Do the civ III tribes appear to pursue a victory condition?
In my experience, the answer is never. I might get conquered. The AI might happen into a 100k victory. They might launch the spaceship after a while. But, they never seem to behave as if they could pursue a victory condition. One might say the AIs (I prefer to think of each tribe as a separate AI) have no strategy. It seems almost sad to say, but one might say... no AI ever wins this game, only the human player wins or loses.
It might seem silly to actually find an AI that would build two cities, take one city to size 12 early, try to build wonders, and research accordingly, since they probably would be easy to conquer. But, at least then you could say "yep, the AI had a strategy." The AIs don't use ICS spacing and whip like no tomorrow in Feudalism... as they basically never adapt their city spacing. I can't say I've seen the AIs avoid researching optional technologies to expedite climbing the tech tree for a spaceship or diplomatic victory. Or say researching Literature to help with this. Or how about an AI that would refuse to build any wonders, refuse to capture cities after a certain number or percentage of territory, and burn cities to the ground in endless wars?
How would the game play if you had 1-3 tribes going for a 20k win, 1-3 for a spaceship win, 1-3 for a diplomatic win, and 1-3 for a militaristic win?
In my experience, the answer is never. I might get conquered. The AI might happen into a 100k victory. They might launch the spaceship after a while. But, they never seem to behave as if they could pursue a victory condition. One might say the AIs (I prefer to think of each tribe as a separate AI) have no strategy. It seems almost sad to say, but one might say... no AI ever wins this game, only the human player wins or loses.
It might seem silly to actually find an AI that would build two cities, take one city to size 12 early, try to build wonders, and research accordingly, since they probably would be easy to conquer. But, at least then you could say "yep, the AI had a strategy." The AIs don't use ICS spacing and whip like no tomorrow in Feudalism... as they basically never adapt their city spacing. I can't say I've seen the AIs avoid researching optional technologies to expedite climbing the tech tree for a spaceship or diplomatic victory. Or say researching Literature to help with this. Or how about an AI that would refuse to build any wonders, refuse to capture cities after a certain number or percentage of territory, and burn cities to the ground in endless wars?
How would the game play if you had 1-3 tribes going for a 20k win, 1-3 for a spaceship win, 1-3 for a diplomatic win, and 1-3 for a militaristic win?