starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
posted July 05, 2001 12:55 PM
Quote: in the bit he talks about King Richard's Crusade
"Factories cost so much to build (200 shields) and 4 gold per turn I'm often curious whether they're really worth building. (I'm even less sure about Manufacturing Plants, Solar Plants, and the like"
To understand just how valuable Factories are, one needs to look at the underlying mathematics of the game. I won't do that here (because math=not so much fun

Manufacturing plants cost much more in inial outlay and recurring costs, and my own break-even is 20 natural shields, based mainly on the primary late-game use: to get a city up to 50 or more shields per turn to make freight. Manufacturing + Solar = Bargain if your city can produce 80 or more shields per turn. You need 32 natural shields to do this, however. Offshore platforms are one of the most powerful improvements in the game... without them, about half of the cities would never produce 40/44/54/80 shields, even with factories, etc.
In civ2 for me the most important stage in the game is industralisation:
1. transports: at last trading with caravans is easy -hopefully i have magellans
Industrialization is a very key advance, esp. for trade as you point out!
2. Women suff is vital if u want to be a democracy.
3. factories in good cities make them powerhouses of ironclad production...and ironclads rule.
20-30 Vet Ironclads (and vet destroyers) will rule the seas in mid-game! And all coastal cities can be taken without population destruction!
My general rule: "Every coastal city makes/supports an Ironclad!"... at times, I've spent up to about 3,300 gold to produce several dozen ironclads on the first available turn, LOL...
And then, most civs (like the ones in GOTM 6) never make it past Industrialization
