Hi there, Fanatics! I don't get to post often, but I had some ideas for Civ VI alternate leaders based on the Rise and Fall mechanics, and I'm kind of writing this as an idea for an "alternate-leader" pack that one day I hope Firaxis could do! Civ packs are great and successful ideas, and we need more than 2 alternate leaders for civs. Since there have been some great suggestions in the past, I thought I'd make this thread as a place for people to share ideas based on mechanics for alternate leaders based on the Rise and Fall mechanics. I've included four ideas based on the four big game mechanics from the expansion: Loyalty, Ages, Governors, and Alliances.
1. Hatshepsut, as an alternative leader for Egypt. Her capital would be Wasit (or Thebes, as it was known to the Greeks, but I think Wasit fits better since it is how the ancient Egyptians called the city, I believe). Hatshepsut was a prolific builder and built so many structures that most Egypt-related museums have some sort of artifact from her rule in them. She often associated herself with the God Amun, and had proclamations of Amun's support for her carved on her monuments. Her power I've called Daughter of Amun - it could provide: "Building wonders always provides +1 era score towards the next era. All wonders provide +2 loyalty to the city in which they were built, and +0.5 loyalty to other cities within six tiles of the wonder." Her agenda would be Foremost of Noble Ladies (taken from what her name means) - she likes it when Civs have loyal citizens, will always try to keep her citizens as loyal as possible, and looks unfavorably upon those civs that have disloyal citizens, or have lost cities due to loyalty problems.
2. Kangxi, as an alternative leader for China. His capital would be Beijing, which was the capital of the Qing Dynasty. He has the longest reign of any Chinese emperor, constantly suppressing revolts and continuously expanded the power of the Qing Dynasty over the course of his rule. Kangix's power for purposes of this thread is called High Qing, which grants his civilization +2 loyalty for cities with which there is a garrisoned land unit, and occupied cities with Garrison's gain +50% loyalty towards his civilization per turn. Cities with full loyalty gain +30% gold, as well as +10% production. This makes Kangxi good at maintaining loyalty in his cities, conquered or founded, but also rewards a player greatly for keeping his cities at full loyalty. Kangxi's agenda could be The Great Consolidator (as he was known) - Kangxi likes civilizations that do not exert significant loyalty pressure on his civilization, and greatly dislikes civs that do exert such pressure.
3. Umar, as an alternative leader for Arabia, with his capital at Medina, the capital of the Rashidun Caliphate at the time. Under Umar, the Rashidun Caliphate expanded at an unpredecented rate, and with it Islam, and created a governing structure for the expanding empire that was efficient at governing his realm. His power could be Amirs (not sure of a better name, but refers to governors of his provinces): "All governors are established in 3 turns, except the Castellan, which is established in two. Governors in a city increase religious pressure from the city by 25%, and also increase the gold income of the city by 10%." His agenda could be Rashidun Caliphate (again, name probably needs tweaking): Umar likes civilizations that embrace his religion, and that are wealthy, but dislikes neighboring civilizations that do not follow his religion or have poor economies. It would be this because of his great reforms to ensure a lack of corruption and the codification of Islam, but I'm sure someone else could do a better job with this one.
4. Otto von Bismarck, as an alternative leader for Germany, with his capital at Berlin. Bismarck was the great unifier of the German people into a single German Empire, and he maintained the balance of power in Europe for decades, with Germany at the center of European politics. His power could be Realpolitik: "Creating new alliances or leveling them up grants an envoy for each instance to Bismarck. Any envoy sent to a city state counts as two envoys if they are on Bismarck's continent, or if at least two German cities border that city state." By maintaining alliances, Bismarck is designed to be able to achieve hegemony on his continent, both by creating alliances and gaining city state allies to help him out. Bismarck's agenda could be Iron Chancellor: Bismarck likes civilizations on his continent that are either allied to him or are less powerful than he is. He dislikes civilizations that are on his continent and are not allied to him, are more powerful than he is, or attack his city state allies.
Discussion or ideas from others related to the Rise and Fall features are welcome, including tweaks to my own!!
1. Hatshepsut, as an alternative leader for Egypt. Her capital would be Wasit (or Thebes, as it was known to the Greeks, but I think Wasit fits better since it is how the ancient Egyptians called the city, I believe). Hatshepsut was a prolific builder and built so many structures that most Egypt-related museums have some sort of artifact from her rule in them. She often associated herself with the God Amun, and had proclamations of Amun's support for her carved on her monuments. Her power I've called Daughter of Amun - it could provide: "Building wonders always provides +1 era score towards the next era. All wonders provide +2 loyalty to the city in which they were built, and +0.5 loyalty to other cities within six tiles of the wonder." Her agenda would be Foremost of Noble Ladies (taken from what her name means) - she likes it when Civs have loyal citizens, will always try to keep her citizens as loyal as possible, and looks unfavorably upon those civs that have disloyal citizens, or have lost cities due to loyalty problems.
2. Kangxi, as an alternative leader for China. His capital would be Beijing, which was the capital of the Qing Dynasty. He has the longest reign of any Chinese emperor, constantly suppressing revolts and continuously expanded the power of the Qing Dynasty over the course of his rule. Kangix's power for purposes of this thread is called High Qing, which grants his civilization +2 loyalty for cities with which there is a garrisoned land unit, and occupied cities with Garrison's gain +50% loyalty towards his civilization per turn. Cities with full loyalty gain +30% gold, as well as +10% production. This makes Kangxi good at maintaining loyalty in his cities, conquered or founded, but also rewards a player greatly for keeping his cities at full loyalty. Kangxi's agenda could be The Great Consolidator (as he was known) - Kangxi likes civilizations that do not exert significant loyalty pressure on his civilization, and greatly dislikes civs that do exert such pressure.
3. Umar, as an alternative leader for Arabia, with his capital at Medina, the capital of the Rashidun Caliphate at the time. Under Umar, the Rashidun Caliphate expanded at an unpredecented rate, and with it Islam, and created a governing structure for the expanding empire that was efficient at governing his realm. His power could be Amirs (not sure of a better name, but refers to governors of his provinces): "All governors are established in 3 turns, except the Castellan, which is established in two. Governors in a city increase religious pressure from the city by 25%, and also increase the gold income of the city by 10%." His agenda could be Rashidun Caliphate (again, name probably needs tweaking): Umar likes civilizations that embrace his religion, and that are wealthy, but dislikes neighboring civilizations that do not follow his religion or have poor economies. It would be this because of his great reforms to ensure a lack of corruption and the codification of Islam, but I'm sure someone else could do a better job with this one.
4. Otto von Bismarck, as an alternative leader for Germany, with his capital at Berlin. Bismarck was the great unifier of the German people into a single German Empire, and he maintained the balance of power in Europe for decades, with Germany at the center of European politics. His power could be Realpolitik: "Creating new alliances or leveling them up grants an envoy for each instance to Bismarck. Any envoy sent to a city state counts as two envoys if they are on Bismarck's continent, or if at least two German cities border that city state." By maintaining alliances, Bismarck is designed to be able to achieve hegemony on his continent, both by creating alliances and gaining city state allies to help him out. Bismarck's agenda could be Iron Chancellor: Bismarck likes civilizations on his continent that are either allied to him or are less powerful than he is. He dislikes civilizations that are on his continent and are not allied to him, are more powerful than he is, or attack his city state allies.
Discussion or ideas from others related to the Rise and Fall features are welcome, including tweaks to my own!!