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Allstars of the Three Kingdoms

Discussion in 'Civ5 - Modpacks' started by epicss, Jul 3, 2014.

  1. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    download:
    Steam download
    Skydrive download

    Metal, Forest, Water, Fire and Earth, these are 5 elements of nature. In this MOD, you and your Heroes will master the five elements to build your empire, unlock card spells, learn talents and discover artifacts, and conquer other warlords in the Three Kingdoms world of ancient China.

    Features:
    • Cards : Hero, Unit, Building, Artifact and Spell, everything is a card in this MOD
    • DLL change : New combat rules like variable HP max, your strength is the damage you dealt
    • 5 Phases Mana : A 5 color mana system to cast Card Spells
    • 5 Factions : Metal/Forest/Water/Fire/Earth, each Faction can unlock different Techs, Buildings and Units, with different strategies and fun to play
    • Tech Trees : 5 tech trees that can be unlocked gradually
    • 3 Types of Spells : Sorcery that can't cast after move but have farther range; Skill that can cast after move; Instance that can cast in enemy's turn and interrupt other Spells
    • Instances : You can counter enemy spell or change combat result by casting instances, you'll be busy after press "Next Turn" button
    • Heroes : Revised hero system based on old Allstars MODs, 5 classes of Heroes
    • Talents : 5 talents to improve a Hero's Mana
    • HeroTraits : Random HeroTrait give each Hero a special bonus in each Game
    • Artifacts : 5 classes, 42 different Artifacts, Fight the Barbarian Monsters to find them
    • Barbarians : Barbarian are now Monsters! Ogres, Rukhs and Drakes, powerful but drop good Reward when killed
    • Ten MultiColor Decks : Replace the policy system, unlock powerful spells that require more than one colors of Mana
    • Wonders : Wonders can unlock World Heroes or Super Units, to help you build your Army

    Credits and Copyrights:
    All the heroes and warlords portraits are from SANGUOCARD.COM and these are commercial works, thanks SANGUOCARD team for giving the permission to use their art works in this MOD.
    All the card icons are from Flaticon.com, thanks Freepik, Iconmoon and many other authors for their icons.
    The new units/buildings are from History of the Three Kingdoms MOD, thanks for xxhe and the History MOD team.
    Some unit model are from civfanatics by the following authors:
    Wolf model by Kwadjh
    Ogre model by seZereth and Deliverator
    Eagle and Spider models by Khose Galkin and ispanets
    Drake model by FramedArchitect and Murphy613
    Thanks for share these models.

    ScreenShots
    Spoiler :
    Logo


    Bash


    Library, you can view and enable/disable cards here


    Hero Lv Bu


    Policies


    GameSetup


    Shock II


    Tavern, you can hire heroes here


    Tech Trees with 5 branches

     
  2. thebob999

    thebob999 Chieftain

    Joined:
    Feb 5, 2010
    Messages:
    5
    Looking forward to this. Thanks.
     
  3. bane_

    bane_ Howardianism High-Priest

    Joined:
    Nov 27, 2013
    Messages:
    1,559
    Your modding capabilities is beyond imagination. Congrats.
     
  4. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    this mod sounds insanely cool and something different. that's what i want
     
  5. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    V4 stable 2014/07/09:
    Steam download

    This version fixed most bugs, and is stable now, play it on steam!

    V4 ChangeLog:
    Implement a Better Instance spell cast UI
    Implement counter spells
    More barbarian camps
    Higher building and wonder cost
    Complete Civilopedia pages
    Fix some bugs
     
  6. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    is this compatible with bnw? i also have gnk but when i click start it will either just say loading forever and freeze or i get the crash message.

    i'd post a log but it's 30000 characters long.
     
  7. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    this requires GK, it should automatic disable BNW if you also have GK
    it's likely another MOD depends on BNW is actived
     
  8. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    i only have this mod active nothing else still crash/freeze

    here is lua log
     

    Attached Files:

    • Lua.rar
      File size:
      12.4 KB
      Views:
      74
  9. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    there is no bug in the log, the next running code should be ChoosePantheonPopup, so it might be a configuration problem, you can try these:
    In main menu, "DLC", uncheck BNW, to manually disable it
    Or run "Verify integrity" in steam to make sure the ChoosePantheonPopup is ok
    Let me if it works out
     
  10. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    i disabled bnw and it loaded. it does not like BNW...
     
  11. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    V5 Update 2014/07/17
    download:
    Steam download

    V 5 change Log:
    Add a hero status UI that you can check hero status visit Card Library and Treasury in one place
    Add Treasury that your heroes can swap cards with gold
    Can buy cards with Gold in Card Library now
    Hero Unit can't do ranged attack by default
    HP Max increased for hero units
    Commandor can draw unit cards
    Strength reduced for barbarian units and all units
    Heroes never draw cards that already in your hand
    Add 3 wonders that allow heroes to transform into super unit
    Fix a Mind Control II bug
     
  12. Mushmellow

    Mushmellow Chieftain

    Joined:
    Sep 8, 2014
    Messages:
    4
    The AI gets too many bonuses in normal difficulty :(
     
  13. epicss

    epicss Warlord

    Joined:
    Mar 10, 2012
    Messages:
    188
    yes, these are lot of imbalance now
    it seems the cards system is designed too complex, if you haven't play MTG before, the five colored mana system may be confusing
    maybe need a complete new design to fix it
     
  14. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,209
    I am very interested in this mod, but I wish I could get more details in English.
     
  15. Mushmellow

    Mushmellow Chieftain

    Joined:
    Sep 8, 2014
    Messages:
    4
    The AI doesn't know how to play the game... they definitely need to be recoded because in this game the heroes are completely overpowered.
    Maybe you should make one with gameplay similar to blizzard allstar/heroes of might and wisdom but set in three kingdoms era using the sanguosha card images for the "heroes".
     

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