I am afraid all this Civ Switching is going to somehow work after a few years and a ton of modsI'm hoping we get three ages of Maya because they deserve it and are probably the only viable case for a three-age civ in the New World.
The Spain>Mexico connection is perhaps the most direct connection between Civs we currently know of. Mexico was basically formed by a Spanish colony/viceroyalty (aka. kingdom) known as New Spain. Lots of Spanish settlers moved into New Spain and most Mexicans today have either partial Spanish heritage and some have predominant Spanish heritage.People like me, complain that the Civ Switches are not "historial" enough, for instance when Greece turns into the Normans or Spain turns into Mexico
The Greek Norman connection I think works best as indirect Greek-Rome-Norman (no population connection, but cultural/religious ones)The Spain>Mexico connection is perhaps the most direct connection between Civs we currently know of. Mexico was basically formed by a Spanish colony/viceroyalty (aka. kingdom) known as New Spain. Lots of Spanish settlers moved into New Spain and most Mexicans today have either partial Spanish heritage and some have predominant Spanish heritage.
Moreover, you can make a case for the Greek>Norman connection. The Greeks had lots of very important colonies in Sicily and the Normans famously ruled the Kingdom of Naples, which included Sicily. This connection is not as direct as the Spain to Mexico one, but still, a case could be made for it.
I’m somewhere in the middle. I really dislike the idea of Civ switching and there are far more elegant non-immersion breaking ways to accomplish the same gameplay feature (leader succession with gameplay systems to raise your successor to fit new gameplay bonuses)The people that really dislike the civ switching probably wont be playing Civ 7. If they do, they will be using mods to either keep playing their civ, or mods that add other Civs that lead to a more "natural" progression. Alternatively they wait for the game and DLC to be super cheap like Civ 6 is now to get a similar experience. Of course years from now, who knows what changes they would of made to the system through patches and expansions.
For me, i get why they are doing it, but it is still my most skeptical part of the game. With that said, im sure having more civs per era(mod or dlc) would help alleviate some of its issues for me.
Not sure, on what basis you are saying this? There are currently two other threads discussing this matter (Leader Switching and Preservations on Name in Civ Switching) just on the first page of this forum. Furthermore, some Youtubers (e.g. Potato Mc Whiskey) have just come out recently with some new videos, why they think, Civ Switching is allegedly "necessary". I doubt they would have done that, if nobody asked that question anymore.The initial “shock” of Civ switching is long gone and now most discussion of it revolves around potential paths, new civs, etc.
What much is there to test, if they allowed you the option to select what Civs the AI is going to pick for each era? They let you select the Civs of the AI in prior games, too. You can always make a mountain out of a molehill, but I this is just ridicolous.There are a lot of different things here:
Additional settings for the game are good by themselves, but each additional option multiplies the amount of testing, tweaking and balancing required for the game. It's better to have not so many settings at launch, but with all combinations solid, tested and playable.
One of those threads is months old. I don't think one single thread proposing a different idea is indicative of "shock" with the concept...What about the many threads and posts of people discussing and engaging with the concept?There are currently two other threads discussing this matter (Leader Switching and Preservations on Name in Civ Switching) just on the first page of this forum.
I think it's kind of strange to take someone's support of an idea and then interpret that to mean that people don't like the idea. To me, it's more indicative of a general consensus with the approachFurthermore, some Youtubers (e.g. Potato Mc Whiskey) have just come out recently with some new videos, why they think, Civ Switching is allegedly "necessary".
I don't think that's true. This logic of yours doesn't really apply to you yourself, does it? You say you aren't interested in the game and you're still here posting in the Civ 7 forum multiple times every day. So I don't see any reason to think that people less interested in the game aren't just as engaged with the forum as those who are interested.Many of the guys, who discussed this topic in prior threads, are not participating anymore, because they just don't like how this game is set up currently. That doesn't mean, you could never win any of them back though, if you make some adjustments, or give them at least some options, to play the game somewhat differently.
I think, as part of the core Civ fanbase, I will always be part of the "target group" for FXS!Plus, you have to understand, that guys like you, who have already pre-ordered and will most certainly also going to buy the upcoming DLCs, are not the primary target group for FXS, any longer.
That doesn't make sense, and you know it. Just because I still post here, doesn't mean others do so, too. Anyways, happy new year. I'm out for this year!I don't think that's true. This logic of yours doesn't really apply to you yourself, does it? You say you aren't interested in the game and you're still here posting in the Civ 7 forum multiple times every day. So I don't see any reason to think that people less interested in the game aren't just as engaged with the forum as those who are interested.
AI not just selects historical paths, it selects them if they are available. If human player or another AI already taken them, AI selects one of the civs which normally aren't part of the historical path. I assume it's even a bit more complex - historical path civs first, other unlocked civs second, locked civs third, for example. Now, if developers want to mess with this algorithm, they could do it in a number of ways - for example they let you edit the historical path civs, but this need to ensure the civ is automatically unlocked for this particular AI player. All this also requires specific UI, because you're generally edit 2 lists per civ (exploration and modern age progression) and this could become really clumsy UI.What much is there to test, if they allowed you the option to select what Civs the AI is going to pick for each era? They let you select the Civs of the AI in prior games, too. You can always make a mountain out of a molehill, but I this is just ridicolous.
That definitely won't be possible, you may as well forget it. They may give players some measure of control over switching, as @ColtSeavers suggests, but honestly I think even this is unlikely, unfortunately.as a customer i love having options. i would love to see an option to play a "classical" game with no civ switching . since firaxis tracks so much data for achievements and other stuff the results of how wide spread civ switching and how popular the classical approach is would be interesting too
1. I really doubt the game will have big sales problems. Nothing indicates towards it so far.When this game stumbles out of the gate sales wise, and not enough folk's are conned by the appalling monetization ( and 2K s piecemeal DLC's ) , it won't surprise me at all when Firaxis releases a patch to include a single civ playthrough option.
There are a lot of different things here:
- Complains about civ switching being ahistorical are made by people who are both history geeks and civ fanatics (if you're just history geek, the previous system of civ staying through the whole game could look even weirder to you). That's generally a minority and people who'll probably buy the game anyway.