Steph said:The population cost was there to prevent having to many units. However, a large army should be very expensive. My idea was to try to force the player and the AI to have relatively small armies. Or to seriously endanger their economy.
So keep playing a bit and tells me if the pop cost removal is really interesting or not.
I think I should keep it for the larger units: main infantry, large cavalry or armor forces, largest ships (Battleships, Carrier), and remove it for the elite forces (knights), support forces (archer), as they usually have a HP penalty for "small size unit". And artillery, aircraft and most of the ships would not need it.
So for instance, the Battleships would require 1 pop cost, but the Battlecruiser, which are a bit weaker, would not. It can help differentiate between units.
And to avoid endangering the AI to much at the beginning of game, the pop cost can appear only at a given point. It could be military formation in the iron age. Or Renaissance tactics during the Renaissance age?
I like your idea where yoiu have HP bonus for POP cost units and penalty for ones that cost none
I figure some units for each civ should have special abilties on this idea for instance: no POP cost and yet still no HP reduction. ether