Keroro
Dororo: Ninja Frog
Hi everyone,
I'm trying to mod a migrant unit into a scenario. I want a unit, two or three pop cost, that can add to a city but not carry out any other significant actions. I'm aware that the AI can be a bit thick when it comes to using unusual units, and I'm uncertain as to what AI flag the unit should have. Does anyone know how I should do this.
A poblem I can foresee are that the original worker is the only unit (IIRC) that can join a city, but I don't want to give the migrant all the worker orders so I won't be able to flag the unit as a 'terraform' unit.
Has anyone had a similar problem / found a solution? Anyone know a combination of settings that will encourage the AI to join a unit to a city?
Any help would be terrific.
I'm trying to mod a migrant unit into a scenario. I want a unit, two or three pop cost, that can add to a city but not carry out any other significant actions. I'm aware that the AI can be a bit thick when it comes to using unusual units, and I'm uncertain as to what AI flag the unit should have. Does anyone know how I should do this.
A poblem I can foresee are that the original worker is the only unit (IIRC) that can join a city, but I don't want to give the migrant all the worker orders so I won't be able to flag the unit as a 'terraform' unit.
Has anyone had a similar problem / found a solution? Anyone know a combination of settings that will encourage the AI to join a unit to a city?
Any help would be terrific.