cephalo
Deity
I definately see a need for more in-game help with all the choices available. The main priority in this mod is obviously troops, and any time you aren't building troops you're taking a risk. As I climb the tech tree, I get more and more and more choices for buildings, and mousing over them, the benefits to building them seem very lackluster. +1 health here, one extra specialist there, do I need that more than another archer or macman? In my ignorance, I'm thinking "No way!"
The real problem is that all those choices popping up every time something is built gives me this feeling that I must be building the wrong stuff and it's rather taxing. It would be nice if the tooltips had some info on how this building will help me long term. Where am I going with this building? I know I don't have to build every building, but the decision on whether to build one, for me, depends almost always on the immediate, short term benefit, and that is because I don't know what the master plan is for that building.
One I usually pass up is the smokehouse. Yeah I might have a deer or a cow, is that worth waiting x number of turns for +1 health? The 20% food storage isn't worth anything, because all my cities max out before I could ever worry about the rate of their growth. I wonder if I'm making a mistake by poo-pooing the smokehouse? For the last 200 times I've been asked what to build, I've had the same broken record thought, "Should I build a smokehouse? Naaah." I feel like the smokehouse is utterly dominating my whole life these days. It's exhausting! Am I a bad, shortsighted person for not grasping the value of a smokehouse? Heeeeelp!
The real problem is that all those choices popping up every time something is built gives me this feeling that I must be building the wrong stuff and it's rather taxing. It would be nice if the tooltips had some info on how this building will help me long term. Where am I going with this building? I know I don't have to build every building, but the decision on whether to build one, for me, depends almost always on the immediate, short term benefit, and that is because I don't know what the master plan is for that building.
One I usually pass up is the smokehouse. Yeah I might have a deer or a cow, is that worth waiting x number of turns for +1 health? The 20% food storage isn't worth anything, because all my cities max out before I could ever worry about the rate of their growth. I wonder if I'm making a mistake by poo-pooing the smokehouse? For the last 200 times I've been asked what to build, I've had the same broken record thought, "Should I build a smokehouse? Naaah." I feel like the smokehouse is utterly dominating my whole life these days. It's exhausting! Am I a bad, shortsighted person for not grasping the value of a smokehouse? Heeeeelp!