Hello I would like to suggest you my idea of Algerian civilization for civilization 7, because it must be said that Civ 6 was very poor with regard to North Africa and the Arab world.
I propose Houari Boumediene as leader, the man who gave Algeria an international aura and a place in the concert of nations, by being among the leaders of the non-aligned movement.
Leader ability:
Mecca of revolutionaries: Can financially support the rebellions of cities losing loyalty. Aid from Algeria leads to a drop in the number of rounds before the rebellion. Independent free cities aided by Algeria do not attack Algeria and are immune to loyalty pressure from other civilizations. Independent free cities aided by Algeria provides luxury resources and gold per turn to Algeria.
Civ ability :
War of Independence: Doubles the effects of loss of loyalty and halves the number of turns required before rebellion for cities founded by Algeria when conquered by other civilizations. Cities in rebellion immediately become Algerian again without going through the status of “free city” and see their production increase by 50% for 5 turns after their independence.
Desert Fennecs: Desert tiles cost -75% and doubles border expansion when you are at war against a civilization occupying one of your cities. Oil can be exploited earlier (industrialization).
People's National Army: Close combat unit that replaces infantry. +10 power when fighting within a city losing loyalty.
I propose Houari Boumediene as leader, the man who gave Algeria an international aura and a place in the concert of nations, by being among the leaders of the non-aligned movement.
Leader ability:
Mecca of revolutionaries: Can financially support the rebellions of cities losing loyalty. Aid from Algeria leads to a drop in the number of rounds before the rebellion. Independent free cities aided by Algeria do not attack Algeria and are immune to loyalty pressure from other civilizations. Independent free cities aided by Algeria provides luxury resources and gold per turn to Algeria.
Civ ability :
War of Independence: Doubles the effects of loss of loyalty and halves the number of turns required before rebellion for cities founded by Algeria when conquered by other civilizations. Cities in rebellion immediately become Algerian again without going through the status of “free city” and see their production increase by 50% for 5 turns after their independence.
Desert Fennecs: Desert tiles cost -75% and doubles border expansion when you are at war against a civilization occupying one of your cities. Oil can be exploited earlier (industrialization).
People's National Army: Close combat unit that replaces infantry. +10 power when fighting within a city losing loyalty.
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