Am I crazy? Or is it impossible to beat the tutorial level?

Deutscher

Chieftain
Joined
Jun 30, 2012
Messages
5
Hi everyone, I'm a brand new civ player.

I just bought civ v with the gods and kings expansion along with all the other dlc I could on steam.

I fired up the tutorial thinking I would get a walk through of the mechanics. I was wrong.

I'm now five hours in, not quite sure what I'm doing. By my estimation I should have won already as I destroyed the only city (capital) of the one other civilization on the map. But it keeps going.

When I look at the victory progress screen it shows the one other civ wih swords over his icon to show his capital is gone. I unlocked radar so I can see the whole map and there is nobody else to be found.

My question is, how do you beat the tutorial?? Can anyone help?

Thanks so much! This is driving me nuts!
 
Civilization IV tutorial was notoriously buggy and badly scripted. I wouldn't place much use in these tutorials.
 
A bug? This seems rather odd. Having played the tutorial myself albeit on vanilla. I do believe you may have won and then clicked one more turn or you lost your original capital.
 
Forget the tutorial and start a new game on Chieftain.

Read the civilopedia when you get a choice of a tech or a building and go from there.

Basically, found your first city, build a scout. Move your existing warrior to look at new stuff.

After your new scout you have options, do I want to build this, or that?

Research is the same, do I want to find horses early or am I interested in founding a religion?

Maybe we have some cotton there (luxury), I might go for that. So the techtree gives you alot of answers on what you can do and the map can help you decide what path to go.

But usually I start with Pottery as first tech for religion and a scout as a build. Then we come into to the tricky Social Policies, where you can choose different strategies too.

Just wing it if you never played it before, but always read the civilopedia. :)
 
http://www.youtube.com/user/misterciv5?feature=results_main
These videos are badly out of date (as in, Social Policies have been changed, maintenance for buildings and units aren't the same etc) but they are about the very basics, and will give you a pretty good overview of how to play CiV.

And be sure to pick up Gods and Kings, the first expansion for the game! It's a huge improvement over vanilla.
 
Thanks for the feedback everyone!

Do you mind if I ask a couple more questions?

1) I found a city and have the surrounding tiles in my city limits. What is determining how many gold/hammers I get per turn? Is it the sum of all tiles in the circle? Or only the "worked" circles?

2) Does population dictate how much gold/production I'm getting? How so?

3) This game is so deep, is it better to start off with the expansions disabled?

Thanks for the advice everyone!
 
1) Only the worked ones.
2) Since it's your population that works the tiles (1 pop = 2 tiles worked, the city tile + one more, 2 pop = 3 tiles worked etc) your population is the main factor. Surrounding terrain (tiles themselves) also play a role.
3) Not really.
 
Thanks for the feedback!

How much micro managing is necessary to choose what tiles your workers work?
 
Thanks for the feedback!

How much micro managing is necessary to choose what tiles your workers work?
I don't understand the question? When you enter a city screen you can click on each tile within your city's radius and tell your citizens to work it. You can also "lock it", so that under no sircumstances do they not work it, and you can tell the city to "focus" on different things (say, growth or production). So basically, lock the tiles that are lucrative, usually the ones with some kind of a resources, and from the on just change the city focus. if you are building a wonder for instance it might be a good idea to focus on production.
 
If I were you I would start without G+K. As you say, there's a lot to learn and I don't think it's helpful to have all the extra G+K mechanics on top. It means you'll have to learn them in the future, but best start small!

You can automate workers and for your first game or two that's not a bad idea either. Their build choices aren't perfect but they're more than adaquate at lower levels.
 
If I were you I would start without G+K. As you say, there's a lot to learn and I don't think it's helpful to have all the extra G+K mechanics on top. It means you'll have to learn them in the future, but best start small!

You can automate workers and for your first game or two that's not a bad idea either. Their build choices aren't perfect but they're more than adaquate at lower levels.

No, no, no, no, no!

It would mean re-learning A LOT, including a significantly different technology tree, a new combat system, changes to existing wonders and so forth. CiV is many things, very complex is not one of them. Religion and Espionage are hardly complex enough to warrant skipping over, so again, no, no, no! G+K changes a lot in addition to adding new things. I see no reason to have to re-learn what was changed.
 
Civ 5 is also my first Civ, and as such, I also have a lot of things that are unclear to me. For example, I have a sheep tile near my start location. I then decide to settle on the sheep. How does that affect me? So far all I know about settling is that my city is worth 2 hammers if I settle on a hill. Heck, I didn't even know that having Marble will give 25% production when building wonders to the city that works it (this is not hinted at in the Civilopedia whatsoever)!

As for your questions:
1.) Only the worked tiles
2.) The resources you get (including production and money) are all dictated by the tiles you work. More population means more production and money. Be careful of Happiness though!
3.) I played vanilla, and to be honest, just go with the expansion.
 
Civ 5 is also my first Civ, and as such, I also have a lot of things that are unclear to me. For example, I have a sheep tile near my start location. I then decide to settle on the sheep. How does that affect me? So far all I know about settling is that my city is worth 2 hammers if I settle on a hill. Heck, I didn't even know that having Marble will give 25% production when building wonders to the city that works it (this is not hinted at in the Civilopedia whatsoever)!

As for your questions:
1.) Only the worked tiles
2.) The resources you get (including production and money) are all dictated by the tiles you work. More population means more production and money. Be careful of Happiness though!
3.) I played vanilla, and to be honest, just go with the expansion.
You settle on a resource, you get the resource, but you lose the improved version of it. Generally speaking I am not a fan of settling on top of resources, but that's just me :)

The Civiliopedia in Civ games has regressed dramatically. It was already a cluttered and barely useful mess in IV, but in V they took it to a whooole new level. It truly is terrible.
 
I see, thanks! So I guess this means that if I settle on cows I get the three food?

EDIT:
How can I declare war safely? That is, declaring war so that I will not take a diplo hit with my buddy civs?
 
Well , if your buddy civs hate the person your Declaring war on , then you can ask them to declare war on them too , they might decline but if they accept you actually gain a positive modifier! You can denounce them , gaining a diplo hit from the enemy's allies , and a positive modifier for the enemy's enemy , that doesn't declare war , however. Basically , don't go in constant war , you WILL suffer diplo hits from most or all of the civs for being a warmonger , just play around with it a bit.
 
Back
Top Bottom