AI Stupidities!!

duennbrettbohrer

Chieftain
Joined
Feb 21, 2001
Messages
11
Location
Munich, Bavaria, Germany
Some AI idiocies:
- The AI changes government far too often, even from Republic to Monarchy (!!)
- The AI rarely uses democracy and consequently loses the science race
- The AI attacks cities with (medieval) naval units such as sails, galleons etc. ! MY ships are far too expensive and important to me to risk them in such a stupid way, , since I want to move troops to attack the enemy
- I doubt the AI sets its science rate even to 40, because in a typical size 10 city there are always abaout 4 happy citizens: how come?
- Barbarians sometimes bypass UNDEFENDED cities (especially in HotSeat)!!
- Exchange of knowledge: I would NEVER give away Monotheism, since I want to build M.s chapel myself (occurs for many wonders)
-Sometimes you will see a "stuck" enemy ship: they just go back and forth, probably due to some error in the backtracking algorithm...

Some cheats: I doubt that the AI plays fair as far as unhappiness produced by absence of troops is concerned
- well..one cheat, anyway..
 
Some cheats: I doubt that the AI plays fair as far as unhappiness produced by absence of troops is concerned
- well..one cheat, anyway..

There is another thread that has an indebt look at cheats that was recently posted by goodbye_mr_bond and is in the general discussion thread. You should take a look at it....some very kewl stuff!
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<IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>"Engarde you silly fool!
You are no match for my so fine
rapier!"

He who sacrifices his conscience to ambition burns a picture to obtain the ashes.
- Chinese Proverb
 
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