They have been there the entire time I have been using Worldbuilder. There were twice as many, but half of them disappeared when R&F was released.Is there a way to find out when they were added there?
They have been there the entire time I have been using Worldbuilder. There were twice as many, but half of them disappeared when R&F was released.Is there a way to find out when they were added there?
We have this discussion quite a bit around here. Paradox follows kind of a hybrid between "game company" and "MMO model" where they offer expansions every few months at between $10 and $20 (under their new pricing model) but offer free updates that go with those expansions, essentially gating some of the content behind paywalls while funding continuous patching with the expansions. It works for them but can also be a bit daunting for a "new" player that opens CK2 for the first time and "sees" that the "full game" costs $500 without realizing that the game comes with all of the development but with some features gated and you can pick and choose what you want.I have to say, I don't play a whole lot of Paradox games (just Cities: Skylines, plus picking up Crusader Kings II a month ago or so), but I really like their DLC policy.
We have this discussion quite a bit around here. Paradox follows kind of a hybrid between "game company" and "MMO model" where they offer expansions every few months at between $10 and $20 (under their new pricing model) but offer free updates that go with those expansions, essentially gating some of the content behind paywalls while funding continuous patching with the expansions. It works for them but can also be a bit daunting for a "new" player that opens CK2 for the first time and "sees" that the "full game" costs $500 without realizing that the game comes with all of the development but with some features gated and you can pick and choose what you want.
So there are pros and cons.
EU4 have this bundle called “Founder Pack” which has sort of what Paradox think is the core expansions
I actually want to try these games, I have never played them before. But to me it does seem daunting. There's too much stuff out right now. I'd rather start fresh with a new game. But I doubt EU5 is coming out anytime soon is it? In some ways I prefer the Civ model. It's easier for a casual player to get into. If it's a game I really really love, I would buy all the dlc. Civ6 is actually a game I really really love where as Civ5 I did not buy all the dlc, only expansions.
Does the 21st century still have anecdotes?The problem as I see it should is that Firaxis should keep attention on the game with regular DLC packs every 2-3 months, irrespective of when the expansions come out. It could even just be something small like a scenario or map pack. That keeps interest high and keeps fans playing the game.
These long waiting periods with no updates at all cause people to lose interest, likely leading to lower numbers buying the later content.
I have a lot of friends on Steam who have the game. Do you know how many have played the game recently? None of them.
Come on, Firaxis. It’s the 21st century now.
I actually want to try these games, I have never played them before. But to me it does seem daunting. There's too much stuff out right now. I'd rather start fresh with a new game. But I doubt EU5 is coming out anytime soon is it? In some ways I prefer the Civ model. It's easier for a casual player to get into. If it's a game I really really love, I would buy all the dlc. Civ6 is actually a game I really really love where as Civ5 I did not buy all the dlc, only expansions.
ltest branch updated again this afternoon. That's 3 business days in a row.
That seems like it means there are confirmed to be only 8 civs.They have been there the entire time I have been using Worldbuilder. There were twice as many, but half of them disappeared when R&F was released.
Probably a good sign that if it turns out to be anything we care about, we'll know what it is sooner rather than later.Is this a good or bad sign?
I actually want to try these games, I have never played them before. But to me it does seem daunting. There's too much stuff out right now. I'd rather start fresh with a new game. But I doubt EU5 is coming out anytime soon is it? In some ways I prefer the Civ model. It's easier for a casual player to get into. If it's a game I really really love, I would buy all the dlc. Civ6 is actually a game I really really love where as Civ5 I did not buy all the dlc, only expansions.
And last expansion...That seems like it means there are confirmed to be only 8 civs.
Does the 21st century still have anecdotes?
Everybody has their idea on what they think a good business strategy is. Some people have legitimately good ideas. The problem here is twofold.
Firstly, it's a lack of understanding around the finesse in marketing video games. No joke. Some of the adverts may be dumb, may be overblown, and so on, and so forth. Some may be nonexistent. But there is a stupid (literally, sometimes stupid) amount of research (and often budget) that goes into these things, and a lot of it is market research. You can't say "look at game X, it does this". Well, you can. But it's only a factor. It's not a deciding reason, case closed. It's a factor, weighed against release windows, internal deadlines, quarterly reports, hiring windows (lot of temp. staff in video games, particularly around peak times during a project). What you think is a surefire idea is something that not only have most companies already thought of, they've already got it down on a spreadsheet next to 19 other things. Against a matching column that has 20 opposing things.
Secondly, you still have no idea whether or not your suggestion is actually good. To take a hypothetical, are scenarios good? Do map packs sell well? Do you know? We'd assume Firaxis know, and if not, we'd definitely assume 2K know. If these aren't selling, do you honestly think an AAA publisher would somehow not take advantage of this hypothetical gravy train? There's one thing we can rely on business to do, and that's to turn a profit (or try to at least). For better or worse, regardless of the results. That's what drives the machine.
You want your idea to be good. And to me that's great, as a fan of video games, I love ideas. They keep developers interested (believe it or not), and they keep people reading. The problem is when you don't stop to consider that maybe your suggestion has been considered, and start needling folks about it.
I did not know that.I used to be on the testing team for Civ, so I’ve had a fair bit of contact with the Firaxis devs in the past.
This is why I love indie games. When they're done well (which is an important caveat), they're the best of the market.However, publishers can sometimes have a different vision for a game than a developer has, which can cause... issues.
Probably a good sign that if it turns out to be anything we care about, we'll know what it is sooner rather than later.