patagonia
Emperor
- Joined
- Aug 19, 2006
- Messages
- 1,025
There are a few good points here, but having had a proper look at the save now I think the overall approach is too cautious.I think that Persepolis not only should switch to an immortal I would go so far as to recommend that you whip it after 1 turn. I don't know if anyone realizes how dangerous the current situation is. 1900BC is right around the time when barbs start entering your territory (does anyone know the exact date for Monarch?).
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Pasargadae's build should be switched to a monument and a worker should be dispatched ASAP to chop the forest adjacent to the city (which will not only help complete the monument but remove that cover). The worker (with immortal protection) can then pre-build the roads needed for the corn and marble while waiting for the border expansion.
On a different subject I've been giving some thought to the timing of the attack on Qin and I'm wondering if it might be worthwhile to delay it a bit.
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Writing next for OB would allow the early immortals to keep an eye on Qin's development and try to find an optimal time for the attack.
Of course a delay would be a bad move if the plan is to fight a second war with immortals. The problem in this case is that this map just doesn't lend itself to a second early war.
In terms of city builds:
Pasargadae should switch to a Monument now as I think everyone's agreed.
Persepolis should stay as it is for one more turn, then whip the barracks for 2-pop. This way you get a barracks, a promoted Immortal on the following turn and a little bit of overflow into the next. At size 2 working corn and pigs, Persepolis has a food surplus of +10 so it'll grow back to working mines in no time, and this gives you much more bang for your buck than panic-whipping a single rookie Immortal now.
In terms of workers:
Chopping the forest Validator mentioned for Pasargadae's monument is a smart move, and the worker on the horses is nicely placed to do that job. This will get you some culture there with a bit of overflow to help the barracks along once it's done. Pre-roading corn and marble is a waste of worker turns in the short term as you've already got corn connected and aren't going to be building any marble wonders in a hurry, which frees this guy up for something more useful. It's not immediately apparent what that should be, but perhaps a farm 1SW of Pasargadae in the short term?
The worker in Persepolis should finish his current mine, then go and mine the forested grassland hill 2S of the city. The chop there will get you a "free" Immortal and should come in around the time the city will have grown to work that tile.
In terms of military:
We only need one Immortal soon. Persepolis is due a border pop which will remove the fog between it and Pasargadae. The "free" Immortal from whipping the barracks can therefore garrison and "actively" defend your northern border, allowing the warrior there to return to the capital and keep the citizens there happy. No barbs can approach Persepolis without passing straight through Chinese territory so Qin's the only threat to the capital and you're going to hit him first.
It makes sense to gather the army in Pasargadae so that they can pick up any XPs available from barbs approaching from the north. You may not see many though as it's a fairly narrow strip in which to spawn up there.
Writing is a must as once Qin's borders pop in his new cities (which they're likely to do before you're ready to attack), you'll need OB with him to get your stack in position to strike directly at Beijing.
As for delaying the invasion, I think that would be foolish. You're going to suffer pretty heavily if you allow Qin time to tech to iron and start building swords, since they really do slap Immortals about. You seem quite confident about having iron yourself, and given the lack of visible metal in China I wouldn't be surprised if Qin had some too.