the sponsor (Sulla) did some testing and tried to set things up to encourage AI vs. AI wars, not just AI vs. human wars. he changed the map to make the non-warmonger AIs have completely terrible capitals, and chose some very warmonger types and boosted their own lands. his description of how he thought this would lead to max AI vs. AI wars, and report of his own game, is here.
Very interesting. One of my Civ-playing friends suggested the following XML mod to encourage AI vs. AI wars: Give a different number of traits to various Civ's, in an attempt to setup a wide disparity of power amongst the Civ's. That's analagous to what Sulla did with the map.
Can you imagine playing against Rome, with traits of Financial, Organized, Imperialistic, Charismatic, Expansive, Industrious, etc.? Ouch. If you really wanted to go overboard, you could give them a couple of extra UU's. Maybe one per era? Beware the Roman Quecha!

the way our games unfolded varied WILDLY. some people lost track of the amount of AI vs. AI wars. some people lost count of the times AIs declared on them, up to at least 4 at once. two people had isabella declare on them before 2000 BC. then there's oddball me, i saw multiple AI vs. AI wars but only ever the warmongers vs. the non-warmongers, and the only AI to declare on me was Monty, he doesn't even count!
if that sort of "case study" in how one particular save, with those artificial map/rules things in there, can turn out depending on luck and how the different players approach the game, go check it out. if not, don't, some are quite long. avoid mine--it's probably the longest, and not even done yet*giggle*.
That's the whole problem with trying out XML mods. How many games would you have to play to with those mods to get a good feel for the changes you've made, and what effect they really have? There's so much variation in how a single game can play out.