Air Combat

Perfect timing for this thread as I just encountered an interesting problem (bug?)

Despite having been able to do it in previous games, I suddenly cannot deploy a fighter on patrol from a carrier. I have no mods loaded and the only difference is I tried an Industrial Era start. Could Steam have sent me an update I am unaware of? Anyone else experience this?

May I ask if the problems are similar to these issues?
https://forums.civfanatics.com/thre...d-on-carriers-does-not-work-correctly.620695/
https://forums.civfanatics.com/threads/10-0-0-110-deployment-of-fighters-based-on-carriers.611958/
 
Quite fascinating. I know it worked in previous "standard" games.


Yes, that appears to be the exact same problem. The deploy command is not highlighted when the fighter is based on the carrier.

At least I know I'm not the only one to see this.

So my question becomes....can Steam push through updates or patches without me knowing?
 
.can Steam push through updates or patches without me knowing?

Well the simple answer to that would be yes, of course they can however they would not direct a patch at you personally.
My testing has been done with Firetuner and I can deploy fighters from carriers in testing however my real games rarely make it as far as aircraft.
I will play a game normally up to carriers and see if they deploy.
I can always make a saveable firetuner game where they are deploy-able from carriers and you could load and see if that works on your computer.
It may be be down to an industrial start as you said

the only difference is I tried an Industrial Era start.

If we can narrow it down to that perhaps a full re-install would reset what was done?
 
my real games rarely make it as far as aircraft.

As you can see, I am a verrrrry slow player. In that game, there has only been one short war with Arabia and I purposely avoided attacking any City States....just cuz.

I figured Steam wouldn't send *me* a patch directly or individually, but I am quite new to this Steam business and just don't know if I would receive any such notification.

I purchased my game in June, but did not install it until mid-August. It has only the Aztec DLC. I have added no mods or other DLCs so I have no idea where I stand as far as any updates or patches otherwise.

Yes....I am technologically challenged. Heavy sigh.

But to all those who graciously answer my questions, my sincerest thanks!
 
I am technologically challenged
We are all technologically challenged in some way, thats fine.
With regard to Steam, they will deliver a patch only when advised by Firaxis and I imagine only on a global level.
Firaxis tends to have 0 communication to anyone and does not deliver individual patches. Every 3 months they deliver a patch of fixes to the game that may or may not contain a fix for your issue, certainly you issue has been reported before the last patch and this is quite common, not everything is fixed fast.
Your version of the game is the latest version and it is very likely you will receive a patch this month sometime along with everyone else. It is likely this version of the game will be patched for another 1-1.5 years at least.
When a bug is encountered it is best reported on a forum like this one and this bug has already been posted so we can only hope. I was merely offering identification help if you were interested because I like being helpful. I am equally happy not pursuing this further.:thumbsup:
 
Victoria, thank you very much for the information! I think I will start a new game tonight and see what happens. The bug isn't too big a deal for me in the total scheme of things, but narrowing it down wouldn't hurt.

If I still have the same issue even on an Ancient Era start, I will try a re-install (gulp!)
 
Sorry, it was not apparent to me that people were just discovering fighters inability to deploy from carriers. I play extended games lasting well into future tech and have known this for some time. I personally don't have a problem with it, as I can easily rationalize this.

Also:
Rebase missions are not limited to green targets. They can go anywhere on the map, UNLESS they have no place to go within range, at which point you'll want to build a strip or move a carrier nearby.
Occasionally rebasing a plane to a carrier will seem to deploy it to the carrier's tile instead of rebasing it, and will be left behind as the carrier moves.

Haven't experienced an AI interception yet (Prince difficulty). :undecide:

Airlift: can also fly into the city (or adjacent tiles) owning the airport, despite their not being 'greened'.
 
Sorry, it was not apparent to me that people were just discovering fighters inability to deploy from carriers. I play extended games lasting well into future tech and have known this for some time. I personally don't have a problem with it, as I can easily rationalize this.

Have you ever experienced being able to deploy a carrier based fighter? I could swear I recall doing it in my last couple games which were Ancient Era starts.

I have also witnessed the rare instance where a bomber re-bases to a carrier, only to remain in that ocean hex even after the carrier moves. However, I was still able to re-base again to the target carrier.

I should have tried sending a bombing mission from there just to see what would happen.
 
Sorry, it was not apparent to me that people were just discovering fighters inability to deploy from carriers

Well I have managed to, I could not have found this exploit without it

upload_2017-9-29_16-30-52.png
 
Have you ever experienced being able to deploy a carrier based fighter? I could swear I recall doing it in my last couple games which were Ancient Era starts.
No, I've never been able to deploy from a carrier. Perhaps the plane thought it was still based on land.

Well I have managed to, I could not have found this exploit without it

View attachment 478073
What? I was thinking you Firetuned that.
 
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I may have tuned in the units but then had to play turns including deploying to get it to work
You cannot tune them in on patrol, was all done from a carrier
You have previously implied use of the tuner has side affects. I dare you play that late without it.:D
I suspect you will then have difficulty deploying fighters from carriers.:lol:
Subject to change, of course. But as long as fighters don't have to be deployed in order to intercept, I don't have a problem with their not being able to deploy from carriers.
 
@Jaybe yup, got to biplanes on carriers and they ain't patrolling as you said.
Makes me wonder what is different between a game and a firetuner setup.
The only thing I am currently thinking is I give all techs and civics on firetuner, I take it the bugs still there once you have all of these?
 
regarding the last patch, it seems that air combat was not in the focus.

Fighters based on carriers in neutral territory still cannot deploy:
20171105130832_1.jpg
and when the carrier is inside the own border the possible deployment area is like this:
20171105130922_1.jpg 20171105131452_1.jpg

I really hope the next patch will be focused on air combat ...
 
Well they all intercept using the same rules and have a 1 tile range although aircraft supposedly can only defend once.
I just checked a few while doing some nuke tests (4 sub nukes manages to waste 4 SAM protected cities, 4 bombers failed to bomb 4 cities with mobile sams)

Biplane = 55
AA =70
Destroyer = 70
Battleship = 70
Minas Garaeas = 75
Mobile SAM = 80
Fighter = 80
Missile Cruiser = 90
Jet fighter = 85

So protecting a city with a missile cruiser ideally, inland a mobile SAM will be even vs a fighter which seems odd.




Are there any findings about how GG, GA, corps, armys works on it?
 
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