Neofelis Nebulo
Chieftain
- Joined
- Oct 14, 2010
- Messages
- 29
Okay. I just abandoned a game that I hoped to be a cheesecake as I had perfect starting conditions. Everything seemed fine.
Then, because that one siamese city blocked a preferred to-be-city tile, I declared war and crushed him, leaving him only with his capitol.
I understand he wanted revenge as he allied with Napoleon some rounds later and declared war. Still cheesecake as even though I had only four cities (expansion sure is slow in CiV *grummel*) I had enough warriors at hands to fortify my fronts, even my cut out city I took from the siamese, without casualties. I was just about to prepare my forces to take out Napoleon after I negotiated a peace with the Siamese as out of the blue my up to then best friend Harun suddenly declared war on me (I really don't know why! I still have the most powerful military and we where buddies all the time since I met him, we even fought together against the Siamese (not that he did anything, but hey).
I was angry at this amount of artificial stupidity, but thought, okay, I can divert my thought-to-be invasion force to establish another defence grid, as five rounds later suddenly the last civ I have yet to have war with declared war on me, again for no apparent reason as we for starters never came closer than my Scout meeting them once and she's on the opposite side of the continent.
Even though I can win this set up, it renders me making units instead of expanding or building wonders and knowing the stupid AI, I will have war against those civs every fifty rounds as from this moment on we had war, they'll hate me forever until I completely defeat them. That is in no way fun to play.
Dear developers, you really have to tweak the AI to get at least some resemblemce of something resembling reason, because things like this do not encourage to keep on playing an already unfinished game. This is BS. I don't have problems with challenging situations, but this set up along with the stupid AI just ruins whole games that leave you make nothing else than war.
You should fix the AI asap.
Then, because that one siamese city blocked a preferred to-be-city tile, I declared war and crushed him, leaving him only with his capitol.
I understand he wanted revenge as he allied with Napoleon some rounds later and declared war. Still cheesecake as even though I had only four cities (expansion sure is slow in CiV *grummel*) I had enough warriors at hands to fortify my fronts, even my cut out city I took from the siamese, without casualties. I was just about to prepare my forces to take out Napoleon after I negotiated a peace with the Siamese as out of the blue my up to then best friend Harun suddenly declared war on me (I really don't know why! I still have the most powerful military and we where buddies all the time since I met him, we even fought together against the Siamese (not that he did anything, but hey).
I was angry at this amount of artificial stupidity, but thought, okay, I can divert my thought-to-be invasion force to establish another defence grid, as five rounds later suddenly the last civ I have yet to have war with declared war on me, again for no apparent reason as we for starters never came closer than my Scout meeting them once and she's on the opposite side of the continent.
Even though I can win this set up, it renders me making units instead of expanding or building wonders and knowing the stupid AI, I will have war against those civs every fifty rounds as from this moment on we had war, they'll hate me forever until I completely defeat them. That is in no way fun to play.
Dear developers, you really have to tweak the AI to get at least some resemblemce of something resembling reason, because things like this do not encourage to keep on playing an already unfinished game. This is BS. I don't have problems with challenging situations, but this set up along with the stupid AI just ruins whole games that leave you make nothing else than war.
You should fix the AI asap.