I'm on my second game after bailing on my Japanese game (massive expansion led to unhappiness and a broken economy trying to pay for courthouses & happiness buildings)
I've learnt alot from my first game, mainly that happiness is important for a large empire to last. This is because I refuse to use the lame strategy of just ignoring happiness (can't wait for that to be fixed!)
The biggest cause for unhappiness is the number of citizens in the empire but with india this is cut in half at the expense of doubling the unhappiness from the number of cities. The unhappiness from the number of cities is much less to begin with so doubling it isn't too bad and it can be negated once you build the Forbidden Palace! Also once you get Theology (another -20% unhappiness from number of citizens) and all of a sudden you're able to build large 10+ pop cities with farms & mines.
I've also got a good ammount of luxury goods & the social policy giving +1 happiness for each garrisoned unit.
Bottom line - 430 science from 210 people (my science advisor is singing about the scientific efficiency) 110 GPT with a military unit in every city and a field army, and +25 happiness without any happiness buildings. I've got tons of gold to spent as I see fit (2500 atm - could buy more units or buildings but nothing's pressing) I'm the superpower on my continent and I'm assuming the other continent isn't much furthur.
Getting golden ages pretty frequently from happiness and when I'm not there's usually a GP around to start one. In the 1500's (could be 1600's, I'm at work here!) with artillery & riflemen and working towards railroads. I've conquered the only two civs which could've grown into a threat - simply burn the cities with a settler not too far behind
Yay India!
I've learnt alot from my first game, mainly that happiness is important for a large empire to last. This is because I refuse to use the lame strategy of just ignoring happiness (can't wait for that to be fixed!)
The biggest cause for unhappiness is the number of citizens in the empire but with india this is cut in half at the expense of doubling the unhappiness from the number of cities. The unhappiness from the number of cities is much less to begin with so doubling it isn't too bad and it can be negated once you build the Forbidden Palace! Also once you get Theology (another -20% unhappiness from number of citizens) and all of a sudden you're able to build large 10+ pop cities with farms & mines.
I've also got a good ammount of luxury goods & the social policy giving +1 happiness for each garrisoned unit.
Bottom line - 430 science from 210 people (my science advisor is singing about the scientific efficiency) 110 GPT with a military unit in every city and a field army, and +25 happiness without any happiness buildings. I've got tons of gold to spent as I see fit (2500 atm - could buy more units or buildings but nothing's pressing) I'm the superpower on my continent and I'm assuming the other continent isn't much furthur.
Getting golden ages pretty frequently from happiness and when I'm not there's usually a GP around to start one. In the 1500's (could be 1600's, I'm at work here!) with artillery & riflemen and working towards railroads. I've conquered the only two civs which could've grown into a threat - simply burn the cities with a settler not too far behind

Yay India!