ALC Game 17, Take 2: Russia/Peter (BtS)

AP victory back before the Gandhi war ended gave you a 60,000+ point victory, as I described a while back... maybe you can try to pursue this new victory type in another game, although it can be difficult. this game was maybe your best bet for it. not that anyone's keeping score :)
 
^^ Good ol' Izzy seems perfect for a AP victory: early religion, beeline for theo, buid AP, strategical use of missionaries and other tricks ( gifting cities with the religion, EP forcing to out of theo and missionary,... ), and wait for the AP vote.... Let's see if the S man agrees with this :p
 
I have yet to see the diplomatic win option appear in the AP list of resolutions; it certainly didn't come up in this game. What are the requirements for that item to appear? Do you have to build/own the AP as well as be its resident?
 
Also, every civ needs to have at least a city with that religion.

Ah, I think this is the key item that's been missing from my games thus far. Interesting. Colonies could make this more complicated. Thanks, CC!
 
I've been out of the Civ loop for a couple of months and haven't played a real BtS game yet but it's good to see your ALC games are still going very strong.

Congratulations on the win ;)

Time to skim the thread :p
 
Ah, I think this is the key item that's been missing from my games thus far. Interesting. Colonies could make this more complicated. Thanks, CC!
Colonies do make this more difficult. I play on Large maps pretty exclusively. In my one successful AP victory, Babylon created an island colony called Arabia the turn after I finally spread my religion to every other civ. Arabia did not have my religion and refused to open its borders. I had to declare on both, take an Arabian city, seed my religion and then gift the city back to the arabians after the peace.

I started that map with 11 AI civs: 3 were eliminated and at the end there were 15 civs on the map (Prince, Large, Epic, Big & Small)
 
I can't wait for the Izzy game. It's gonna get SOOO exiting, as she is one of my favourite leaders to play as, not to play against.. grr!
 
Ah, I think this is the key item that's been missing from my games thus far. Interesting. Colonies could make this more complicated. Thanks, CC!

Why don't you go back and read my spoiler now about how I won your game in about 25 moves and got a score of 60,000? You just need missionaries and spies... like I said, this one was probably the best example I've seen yet since BTS came out of how to get a big win with the AP.
 
Why don't you go back and read my spoiler now about how I won your game in about 25 moves and got a score of 60,000? You just need missionaries and spies... like I said, this one was probably the best example I've seen yet since BTS came out of how to get a big win with the AP.

I'd love to... which post was that? This thread is now 40 pages long!
 
These two:

I checked out the save... oh my god is this game so over. I will throw my voice into the small chorus saying you really need to move up a level ... or three. How is this game a challenge when you are so far ahead in the 1700s like this? I have never seen a game this dominating - you're pumping out great people faster than I know what to do with - Gandhi is dead meat, and your research and espionage rates are out of control. Frankly I'm not quite sure how you did it - I mean looking at your cities they are not really configured much differently than I would expect, but wow-- bravo.

By the way, have you checked the AP members screen lately? edit: sorry the first 2 screenshots go with the spoilers but the third is from your game in its current state.

Spoiler :
AP religious victory in 1832. A couple spies to convert some folks away from Theocracy, then a few missionaries to bring them into the membership - a few turns later the victory option comes up and with Gandhi (who I vassalized) voting for us, of all people, you have just enough votes for the quick and easy win.

Spoiler :
That's right. I vazzalized Gandhi on the first turn from the save and no one declared war on me, least of all Toku. In fact Toku came asking for open borders or something like that eventually. Several other AIs came asking that I join in various wars over the next several turns but I turned them all down - didn't even think about all the consequences because I didn't have to.

Like I said this game is so in the bag it's not funny. I didn't even bother thinking about what to build next in each city or micromanage anything.

The thing to realize is that Sis is actually quite a bit more powerful than everyone else and he has tons of Frigates guarding his coast. The power graphs are always a bit misleading - they may show he has a slight lead when in reality it's a HUGE lead - the key here is momentum. By taking out Caesar, pumping out great people and golden ages, and dominating the water lanes, no one can threaten Peter now.

He's not even close to his economy crashing and has tons of spare cash, and research rate is fine. I didn't even bother trying to make better friends of anyone else and still won in about 30 turns - it took exactly 4 spies (a couple mission attempts failed) and 3 missionaries. If he wants to do space race it's also a foregone conclusion but will just take a bit longer.

It's really a testament to his play and all the great advice he gets on here. I think with BTS being a bit easier in some respects than Warlords, you all are just too good for this level, at least without using agressive AI.
 
If you want to replay this map with HOF-3.13.001, here's an appropriate safe file.

Sisi's original map was imported, and I left his other settings unchanged (Monarch, Epic speed, Peter as leader).
 

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