Well it sounds interesting, but I did have to reread it several times.ProfessorK said:One of the goals of the change that I'm suggesting is to eliminate the religion race where only a single civ can found a religion and get a holy city for that religion. In my proposal, when a civilization progresses enough to move from the paganism group to one of the other religious clusters, it simply chooses a religion from that cluster and names one of its cities the holy city for that religion with the benefits of a holy city as it is now. Several civs could choose the same religion and each have a holy city in there civ. The drawback would be that choosing a cluster of religion ties one to that cluster for the remander of the game, unless the influences of a neighboring civ forces a change to a different cluster. In this case, the civ could accept the new cluster they had been converted into or take steps to try to expell the "invading" religion. I think that to change reiligions within a cluster there should be a period of anarchy involved, like changing civs. With this system, I don't think that there would be any need to race to found a religion so you can have the benefit of the only holy city for that religion, which I dislike. A civ could concern itself with religion on its own terms when it wanted to shift its emphasis to religion and away from other matters. Or not concern itself with religion at all and wait for religion to come to it. I hope this clarifies my idea. Thanks for the feedback.
Basicly you get to pick one of the current (non paganism) religions from a drop down box, after you've moved forward from the paganistic "religions".
Which gives you a holy city, that you can place in a city of your choosing.
That allows you to build priests to spread that religion throughout your civs cities.
That holy city will dissapears when you change from state religion ?
After that point it's pretty much the same way as it's now, right ?