AK3 Cleo Emperor

I want the horses for denial (of cossacks) and a post monarchy GA. Other than that the mental picture of Bede and his cabinet going for a chariot ride is amusing.

@ viper - if you can wait til tomorrow, I'd like to see if Cuivienen and KB respond. If you can't go for it :)

If we don't have enough shield-producing cities by the time we need them, we can always whip food-rich cities.

I have a genetic aversion to food whipping and addiction to shields. Thus have tended to veer towards Monarchy where the food doesn't help with production of military. Interesting take, I'll ponder (you may see a fire and hear grinding noises but don't worry that's just me)
 
Admiral Kutzov said:
I want the horses for denial (of cossacks) and a post monarchy GA. Other than that the mental picture of Bede and his cabinet going for a chariot ride is amusing.

@ viper - if you can wait til tomorrow, I'd like to see if Cuivienen and KB respond. If you can't go for it :)



I have a genetic aversion to food whipping and addiction to shields. Thus have tended to veer towards Monarchy where the food doesn't help with production of military. Interesting take, I'll ponder (you may see a fire and hear grinding noises but don't worry that's just me)

Whipping for military in food-rich fast growing cities is a recipe for disaster. The unhappiness stays with you for 20 turns and the lux ratchet just gets tighter and tighter as the population grows. Using the whip for a permanent improvement that adds commerce is something else entirely.

Let the AI use the whip. Just makes the town easier to take when the time comes.
 
Bede said:
Whipping for military in food-rich fast growing cities is a recipe for disaster. The unhappiness stays with you for 20 turns and the lux ratchet just gets tighter and tighter as the population grows. Using the whip for a permanent improvement that adds commerce is something else entirely.

Let the AI use the whip. Just makes the town easier to take when the time comes.

Aha, but there is an assumption you're making there ;)

Who says we have to keep the town? The point is, food *IS* shields under despotism. Once we whip up a couple, three, six chariots, and a settler, we abandon the town. Or we let the AI take it, force them to up *THEIR* lux spending and keep a garrison in it, and then when we take it back from them we raise it to the ground and collect a few slaves for our troubles.

Converting the population growth to shields in a town with three wheats (on a flood plain no less!) will outproduce any other town we can put together under despotism. One chariot every other turn is approximately 10 SPT. Think of the possibilities. Denying the Spaniards those possibilities is reason enough, actually... the AI understands the quality of quantity just like Stalin did.

Hey, don't look at me like that, we're bckward nation, we're not going to impress anyone with our silk robes or featered cavalry, are we ;)
 
As far as my preferences, the game city is just slightly ahead of the horses, which is then followed by a coastal city. I want to see us claim all the good looking land to the west. As long as we get that to ourselves, we're in really good shape.

Also, as far as whipping is concerned, I typically will only do it for temples or markets. The only time I've whipped units is if they're badly needed.

Also a note on whipping, if you make the city completely unhappy from whipping and then try to abandon it, IIRC the unhappiness follows you like a bad odor to the next closest city. Yet another reason why I'm not a huge fan of whipping.
 
I tried doing a lot of whipping in one city once. This was WAY back when I had just learned how to play the game, long before I found CivFanatics. Even at Warlord, with 3 content citizens from the start, that town I kept whipping in was doomed. The first citizen there was unhappy and there was little I could do about it. Since then I almost never whip for shields.

I guess I'll play the turns now. Game city first? What does everyone else think of Danz's idea about the flood plain wheat city? Looks good to me but I don't know about the shields (whatever it gets will be gone from corruption.)
 
Kaiser_Berger said:
...Also a note on whipping, if you make the city completely unhappy from whipping and then try to abandon it, IIRC the unhappiness follows you like a bad odor to the next closest city. Yet another reason why I'm not a huge fan of whipping.


You're right, that could be a problem. I think the number of unhappy citizens in the next town is not the same as it was in the abandoned town, but I never did any testing to confirm this. Does anyone know the details of "unhappiness following us around like a bad odor" math?
 
viper275 said:
I tried doing a lot of whipping in one city once. This was WAY back when I had just learned how to play the game, long before I found CivFanatics. Even at Warlord, with 3 content citizens from the start, that town I kept whipping in was doomed. The first citizen there was unhappy and there was little I could do about it. Since then I almost never whip for shields.

I guess I'll play the turns now. Game city first? What does everyone else think of Danz's idea about the flood plain wheat city? Looks good to me but I don't know about the shields (whatever it gets will be gone from corruption.)

I am in general not fond of cities built directly on floodplains. The disease thing is irritating. While you have lots of food and gold given the location of the town the gold will disappear.

I concur that pushing west is a better way than north.
 
1
Nothing
2
Nothing
3
Bede's Hill founded.
4
Elephantine founded on Horses.
5
None
6
Zzzzz
7
*yawn*
8
Hardly anything
9
I hope danz doesn't mind this too much, Spain took the spot he wanted. I think we can take it back in future wars, though.
10
Alexandria founded. It'll be our coastal city.
Screenshot:
ak31500bc.jpg

Save:
 
viper275 said:
...I hope danz doesn't mind this too much, Spain took the spot he wanted. I think we can take it back in future wars, though.

:lol:

I hope I'm not always as "smart" as the AI :)

Seriously, though, it looks like the time difference between the founding of Bede's Hill and Flooded Wheatfields is 6 turns, so it would have been a race to get to that spot. I expect that city will be less useful to the Spaniards than it would be to a human player, because it will grow faster than it can produce settlers or workers, so the only way to keep it from rioting would be to hire specialists. A couple, three, or more scientists would double our research rate, but Spain will probably hire clowns and/or up their lux expenditures. I hope that city is a big albatross around their neck :)
 
AK got it
Bede on deck
Cuivienen
Kaiser Berger
Danz
Viper275 just played

will look at save. from screenie, next city goes SW of Bede's Hill.
 
cleo1250.jpg


Pre-flight: dial up the ladies. They have the same 4 techs and want too much for all (all our gold and gpt). Notice land accross the Red Sea. Where's Moses when ya need him? Switch Alexandria to boat. Switch Elephantine to worker. Notice silks W of Alexandria. Hey Cathy, wanna buy some silk?

1475
Start the northern exploring warriors homeward bound

1450
Barb out of the fog in west

1425
west coast revealed

IT
Thebes settler ->warrior. Memphis grows and riots. Let then eat dates.

1400
Found Pi R Squared. 2 spaniards going south for a walk in the sun. Is it time to make a gpt deal? Nah.

IT
Spanish turn back. Rus warrior kills barb.

1375-1325
zzz

1300
ppop hut in SW, get gold

1275
nuttin

1250
Found Giza.

The ladies both have WC, BW, Myst, Writing. Cathy is more expensive, but all cost too much IMO. Will let Bede decide. We have 205g. earn 9gpt. Lux is at 40%. Giza and Alezandria need to pump at least 3 more boats. Sorry about the temple Bede. Feel free to change, but the Spanish are too close for comfort. Job 1 to get the silks connected. Are the spanish planning Operation Babaloo in the west with all those warriors? Finally the settler is going W for the coast.
 
Lux at 40% ??? Eeeek, we need to crank out more workers out of Memphis and/or hire some scientists there, because apparently the lack of education is a turn-on for the Egyptian ladies, resulting in too many Egyptian babies.
 
Got it.

Will do something useful with the temple.
 
Switch temple build to barracks. Gotcha Admiral. Flip risk is zero when all citizens are native and we'll build a library there when the time comes. GIven the terrain surrounding that town it could be a powerhousewith only nine fields anyway.

Send an MP from a pop1 town to Memphis to deal with contentment, then look at the town to see if we could do something useful with the excess population. Then start to wonder why Thebes is pop1...

Then start my other lament...we need more worker!!! :cry:

It pains me to do it but we need Writing and can get it for 190g from Spain and can nail Philosophy in 9 or so. To make that work neeed to boost income....that means fiddling with Memphis a little but still build the settler in 3 and get the growth to pop6 in 3.

We have 15g in the treasury and a -4 deficit and 9 turns to go on Philosphy....nothing like hanging on a knife edge...

which promptly turns and cuts me for Catherine with her warrior in the hills demands the last of our gold...and there goes the barracks in Thebes (whew, dodged that bullet, we didn't lose a granary)

1-1225
And Spain learns Philosophy.... :mad:

Moving things around.

Build settler in Memphis one turn early, oops.

Set research at Literature at minimum and start the Pyramids in Thebes as a prebuild for the Library..desperation tactics are called for until we meet the mystical, mythical nations with lots of gold and no brains.

2-4
Watch our industrious workers work.

5-1125
Hook up dyes, finally and lux spending goes to zero.

6-1100
Curragh sails around an island and finds another continent I think.

7-1075
The continent is another island :mad:

8-9
Sailing curraghs, north, east and west. Trekking settlers, one east, one west.

10-1000Bc
Found El Amarna in the west to claim the silks. Settler trekking east should drop 1 SE to the coast and found right there.

East bound curragh is making suicide run to visible coastal tiles. {crossfingers}

No pictures this time.

Suggestions:

Build warriors at Bede's hill 'till the garrisons are full. Build workers almost everywhere else till we have at least two or three per town. Thebes should hit the shields needed for the Great Library about the time the tech comes in. Manage it carefully if need be so we don't waste any shields and don't hurry the tech. Make whatever deals are attractive with Russia and Spain. If we meet some more people then the prices will get even better and if we can pull the Library all our trouble will be over. If we don't we will have lots of money to buy stuff with. Keep pushing boats out...
 
:bump: Cuivienen
 
Preturn- We look good.

IT- We lose our curragh

T1 975

Not much.

IT- zzz

T2 950

Lux gets bumped up for Memphis. Not much else.

Hieraconpolis is founded.

IT- We et the FP message.

T3 925

Not much.

IT- zzz

T4 900

Memphis can now run as a two turn worker factory.

IT- zzz

T5 875

Not much new

IT- zzz

T6 850

Nothing. Spain has settled another spot of the Flood Plain river. Our settler will now have to settle for a crappy coastal desert spot.

IT- Russia is building the Colossus

T7 825

Nothing

IT- zzz

T8 800

Nothing

IT- zzz

T9 775

Not a thing

IT- zzz

T10 750

Nothing of interest.


Summary

All in all, boring turns. We're still on track for the Great Library. We can research literature faster, but we really don't need to. As long as we get lit before our prebuild completes, we can sit back and rack in cash from minimum research.
 
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