Round 3: 3100 BC to 1900 BC
Heh. So I guess when I posted that I was about to play and post the next round, you all decided to shut up and wait.
As the round started, my first Worker was completed and I sent him south to build a pasture for the pigs. I decided to build a second Worker next. In addition, I figured I had the time to build roads from the pigs over that hill (which I later mined), and that turned out to be the case.
Meanwhile, my Scouts kept exploring. The one to the north managed to find one more tribal village that Genghis somehow missed:
More gold! I can't remember the last time I built up a nest egg of that size before founding my second city. That will certainly help offset initial maintenance costs and prolong keeping the slider at 100%. All this speaks to the advantages of Scouts; I'm sure Genghis missed that hut because he only had 1-move units with which to explore.
This meant that when Pliny assessed the wealthiest civilizations in the world, you-know-who came in at the top of the poll:
Yeah, yeah, I know--I'd better not get used to it. As in real life, the money never seems to stick around very long.
My western Scout was also busy, revealing more Chinese territory, and seeing the first signs of barbs military units:
Good thing I'll have horses soon. Once the 2nd Worker was finished, I immediately started work on a Settler. The two Workers then joined forces to improve the corn tile and then built a road to the horse site. Unfortunately, the Settler did not get a chance to benefit from the Imperialistic production bonus, as two food-heavy tiles were the only ones being worked. Maybe later.
My western Scout encountered more than just barbarian Warriors during his travels. He met two more neighbours:
Well, look at that. Each one managed to found an early religion, and they're probably neighbours. Aren't they just gonna love each other to pieces. I think I'm going to be left alone and given a free hand with which to spank Qin (ooo, vivid imagery, no?). I suspect there will be an Incan-Spanish war before long. Shades of history repeating itself.
I've managed to find Incan territory, which is just a little west of China. No sign of Spain yet, so Isabella is further afield. Unfortunately, as you'll see, the proximity of the Incas to China meant that Qin started expanding in my direction. Then again, maybe that's not such a bad thing, since it means my next few cities have already been built. Bwa-ha-ha...
I finished researching Mining and then Bronze Working. With BW in hand, I switched civics:
I didn't whip the Settler, however. I only had 2 pop in the capital and wanted it to grow in order to work the production tiles. That way I can get a barracks and Immortals out the door ASAP.
Unfortunately, there's no sign of copper anywhere near the starting position:
Darn. Oh well, like I said, I'll have horses soon, and this likely means that iron will appear in the capital's fat cross. It darn well better. This certainly raises the importance of Iron Working. We should discuss how important it may be to research it before Alphabet, or whether I can hold off and trade for it.
And look at how Qin is crowding me! As you'll see, Genghis is a good
ways north, and that's a good thing, since that's the only direction in which I can expand. Qin. Must. DIE. I don't take kindly to being crowded out. Fortunately, both city sites are acceptable, though they both miss out on the flood plains and wine tiles, but a later city could claim those.
With BW done I started researching Mysticism so I can build Monuments. I think Stonehenge is a non-starter this time. Since I delayed the Settler until after a 2nd Worker, I think I'm going to get beat to it, especially since both Huayna and Izzy started with Mysticism.
But the good news is that I founded the much-disputed horse city--1 N of the horses.
Fortunately, that barb Archer went away. But he'll be back. This raises another consideration: I'm building barracks in both cities right now, but should I insert Immortals ahead of them in the queue so I'll have protection from barbs?
My northern Scout found Mongolia and explored it as thoroughly as he could in the absence of an Open Borders agreement. On his way back home, he unfortunately encountered a barbarian archer, and his Woodsman I promotion and location in a jungle across a river weren't enough to save him.
Rest in peace, little buddy. You executed your duties well; the north is thoroughly mapped out, and the treasury is brimming over.
I decided to let the round end with the completion of the next tech.
I've selected Masonry as the next tech so that once Pasargadae's border pops I can get to work on the marble. However, that may be some time away, since I think a barracks and an Immortal or two are higher priorities. On the other hand, the city needs that border pop to work the corn; it has no decent food source right now, though working the plains-based horses is certainly helping its production, if not its growth.
So let's have a look at the map. Starting with Mongolia to the north:
Genghis has some half-decent land and resources up there to keep him preoccupied for awhile. Eventually, however, he'll be looking to expand... and I'll be in his way. And that jungle territory will be prime real estate eventually. Conflict with him is inevitable, but not an immediate concern.
Persia and China next:
Grrr. Like I said, I don't like it when the AI crowds me. Of course, Qin is just making himself a more attractive target since his cities will be close, claim good resources, and have low maintenance.
And Incan territory to the far west:
I still have a Scout out that way, who is currently heading northeast and dodging the occasional barbarian. He may meet the fate of his compatriot, in which case I may want to send an Immortal out that way to perform further exploration--once Writing and Open Borders are in place, of course.
My one complaint about Fractal maps is that they seem extremely perverse when it comes to the location of copper. It's as rare as Stone and Marble, and almost never anywhere convenient to me, and that's certainly the case here. The good news is that Qin will have trouble claiming it too, so we shouldn't be encountering any Chinese Spearmen, and that's very good news. Genghis will be another story, but I suspect by the time I'm ready to take him on, Immortals will have long been obsolete. If I go after a second early target, it may be Huayna, which would also give me great pleasure. Financial and Industrious is a definite threat.
Here's a look at what's going on in each of my cities. The capital first:
I have a Worker mining the plains hill, so I'm planning on having the citizen who appears on the next turn work that tile.
Outstanding food for early growth thus far, eh?
Here's how Pasargadae, the horse city, looks:
Phew. Good thing there were horses nearby, since there's no copper within reach until after my second war.
So like I said, the city needs a border pop in order to work the corn and the marble. And I'm worried about barbs units. So our first point of discussion needs to be builds in each city. Should the capital switch to a few barrack-less Immortals while Pasargadae builds a monument, or should I stick with the partially-built barracks?
And what about research? As I mentioned, I thought of Masonry for the marble, but I may not be working it for several turns--Pasargadae needs a monument and border pop (15 turns at epic speed), and I think we're all agreed that the corn would be improved first (though I could shift my 2nd Worker up there).
And, big-picture wise, should I bother with a 3rd city or should I just pump out Immortals and go after Qin? Given the proximity and general quality of his cities, I'm thinking the latter makes sense. With that jungle and distance from Genghis' capital, the north can wait a little while.
I look forward, as always, to your comments, analysis, and advice.