Hi Robboo,
I think my tone wasn't communicated accurately. I was trying to express how surprised I was to find that you guys had sued for peace when we're three turns from an attack. Having done so without consulting with your partners in the joint attack is even more shocking. It was never going to be 'Piffle's Attack', as you suggest - it was to be 'Our Attack': both our teams working in concert to stall the leader.
I'm sorry you feel that our Diplomacy has been schizoid, especially after I came on board here. I can't speak to what happened before I joined up, but I have tried to answer every letter promptly and politely, with as much detail as I can. I honestly don't know how I could have kept you guys more informed of what was going on with us, aside from screenshots.
As for not entirely living up to our end of the deal, I didn't realize that was the case. If we were supposed to be at tech parity, you could have proposed a trade at any point in the last 12 turns since I've taken over as turnplayer. I also had no idea that you objected to us gifting you our military units - after all, you had specifically requested them, saying there was no way you could attack Epsilon without boats and attackers. Besides - if you didn't want them, why not just sail them back to us and re-gift them?
If, as you say, you're still planning on attacking, I remain confused as to why you sued for peace. It really throws the whole plan out the window, as you can't attack for another 10 turns. Which means that we'll be sitting on Rocketry and Manhattan Project already being completed for a whole 7 turns before a joint attack. No, that's no good at all. Epsilon will almost certainly, if they haven't already, built SDI. If we're going to Nuke Epsilon, we really have to do it in two turns, just like the plan was all along. Do you have a different idea of how we can salvage this?
Best,
Peter