Hackapell
Rhetorician
not to be a complete noob, but what is WFYABTA?
WFYABTA isn't necessarily 5. it depends on the leader. mansa is a big tech whore (that's what it's called in the xml, tech_whore), his limit is 20, and he doesn't if it's a monopoly tech. they all have different limits of how many others have to know it before they'll share. toku needs everybody to know it! isabella's not that bad but she seems bad to me.
edit: oh i see you covered that subtly, popejubal, you put (or more) in there, but i'll leave this since i think it's more clear (and i'm addicted to typing. not posting, but typing *giggle*).
VoiceOfUnreason said:Mechanics of Trade Memory
Each civ maintains its own trade memory counter. For each tech that you receive in trade, every leader that has met you increments its "you received a tech from someone else" counter by one.
At each leader's turn, there is a chance that the memory of one of your previous tech trades will decay, decrementing the counter by one. Memory decay is a random game element; for tech trading, the odds are determined by MEMORY_RECEIVED_TECH_FROM_ANY, defined in CIV4LeaderHeadInfos.xml. As it happens, the out of the box settings give every leader the same 1 chance in 20 of forgetting about a tech trade.
So you can predict when you are going to hit the limit, but you cannot easily predict when the restriction is going to lift.
The AI also hits this limit - this can be verified by modding the DLL to report each time a DENIAL_TECH_WHORE occurs (CvTeamAI::AI_techTrade)

. The whip was called for.
Nicely done. I wonder if this is true, though? I thought once any withdrawable unit reaches a certain lower hp limit they roll for the withdrawal chance, regardless of the sort of odds they faced in the battle.The Flanking I rookie fared better this time, surviving, no doubt, because the Archers are on flat terrain rather than a hill.
)
( of the temple) and the 10% research of the monastery would be welcome.
By the time you would be ready to attack again both of your neighbors will have spears and maybe even pikes or elephants. Death to Immortals.While normally I agree that your next target should be the strongest AI - Inca - I would recommend you attack Genghis instead. He is just too dangerous a neighbor to have penned up on a peninsula on your flank.
Immortals running roughshod over Inca resources would be a pretty sight and the AI is weak at war tactics.