"The Celts are destroyed."
Wow... on emperor in 1500? Who in the world did that? A Jaguar Warrior rush or something??? I know you don't know, but still.
"I forfeit the game also, but I can't have everything (at least, not safely)."
For a second there I thought you retired or reloaded or something... of course you meant the deer/buffalo/whatever.
"Lux to 20% for Paris--corruption starting to take effect?"
It can't take effect in the capital... ever.
"Oh, and that's two dyes down there."
Score!
"Did I say two dyes? I meant three."
Triple score!
"Start Walls."
I've rarely ever built these. I doubt we'll need them. I guess they don't cost much, but they won't help us *prevent* a war (better than strong defense, in my opinion).
"Marseilles archer-worker."
I looked at Marseilles and thought "soon enough it should have 4 shields." If that holds, then it can build an archer in 5 turns with no shields lost. Having it build a warrior instead would take 3 turns and "waste" 2 shields in the process. So, I actually thought archers might work out well there. I don't mind us building some archers elsewhere... it's a team game after all... but I think it much more important to first cover *all* our towns with a unit of some sort before building all that many of them.
"There is one archer that still needs to move (in Marseilles); I say either move him to our iron town, or bring him to Lyons."
Does the iron town have a unit? If not, move him there. If the iron town does, then the archer can move to Lyons, and then we use the warrior in Lyons to cover some other town. I think we become most vulnerable by leaving an unguarded town... the quality of the guard matters less. I've played an Emperor Pangea game with the Maya, max aggressive setting, where I basically had two warriors in my towns until Replaceable Parts and I didn't get attacked... at all. I know that might sound weird, but with the RoPs signed and maintained, it can work. The spear sounds like a good idea eventually, but that can wait a bit.
"There is an English warrior just north of the lake north of Avignon; I want to bring the warriors in to Avignon and Besancon."
I feel more concerned about that than Lyons... but it might still come as too early for the AI to sack such a town. Also, since the English have their cities so far north, I'll guess they'll ignore the open town for now.
"Tech, we need to discuss a lot as noted above. "
Well, I don't know about the other AIs in the game... but 10 turns on Philosophy sounds fast... almost like "are we playing on Chieftian or something?" fast... even if we got to it slower, I'd still say shoot for it. Now, I know the next question. Granted that we get a free tech, I say we take mapmaking. What? Yes... mampmaking... as soon as we have mapmaking we sign rights of passage with at least Sumeria and Persia, and probably the Inca also... if not everyone else we can. This will keep everyone's attitude in check, and I doubt that unless we have an open town badly placed, or one of them builds the Statue of Zeus (we haven't seen ivory), we'll get attacked. We could wait for them to get to mapmaking... but we have an emperor game *and* it costs quite a bit... so I'd rather not wait. After that we could do literature and hope to trade for the rest of the techs.. or if someone has polytheism we could take the long trek to the Monarchy tech. Or we could not research for a few turns and see if someone gets Poly... although I'd think going for Literature the better strategy. Paris has plenty of settlers still to crank... and The Republic, although surely our government soon enough (I wouldn't dream of doing this in Monarchy), will mean Paris doesn't pump settlers for a while. If we get a town other than Lyons or the granary-wheat town to size 4, we could probably whip a settler also.
The northeastern spot might work... although we'd need to get a settler there fast, probably want to at least push an escort behind it, and then it would need culture right away... o.k... maybe not on Emperor... but still we would want culture there right away. I wouldn't count on that spot, since Sumeria might grab it. The middle spot between Besancon and Rheims should go one square directly east on the corner of the fresh-lake. It'll grab the game through cultural expansion this way and not need an aqueduct. The lower Western spot at Tours can go at least one square northwest. The upper Western spot near Avignonhttp://forums.civfanatics.com/attachment.php?attachmentid=179990&d=1213317964 can go two turns northwest and one north, found itself on the freshwater and have the two northern sugars in its inital radius... if we can get it. The one nearest to Paris can go directly on the tundra... if I remember correctly it'll have two food in its center square still (check the "view city" for that city after we've founded it on the tundra). We can spread out more in the East. LATER, once we've basically maxed out reach we can come back and found towns in funny gaps. Rheims can go for a settler now.
The settler between the lakes can go north, and then northwest and found a town there. Then, we can put another town directly south of the middle lake and get the game through cultural expansion. That's 3 freshwater towns instead of two. We also have two towns on the corners, so we'll have a good spread there. I actually think you might have made the right choice in not grabbing both the horses and the game with one city... we have a better overall empire position now. The three towns on the lakes does seem to imply that we'd want Marseilles to build our FP if Lyons can wonder in on the Hanging Gardens. We can also go for the northern coast soon, and if we miss it, we'll found another town on the lake north of Besancon... or maybe both? We could also have Orleans pump a settler and perhaps even whip one there when it grows to size 5. We have two luxuries and we'll keep having it build workers/settlers for a while. Then again, maybe we should whip a temple there, since Pasagrade could expand here all too soon. Chopping the forrest near Tours for its temple also seems like a good idea soon. Chartres doesn't need one yet. It can take over some of the military duty.
"I think we need two more settlers to fill in between Avignon/Besancon and Tours/Rheims, three if we can pull it off (see dotmap thumbnail attached; 2 circles = secondary targets), then we can fill in south of Paris, which is good for at least one nice city spot."
South of Paris still seems far away in time.
"I'd actually put more stock in expanding north of Persia and encircling them somehow."
With all the deserts there? Let them take it and go thirsty.
If you can't tell already, even though I play as a builder... I *detest* building aqueducts. Seriously, why bother? They often take too long to build and slow down your towns growth. If I played as a warmonger, I'd probably even hate them more (given a choice, of course). Also, if you read the Demi-god pre-game discussion, and saw how I reacted to Paris's multiple BGs, you could well call me a "production whore." Give me all your shields... now.

Feel free to join the game there... nice joke about finishing this by the end of the week. If we slow down here, I don't mind.
Alright, so you played 8 turns. Do you want another 10 or 7 or so? Anything more you want to talk about... or do you see a better strategy somewhere than my suggestions?