AI with flavors selling technology absurdly cheap

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Prince
Joined
Jun 10, 2014
Messages
533
I noticed strange thing when I added eventually flavors to each civ. Flavors works perfectly but AI play strangely now. Before when I had no flavors at all AI was researching advances randomly, probably by picking those which cost smallest number of turns. Whenever I was trying to exchange advances with AI their response always was pricey. For one advance AI wanted 2 instead or 300-600 gold or more, contact with others, resources, etc. I was quite happy to play like that.

Now when I have flavors added and I meet AI who's flavors / tech tree are from opposite end, the most expensive advance he has from that end, like Bronze Working he is selling for 12-20 gold or exchange for basic advance like Wheel or Currency which is a bit further but still lower in the rank and he is offering me all technologies he has just like a pack of jam donuts, chariots, iron, and things potentially danger for him. Before AI was definitely smarter if I can say something like that about AI in Civ 3.

Anyone knows why is like that?
 
Sounds like the Flavors are "guiding" (dictating) the AI Research.
This limits the immediate importance of some Techs because the tech by itself cannot be used without other Techs and or other Techs have more importance at the present time.

Flavors can cause problems with game play due to altering the programed research paths.

The AI needs the base Techs to evolve correctly or as programed.

This situation is like having the ability to build a Great House without the ability to build a foundation for it.
 
So, what you suggesting, that flavors are to particularly good to use?
Yes my flavors are dictating AI research, I thought that's how it should work. I gave AI access to basic techs with no flavors and later I added flavors to basic techs but I don't see much difference.
 
Because the AI is already programed to research basic techs, setting the basic techs with flavors would not make enough difference to notice any change.
...This is also because the AI trades Techs as you can see and set up in the Biq under Difficulty Levels (AI to AI Trade Rate).

Note that the AI Civs will generally research different Techs than the Player so they can Trade. The Techs are still researched within the basic Tech path.

Flavors are OK and can be beneficial... just be careful how you use them with the AI programming.
Experimenting will show if Flavors are doing what you want in your Game.
 
Because the AI is already programed to research basic techs, setting the basic techs with flavors would not make enough difference to notice any change.
...This is also because the AI trades Techs as you can see and set up in the Biq under Difficulty Levels (AI to AI Trade Rate).

Note that the AI Civs will generally research different Techs than the Player so they can Trade. The Techs are still researched within the basic Tech path.

Flavors are OK and can be beneficial... just be careful how you use them with the AI programming.
Experimenting will show if Flavors are doing what you want in your Game.

So are you saying, that while the AI would research the techs that have a flavor on it, the ones that it does need, it will place a "high" priority to get the other techs that it actually wants through diplomacy? The flavors are basically forcing them to research something that dont serve the purposes they need as shown in their code, and because of how badly they want the techs they actually want, they trade their techs at a cheap price?
 
So are you saying, that while the AI would research the techs that have a flavor on it, the ones that it does need, it will place a "high" priority to get the other techs that it actually wants through diplomacy? The flavors are basically forcing them to research something that dont serve the purposes they need as shown in their code, and because of how badly they want the techs they actually want, they trade their techs at a cheap price?
Nathiri...Basically, yes
 
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