X the Magnifice
Chieftain
Has anyone else experienced this and found out why it happens? (Ive tried to make a forum search, but cant think up a word combination that doesnt bring up far too many results).
What happened is, that in my last game the game started crashing, every time I wanted to airlift a unit. After it had happened a few times, I tried selling one of my airports, and then I could airlift again. Then I built an airport in an island city, which needed it and the game started crashing again, until I sold off another airport. It just would not accept me having more than 242 airports.
This is the first time this has happened to me, but it is also the first time Ive built that many airports. My thought when it first crashed, was that the .SAV-file had been corrupted but I dont see why selling an airport would solve that (and adding other city improvements caused no problems).
So is this one of those limits built into the game? But in all other connections the limit is at 255/6 why is it 242 for airports? Is it the extra functions included with airports (airlifting, keeping track of which airports have been used this turn, etc.) that takes op the room of the last 13/14 airports?
It may not be awfully important to get an answer even on the most extreme archipelago-map you wont need 254 airports for transport purposes. They are supposed to add to the trade bonuses, but by the time you are building the last of them, you should be past needing giant bonuses. Still, Im curious to know, what is going on.
What happened is, that in my last game the game started crashing, every time I wanted to airlift a unit. After it had happened a few times, I tried selling one of my airports, and then I could airlift again. Then I built an airport in an island city, which needed it and the game started crashing again, until I sold off another airport. It just would not accept me having more than 242 airports.
This is the first time this has happened to me, but it is also the first time Ive built that many airports. My thought when it first crashed, was that the .SAV-file had been corrupted but I dont see why selling an airport would solve that (and adding other city improvements caused no problems).
So is this one of those limits built into the game? But in all other connections the limit is at 255/6 why is it 242 for airports? Is it the extra functions included with airports (airlifting, keeping track of which airports have been used this turn, etc.) that takes op the room of the last 13/14 airports?
It may not be awfully important to get an answer even on the most extreme archipelago-map you wont need 254 airports for transport purposes. They are supposed to add to the trade bonuses, but by the time you are building the last of them, you should be past needing giant bonuses. Still, Im curious to know, what is going on.
