The 3 in the second parameter is the indication of the maximum number of units in the group that it will allow the unit to join with (including itself.) So by changing it to 3 it allows the settler group to take two additional defensive units from city defense AI.Code:if (AI_group(UNITAI_SETTLE, 3, -1, -1, false, false, false, 1, true))
I still don't see why this should be a issue because settlers use the ContractBroker to get units as escort. I don't see that line of code anywhere in this piece of code
.The issues i noticed are that sometimes they start moving without any escort and the escort might be to weak. The answers must be in CvUnitAI::AI_settleMove.
)?

. The AI takes much to long to expand we had this problem before and something in your recent changes brought it back.
buildings quickly enough to overcompensate that, so founding new cities so they can start developing earlier is the best way here, even if this means <100%
or building wealth.
from city limitations. Does the AI overexpand over their current civis limit?