Round 1: 4000 BC to 3970 BC
A round consisting of a single turn! Is that a first for the ALCs?
At any rate, as I mentioned, I decided to do just a wee bit of exploring, post the results, and then decide upon where to start. I'm growing rather fond of doing this lately. In a couple of my recent off-line games, the RNG placed a gold mine in what would have been the capital's third ring. Well, I'm sure we all know how powerful a gold mine for the capital can be, so I moved to claim it.
Not that I was lucky enough to find gold this time around, but I did reveal some more tiles that will give us food for thought. There's a pun in there that's fully intended.
First off, the Scout. I moved him to that grassland hill to the northwest:
This is what he revealed:
So, a Calendar-enabled happy resource and a goody hut. The silk would require a second city or the starting position's 4th border pop to claim it. Is that a reasonable possibility by the time Calendar comes along?
I decided to have the Settler reveal all the tiles in the starting position's fat cross, so I moved move him 1 E:
And then 1 SW onto the hill:
So here's what that revealed:
A very good AH food source, not to mention another river, some hills and forests, and another tribal village. We can also now tell that I'm in the southern hemisphere, as indicated by that tundra to the south. We also now know that if I'd settled 1 NW as I'd initially suggested, I would have missed out on the piggies.
I decided that if I didn't move the Scout again, we'd spend 5 pages debating that, so I took it upon myself to go to the next turn and move him. I didn't pop the hut; I can do that on the next turn, and remember that you have to have at least 1 city founded before a hut will pop for a technology. Instead, I decided to move him 1W and then 1SW to reveal more of what could be in the capital's fat cross:
Interesting! Another Animal Husbandry resource, and notice how both of them are on grassland for maximum food output. Of course, I can't claim them both with the same city, but this bodes well for a 2nd or 3rd city location. A plains hill too, for production. There's also yet another river to the southwest.
I have not moved the Settler on this turn. One of you requested a look at the blue circles, indicating the AI's city site suggestions, so here they are:
The one near the sheep and corn is understandable, but it forsakes fresh water, so I'm inclined away from it. The interesting one is that circle by the coast. Many posters on this board insist that these circles are based purely on the visible tiles and not on any hidden ones, but that's an awfully curious place for a city unless there's seafood over there. Mind you, Cyrus doesn't start with Fishing, so I'm not inclined to pursue a coastal start either.
Based on what I see, I think there are two possible sites for the capital, both of which can be founded on this the second turn. One is the initial start on the riverside plains tile, which as you can see is the 3rd suggested blue circle site. The other is 1W of that spot (1NW of the Settler's current position) on the grassland riverside tile. This city would still claim both the corn and the pigs, and it trades one coastal tile for a plains hill. If there is seafood on the east coast, this city site would leave room for a half-decent coastal city over there. If there's a hidden resource in those three eastern coastal tiles, the 3rd border pop will claim it.
The downside is that this site is on what would have been a 3F grassland tile with irrigation, trading it for the 2F 1H plains tile where I started. A loss for either a specialist economy or a cottage economy. It also runs the risk of a resource appearing smack dab in the city itself, which connects it immediately, but sacrifices most of the production benefit I'd gain from horses, iron, or copper should it appear there. We also don't yet know what would be in this site's 3 SW tiles. If we want to know that before we settle, we'll have to wait one more turn to found the capital, since I'd have to move the Settler 1 NW and then 1 SW to reveal all those tiles.
Of course, some of you might have other ideas on where the capital should go, and/or other pros and cons on the two sites I've indicated that I've overlooked. I look forward to hearing them.