item="YIELD_GOLD" Value="15"/>
<Row ListType="IndustrialPseudoYields" Item="PSEUDOYIELD_GPP_ENGINEER" Value="20"/>
<Row ListType="IndustrialPseudoYields" Item="PSEUDOYIELD_GPP_SCIENTIST" Value="20"/>
<Row ListType="IndustrialYields" Item="YIELD_FAITH" Value="-40"/>
<Row ListType="IndustrialYields" Item="YIELD_GOLD" Value="15"/>
<Row ListType="ModernYields" Item="YIELD_FOOD" Value="5"/>
<Row ListType="ModernYields" Item="YIELD_GOLD" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GPP_WRITER" Value="50"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GPP_ARTIST" Value="50"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GPP_MUSICIAN" Value="50"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_TOURISM" Value="25"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_SCULPTURE" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_PORTRAIT" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_LANDSCAPE" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_RELIGIOUS" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_ARTIFACT" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_WRITING" Value="10"/>
<Row ListType="CultureVictoryPseudoYields" Item="PSEUDOYIELD_GREATWORK_MUSIC" Value="10"/>
<Row ListType="CultureVictoryYields" Item="YIELD_CULTURE" Value="25"/>
<Row ListType="EarlyExplorationBoost" Item="DEFAULT_LAND_SCOUTS" Value="200"/>
<Row ListType="ExpansionSettlementBoost" Item="SETTLEMENT_MIN_VALUE_NEEDED" Value="-15"/>
<Row ListType="ExpansionSettlementBoost" Item="SETTLEMENT_DECAY_TURNS" Value="-3"/>
<Row ListType="ExpansionSettlementBoost" Item="SETTLEMENT_CITY_MINIMUM_VALUE" Value="50"/>
<Row ListType="ExpansionSettlementBoost" Item="SETTLEMENT_CITY_VALUE_MULTIPLIER" Value="1"/>
<Row ListType="ExpansionSettlementPreferences" Item="Foreign Continent" Favored="false" Value="4"/>
<Row ListType="ExpansionSettlementPreferences" Item="Nearest Friendly City" Favored="false" Value="6"/>
<Row ListType="ExpansionUnitPreferences" Item="PSEUDOYIELD_UNIT_COMBAT" Value="-25"/>
<Row ListType="ExpansionUnitPreferences" Item="PSEUDOYIELD_UNIT_NAVAL_COMBAT" Value="-25"/>
<Row ListType="ExpansionUnitPreferences" Item="PSEUDOYIELD_UNIT_SETTLER" Value="25"/>
<Row ListType="MilitaryVictoryOperations" Item="CITY_ASSAULT" Value="2"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_CITY_DEFENSES" Value="-25"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_CITY_ORIGINAL_CAPITAL" Value="100"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_DIPLOMATIC_BONUS" Value="-50"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_NUCLEAR_WEAPON" Value="25"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_UNIT_COMBAT" Value="25"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_UNIT_NAVAL_COMBAT" Value="25"/>
<Row ListType="MilitaryVictoryPseudoYields" Item="PSEUDOYIELD_UNIT_AIR_COMBAT" Value="25"/>
<Row ListType="MilitaryVictoryYields" Item="YIELD_PRODUCTION" Value="25"/>
<Row ListType="NavalUnitPreferences" Item="PSEUDOYIELD_UNIT_NAVAL_COMBAT" Value="150"/>
<Row ListType="NavalUnitPreferences" Item="PSEUDOYIELD_UNIT_COMBAT" Value="-90" />
<Row ListType="NavalSettlementPreferences" Item="Coastal" Favored="false" Value="10"/>
<Row ListType="NavalSettlementPreferences" Item="Specific Resource" Value="-3" StringVal="RESOURCE_HORSES"/>
<Row ListType="NavalSettlementPreferences" Item="Specific Resource" Value="-5" StringVal="RESOURCE_IRON"/>
<Row ListType="NavalSettlementPreferences" Item="Foreign Continent" Favored="true" Value="4"/>
<Row ListType="NavalSettlementPreferences" Item="Nearest Friendly City" Favored="false" Value="4"/>
<Row ListType="NavalSettlementBoost" Item="SETTLEMENT_CITY_MINIMUM_VALUE" Value="100"/>
<Row ListType="NavalSettlementBoost" Item="SETTLEMENT_CITY_VALUE_MULTIPLIER" Value="2"/>
<Row ListType="NavalPreferredTechs" Item="TECH_SAILING" Favored="true"/>
<Row ListType="NavalPreferredTechs" Item="TECH_CELESTIAL_NAVIGATION" Favored="true"/>
<Row ListType="NavalPreferredTechs" Item="TECH_SHIPBUILDING" Favored="true"/>
<Row ListType="NavalPreferredTechs" Item="TECH_CARTOGRAPHY" Favored="true"/>
<Row ListType="ReligiousVictoryBehaviors" Item="TRIGGER_RELIGIOUS_CITY_CONVERTED"/>
<Row ListType="ReligiousVictoryDiplomacy" Item="DIPLOACTION_KEEP_PROMISE_DONT_CONVERT" Favored="false" />
<Row ListType="ReligiousVictoryPseudoYields" Item="PSEUDOYIELD_GPP_PROPHET" Value="25"/>
<Row ListType="ReligiousVictoryPseudoYields" Item="PSEUDOYIELD_UNIT_RELIGIOUS" Value="50"/>
<Row ListType="ReligiousVictoryYields" Item="YIELD_FAITH" Value="75"/>
<Row ListType="ScienceVictoryDistricts" Item="DISTRICT_SPACEPORT" Favored="true"/>
<Row ListType="ScienceVictoryProjects" Item="PROJECT_LAUNCH_EARTH_SATELLITE" Favored="true"/>
<Row ListType="ScienceVictoryProjects" Item="PROJECT_LAUNCH_MOON_LANDING" Favored="true"/>
<Row ListType="ScienceVictoryProjects" Item="PROJECT_LAUNCH_MARS_REACTOR" Favored="true"/>
<Row ListType="ScienceVictoryProjects" Item="PROJECT_LAUNCH_MARS_HABITATION" Favored="true"/>
<Row ListType="ScienceVictoryProjects" Item="PROJECT_LAUNCH_MARS_HYDROPONICS" Favored="true"/>
<Row ListType="ScienceVictoryPseudoYields" Item="PSEUDOYIELD_SPACE_RACE" Value="100"/>
<Row ListType="ScienceVictoryPseudoYields" Item="PSEUDOYIELD_TECHNOLOGY" Value="25"/>
<Row ListType="ScienceVictoryPseudoYields" Item="PSEUDOYIELD_GPP_SCIENTIST" Value="25"/>
<Row ListType="ScienceVictoryTechs" Item="TECH_ROCKETRY" Favored="true" />
<Row ListType="ScienceVictoryTechs" Item="TECH_SATELLITES" Favored="true" />
<Row ListType="ScienceVictoryTechs" Item="TECH_ROBOTICS" Favored="true" />
<Row ListType="ScienceVictoryTechs" Item="TECH_NUCLEAR_FUSION" Favored="true" />
<Row ListType="ScienceVictoryTechs" Item="TECH_NANOTECHNOLOGY" Favored="true" />
<Row ListType="ScienceVictoryYields" Item="YIELD_SCIENCE" Value="50"/>
</AiFavoredItems>
<TriggeredBehaviorTrees>
<Row TriggerType="TRIGGER_RELIGIOUS_CITY_CONVERTED" TreeName="Launch Inquisition" AIEvent="AI_EVENT_RELIGIOUS_CITY_CONVERTED" Priority="3"/>
</TriggeredBehaviorTrees>
<!-- Rankings Table data -->
<HistoricRankings>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_1_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_1_QUOTE</Quote>
<Score>2500</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_2_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_2_QUOTE</Quote>
<Score>2250</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_3_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_3_QUOTE</Quote>
<Score>2000</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_4_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_4_QUOTE</Quote>
<Score>1900</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_5_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_5_QUOTE</Quote>
<Score>1800</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_6_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_6_QUOTE</Quote>
<Score>1700</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_7_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_7_QUOTE</Quote>
<Score>1600</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_8_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_8_QUOTE</Quote>
<Score>1500</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_9_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_9_QUOTE</Quote>
<Score>1400</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_10_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_10_QUOTE</Quote>
<Score>1300</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_11_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_11_QUOTE</Quote>
<Score>1200</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_12_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_12_QUOTE</Quote>
<Score>1100</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_13_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_13_QUOTE</Quote>
<Score>1000</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_14_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_14_QUOTE</Quote>
<Score>900</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_15_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_15_QUOTE</Quote>
<Score>800</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_16_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_16_QUOTE</Quote>
<Score>700</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_17_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_17_QUOTE</Quote>
<Score>600</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_18_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_18_QUOTE</Quote>
<Score>500</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_19_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_19_QUOTE</Quote>
<Score>400</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_20_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_20_QUOTE</Quote>
<Score>300</Score>
</Row>
<Row>
<HistoricLeader>LOC_UI_ENDGAME_RANKING_LEADER_21_NAME</HistoricLeader>
<Quote>LOC_UI_ENDGAME_RANKING_LEADER_21_QUOTE</Quote>
<Score>0</Score>
</Row>
</HistoricRankings>
<!-- Shared Requirements -->
<Requirements>
<Row>
<RequirementId>REQUIRES_IS_TEAM_MEMBER</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_IS_TEAM_MEMBER</RequirementType>
<ProgressWeight>0</ProgressWeight>
</Row>
</Requirements>
<!-- Default Defeat -->
<!-- Conditions - Player must have 0 settlers and not have built any cities, or have 0 cities.-->
<RequirementSets>
<Row>
<RequirementSetId>DEFAULT_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>DEFAULT_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementId>DEFAULT_DEFEAT_REQUIREMENT</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>DEFAULT_DEFEAT_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_DEFAULT_DEFEAT</RequirementType>
</Row>
</Requirements>
<!-- Time Defeat -->
<!-- Conditions - Score Victory must not be enabled and the Max Turns must be reached.-->
<RequirementSets>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
</Row>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
<RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType>
<Inverse>1</Inverse>
</Row>
<Row>
<RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId>
<RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
<Name>VictoryType</Name>
<Value>VICTORY_SCORE</Value>
</Row>
</RequirementArguments>
<!-- Default Victory -->
<!-- Conditions - Player is last major civilization alive. -->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_DEFAULT_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_DEFAULT_VICTORY</RequirementSetId>
<RequirementId>DEFAULT_VICTORY_REQUIREMENT</RequirementId>
</Row>
<Row>
<RequirementSetId>REQUIREMENTS_DEFAULT_VICTORY</RequirementSetId>
<RequirementId>DEFAULT_VICTORY_DOMINATION_DISABLED</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>DEFAULT_VICTORY_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_COUNT_EQUALS</RequirementType>
</Row>
<Row>
<RequirementId>DEFAULT_VICTORY_DOMINATION_DISABLED</RequirementId>
<RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType>
<ProgressWeight>0</ProgressWeight>
<Inverse>1</Inverse>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>DEFAULT_VICTORY_REQUIREMENT</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_MAJOR_TEAMS</Value>
</Row>
<Row>
<RequirementId>DEFAULT_VICTORY_REQUIREMENT</RequirementId>
<Name>Count</Name>
<Value>1</Value>
</Row>
<Row>
<RequirementId>DEFAULT_VICTORY_DOMINATION_DISABLED</RequirementId>
<Name>VictoryType</Name>
<Value>VICTORY_CONQUEST</Value>
</Row>
</RequirementArguments>
<!-- Score Victory -->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_SCORE_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_SCORE_VICTORY</RequirementSetId>
<RequirementId>VICTORY_SCORE_REQUIRES_MAX_TURN_REACHED</RequirementId>
</Row>
<Row>
<RequirementSetId>REQUIREMENTS_SCORE_VICTORY</RequirementSetId>
<RequirementId>VICTORY_SCORE_TEAM_HAS_HIGHEST_SCORE</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>VICTORY_SCORE_REQUIRES_MAX_TURN_REACHED</RequirementId>
<RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType>
<ProgressWeight>0</ProgressWeight>
</Row>
<Row>
<RequirementId>VICTORY_SCORE_TEAM_HAS_HIGHEST_SCORE</RequirementId>
<RequirementType>REQUIREMENT_TEAM_HAS_HIGHEST_SCORE</RequirementType>
</Row>
</Requirements>
<!-- Conquest Victory -->
<!--ConquestVictory Requirements
* Minimum Turn - 10
* For all cities in the game, either
- The city is a minor civ city
- The player owns the city-->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_CONQUEST_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_CONQUEST_VICTORY</RequirementSetId>
<RequirementId>CONQUEST_VICTORY_REQUIREMENT</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>CONQUEST_VICTORY_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_TEAM_DOMINATION_VICTORY</RequirementType>
</Row>
</Requirements>
<!-- Culture Victory -->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_CULTURE_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>CULTURE_VICTORY_ENOUGH_TOURISTS_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_CULTURE_VICTORY</RequirementSetId>
<RequirementId>CULTURE_VICTORY_REQUIREMENT</RequirementId>
</Row>
<Row>
<RequirementSetId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENTS</RequirementSetId>
<RequirementId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
</Row>
<Row>
<RequirementSetId>CULTURE_VICTORY_ENOUGH_TOURISTS_REQUIREMENTS</RequirementSetId>
<RequirementId>CULTURE_VICTORY_ENOUGH_TOURISTS_REQUIREMENT</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>CULTURE_VICTORY_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_ANY_MET</RequirementType>
</Row>
<Row>
<RequirementId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_ALL_MET</RequirementType>
</Row>
<Row>
<RequirementId>CULTURE_VICTORY_ENOUGH_TOURISTS_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_TOURISTS_EXCEED_STAYCATIONERS</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>CULTURE_VICTORY_REQUIREMENT</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_TEAM_PLAYERS</Value>
</Row>
<Row>
<RequirementId>CULTURE_VICTORY_REQUIREMENT</RequirementId>
<Name>RequirementSetId</Name>
<Value>CULTURE_VICTORY_PER_MEMBER_REQUIREMENTS</Value>
</Row>
<Row>
<RequirementId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_MAJOR_OPPOSING_PLAYERS</Value>
</Row>
<Row>
<RequirementId>CULTURE_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<Name>RequirementSetId</Name>
<Value>CULTURE_VICTORY_ENOUGH_TOURISTS_REQUIREMENTS</Value>
</Row>
</RequirementArguments>
<!-- Religious Victory -->
<!--Religious Victory Requirements
* Must have at least 2 major teams in the game.
* Any member of the team must have a majority religion in all non-team major cities.
-->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_RELIGIOUS_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>RELIGIOUS_VICTORY_RELIGIOUS_MAJORITY_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_RELIGIOUS_VICTORY</RequirementSetId>
<RequirementId>RELIGIOUS_VICTORY_REQUIREMENT</RequirementId>
</Row>
<Row>
<RequirementSetId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENTS</RequirementSetId>
<RequirementId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
</Row>
<Row>
<RequirementSetId>RELIGIOUS_VICTORY_RELIGIOUS_MAJORITY_REQUIREMENTS</RequirementSetId>
<RequirementId>RELIGIOUS_VICTORY_MAJORITY_RELIGION_IS_OWNER_REQUIREMENT</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>RELIGIOUS_VICTORY_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_ANY_MET</RequirementType>
</Row>
<Row>
<RequirementId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_ALL_MET</RequirementType>
</Row>
<Row>
<RequirementId>RELIGIOUS_VICTORY_MAJORITY_RELIGION_IS_OWNER_REQUIREMENT</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_MAJORITY_RELIGION_IS_OWNER</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>RELIGIOUS_VICTORY_REQUIREMENT</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_TEAM_PLAYERS</Value>
</Row>
<Row>
<RequirementId>RELIGIOUS_VICTORY_REQUIREMENT</RequirementId>
<Name>RequirementSetId</Name>
<Value>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENTS</Value>
</Row>
<Row>
<RequirementId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_MAJOR_OPPOSING_PLAYERS</Value>
</Row>
<Row>
<RequirementId>RELIGIOUS_VICTORY_PER_MEMBER_REQUIREMENT</RequirementId>
<Name>RequirementSetId</Name>
<Value>RELIGIOUS_VICTORY_RELIGIOUS_MAJORITY_REQUIREMENTS</Value>
</Row>
</RequirementArguments>
<!-- Technology Victory -->
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_TECHNOLOGY_VICTORY</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_TECHNOLOGY_VICTORY</RequirementSetId>
<RequirementId>TECH_VICTORY_PER_TEAM_REQUIREMENTS_MET</RequirementId>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementId>TECHNOLOGY_VICTORY_EARTH_SATELLITE</RequirementId>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementId>TECHNOLOGY_VICTORY_MOON_LANDING</RequirementId>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementId>TECHNOLOGY_VICTORY_MARS_REACTOR_MODULE</RequirementId>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HABITATION_MODULE</RequirementId>
</Row>
<Row>
<RequirementSetId>TECH_VICTORY_PER_TEAM_REQUIREMENTS</RequirementSetId>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HYDROPONICS_MODULE</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>TECH_VICTORY_PER_TEAM_REQUIREMENTS_MET</RequirementId>
<RequirementType>REQUIREMENT_COLLECTION_ANY_MET</RequirementType>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_EARTH_SATELLITE</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT</RequirementType>
<Persistent>true</Persistent>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MOON_LANDING</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT</RequirementType>
<Persistent>true</Persistent>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_REACTOR_MODULE</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT</RequirementType>
<Persistent>true</Persistent>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HABITATION_MODULE</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT</RequirementType>
<Persistent>true</Persistent>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HYDROPONICS_MODULE</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT</RequirementType>
<Persistent>true</Persistent>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>TECH_VICTORY_PER_TEAM_REQUIREMENTS_MET</RequirementId>
<Name>CollectionType</Name>
<Value>COLLECTION_TEAM_PLAYERS</Value>
</Row>
<Row>
<RequirementId>TECH_VICTORY_PER_TEAM_REQUIREMENTS_MET</RequirementId>
<Name>RequirementSetId</Name>
<Value>TECH_VICTORY_PER_TEAM_REQUIREMENTS</Value>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_EARTH_SATELLITE</RequirementId>
<Name>ProjectType</Name>
<Value>PROJECT_LAUNCH_EARTH_SATELLITE</Value>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MOON_LANDING</RequirementId>
<Name>ProjectType</Name>
<Value>PROJECT_LAUNCH_MOON_LANDING</Value>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_REACTOR_MODULE</RequirementId>
<Name>ProjectType</Name>
<Value>PROJECT_LAUNCH_MARS_REACTOR</Value>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HABITATION_MODULE</RequirementId>
<Name>ProjectType</Name>
<Value>PROJECT_LAUNCH_MARS_HABITATION</Value>
</Row>
<Row>
<RequirementId>TECHNOLOGY_VICTORY_MARS_HYDROPONICS_MODULE</RequirementId>
<Name>ProjectType</Name>
<Value>PROJECT_LAUNCH_MARS_HYDROPONICS</Value>
</Row>
</RequirementArguments>
</GameInfo>