EvilPocatello
Chieftain
- Joined
- Nov 20, 2015
- Messages
- 7
OK...Seal Team Six breaks into your house and tells you that you have to win one game of CiV or they will haul you off to Gitmo. The good news for you is that you are able to create a super civ that combines what you believe to be the three most effective unique traits.
For example, my three would be:
UA -- Poland/Solidarity. Nothing beats the free social policy at each era. Solidarity is never obsolete, and the fact that it is more frequent at the start makes it even better.
UU -- Mongolia/Keshik. Yes, they are somewhat terrain specific. But their ability to hit and run attack is devastating if used properly.
UB -- Maya/Pyramid. Available as soon as Pottery, a +2 Faith/+2 Science Shrine develops two aspects that can help with any victory type. Early science leads to early Philosophy, which leads to early NC.
Lots of combos and choices. Camel Archers and Chu-ko-nu are two obvious favorites. Stele is early faith plus culture. Floating Gardens and Satrap's Court also deserve mention.
What say you, fellow CiV enthusiasts?
For example, my three would be:
UA -- Poland/Solidarity. Nothing beats the free social policy at each era. Solidarity is never obsolete, and the fact that it is more frequent at the start makes it even better.
UU -- Mongolia/Keshik. Yes, they are somewhat terrain specific. But their ability to hit and run attack is devastating if used properly.
UB -- Maya/Pyramid. Available as soon as Pottery, a +2 Faith/+2 Science Shrine develops two aspects that can help with any victory type. Early science leads to early Philosophy, which leads to early NC.
Lots of combos and choices. Camel Archers and Chu-ko-nu are two obvious favorites. Stele is early faith plus culture. Floating Gardens and Satrap's Court also deserve mention.
What say you, fellow CiV enthusiasts?