I guess it's "storey" in Britain.![]()
It is, and pretty much everywhere else too, except in America.
I guess it's "storey" in Britain.![]()
I beg to differ Mr Plotinus. It's not storey everywhere. Here we call it "étage"It is, and pretty much everywhere else too, except in America.
I went to your website and there is no 07_07_28 patch link.I have uploaded a new patch.
I really hate adding buildings, and I screwed it big time when I did the patch yesterday. If you look at the pedia entries, or at the science advisor, it crashed immediately (and also during loading).
It should not crashed anymore with the 07_07_28 patch.
Note that the graphics currently use "no icons"
I have also added a new French specific tech, wonder and unit, the Knight templars (produced by the wonder).
And I have started to add the scout/ explorer and spy lines.
I've also upgraded the French 07 cuirassiers graphics.
your initial warriors don't require maintenance, only the slave does (actually, it shouldn't), so it says you have 1 unit with maintenance, but you don't pay it as you are entitle to 7 units (Despotism: 3 units + 2 / city, toal 7).Steph_NoPop
2. How strange. I have 3 US_01I # Warriors, 1 US_01I - Warrior, and 1 Slave worker, and the Military Advisor screen shows that I have 1 unit.
As they give 0 trade bonus for road, Tundra, MArsha and Volcanos can't have roads.8. Nooooo! I can't build roads on Tundra.![]()
Perhaps they just want to open restaurant.9. China is approaching me. Most likely to start a war.
Any comment about the "don't rquire population to build units change?"
Did you try the scout?
I did not change that part yet, I'm waiting for a final decision about population cost.10. It might not matter yet, but my units still have the ability to add themselves to my city.
Oh, the scout is not there for exploration only... But for scouting. You get it with militarism, as the same time as swordsmen. It has only one move, but it treats all terrain as road and is invisible.11. At the time that I get it, the scout seems completely useless. It has a move of 1, and I've already explored 99% of the continent.
I'll correct that, I hope there aren't to many erros in the "other civ"14. ERROR READING FILE
Missing entry in "Scenarios\..\Scenarios\Steph_History\text\PediaIcons.txt"
ANIMNAME_PRTO_3I_IronSword_Ib
Ah, it's invisible. This seems like a good idea, but unfortunately, there's a bug with invisible units. I don't know if the bug extends to land units, but I guess it does; it definitely exists for water units. If the AI moves one of their units into your unvisible unit, it immediately starts a war. You might want to give it hidden nationality.Oh, the scout is not there for exploration only... But for scouting. You get it with militarism, as the same time as swordsmen. It has only one move, but it treats all terrain as road and is invisible.
You can send it in ennemy territory to monitor their progress and they don't know you are there.
The scout is part of your military, so use it carefully: it could get caught.Ah, it's invisible. This seems like a good idea, but unfortunately, there's a bug with invisible units. I don't know if the bug extends to land units, but I guess it does; it definitely exists for water units. If the AI moves one of their units into your unvisible unit, it immediately starts a war. You might want to give it hidden nationality.
Ok, I can put it back, it was just to see the effect on the "produce and pollute to much" problem.15. I liked the pop limits of 7 and 14 better than 6 and 12.
Perhaps they needed wood?16. For some reason, the Mexicans decided to chop down all of their trees.
Ok I'll need to find how to better differentiate spy and scout then.17. Yep, the invis scout caused a war between me and the Chinese. I recommend hidden nationality for them.
The US spy strikes again.18. I switched to the modern age on the science screen.
FILE NOT FOUND
"art\civilopedia\icons\units\BondSMGSmall.pcx"
Ah! Glad you now see the points in adding them!19. I must admit that I sort of liked the buildings that became obsolete. I actually miss them. I'm surprised with myself. I guess those buildings gave your mod some interesting originality.
The warrior is indeed less intersting now... But he also comes before the archer, so you could use him in the iron age, while you wait for the archer in the dark ages, so it's not a big deal. Perhaps I could just increase a bit the cost of the archer, or decrease the swordsman?20. I don't know if it matters much. The US_04I # Archer is 1% better than US_03I # Warrior and it's cheaper.
From memory,... Agricultural revolution? In the middle ages?Hey, where's the tech for planting forests? I can't tell where it is now.
One of these would be ok in my opinion:Ok I'll need to find how to better differentiate spy and scout then.
Any suggestion?
Should I remove the invisible for the scout, and just make it use all terrain as road?
Perhaps give him radar?
Hmm, how about leaving the archer alone for now, but just making a note of this. His cheaper cost could reflect cheaper building materials for his weapons?The warrior is indeed less intersting now... But he also comes before the archer, so you could use him in the iron age, while you wait for the archer in the dark ages, so it's not a big deal. Perhaps I could just increase a bit the cost of the archer, or decrease the swordsman?
Yeah, that's where it is. The icon for the tree was covered by another technology.From memory,... Agricultural revolution? In the middle ages?
Yes, but if the Spy attacks and does the same as the scout, scout is useless..One of these would be ok in my opinion:
1. Invis, hidden nationality, all terrain as road, 1 move point
2. Invis, hidden nationality, all terrain as road, 1 move point, sees 2 tiles
3. All terrain as road, 1 move point, sees 2 tiles
4. Invis, hidden nationality, all terrain as road, 1 move point, sees invis
5. Invis, hidden nationality, 1 move point, sees invis
6. Invis, hidden nationality, 1 move point
Can the spy do stealth attack missions? I don't remember what he does. One easy way to differentiate them is that the Spy is an attack unit, whereas the scout is not.
I noticed that the Americans can't build a Spy. So can the differentiation between Americans and other nations just be that some countries get Spies and some countries get Scouts?Yes, but if the Spy attacks and does the same as the scout, scout is useless..
The Spy will get stealth attack. Later. When the list of units is completlty finished. For the moment, it just attacks.
I noticed that the Americans can't build a Spy. So can the differentiation between Americans and other nations just be that some countries get Spies and some countries get Scouts?
By the way, it would help tremendously if you put into your first post in this thread all of the nation names as you have them in your mod. I can never remember the names you chose. For example, I can't remember if you put the Mongols in your mod (I think you didn't).
I'm guessing Mexico, Andes, and America should get Scouts instead of Spies. I can't think of what nations on the Eastern Hemisphere should get Scouts instead of Spies. Do you have a Southern African nation? Perhaps the Indians don't get Scouts nor Spies (do you have India in the mod?).
Good luck. Just a reminder. America is weaker at the beginning of the game. Unless you are technologically superior to an ennemy, you should wait for the 3rd era before launching large war.21. I conquered the hated Mexicans. I intend to use the scout unit to start a war with China and eat their nation.
Ok,22. I think the Newspaper building is too weak. As it is, it's sort of useless. I never need to build it. However, I think it would be more useful if it provided 2 culture instead of 1.
The population cost was there to prevent having to many units. However, a large army should be very expensive. My idea was to try to force the player and the AI to have relatively small armies. Or to seriously endanger their economy.23. With enough buildings, the productivity of cities goes through the roof. Also, the cost of troops is relatively low, so it's easy to build a gigantic army. The problem comes with the maintenance costs.
I don't think I can make much about it, except reduce the number of units24. The Military Advisor screen is impossibly slow.
Interesting. I'll try to set up a test case with these units and check if it happens everytime. I may find a explanation of the problem then.25. Amazing! My Privateer successfully turned to attack a Chinese ship using broadside shots, but then, my Privateer was attacked by a barbarian ship. Both ships fought facing forward instead of using broadside shots.
Oups... It may not be the wisest idea. Should I put an upkeep back?26. US_06I # Pirates have free upkeep??? I'll gladly build 600 of them.
I've thought for quite sometime now that I could give a range of 1 to support unit (archer, riflemen). So you could pincushion the pikemen with arrows. And we could have a better use of ROF. It would seem reallistic. Except then you could also bombard ships. However, it would require the ship to be near the coast.27. The Chinese pukes declared war on me. I'm fighting a Chinese 5I - Pikeman. He's got a 6 defense. My best trooper has an attack of 7. That's my US_06C + Mounted Shooter. It's kind of sad to watch the battle because I'm just throwing my soldiers lives away to try to kill this Pikeman.
That wouldn't have happened with pop cost for units28. I just took Ollantaytambo from them, and they had around 6 defenders in it.Ollantaytambo was only a size 3 city. I can't imagine the vast size of their armies in their other cities.
![]()
China is a strong civ.29. I'm going to have some trouble with the Chinese 05C - Heavy Knight.