AM6- 5CC Always War (Dare to try??)

Overall impression: We are doing great, but keep in mind:
Until now, we are plying de-facto a Regent AW game. The 5CC restriction
will begin to hurt us (troop support, limited production) in 20 or 30 turns,
so every shield and every beaker is important.

Preturn: Only small adjustements necessary. Rome at only +3 food?
Rearanged tiles and changed to settler. We want our last 2 cities ASAP.
Also 10% lux are enough.

1990: Rome grows to 5, lux back to 20%.
start linking up Incense.

1950: road towards Antium and our horses.

1910: Incense hooked up, lux back to 10%.
Veii builds vet warrior

1870: Rome builds settler, starting the last one.
Berlin warrior. lux to 0%, some worker assignements.

1830: Berlin is size 2, so I can rush a spear.

1790: Rome grows, lux to 10%. Settler is heading towards site Nr. 4
vet warrior from Berlin heads to the iron site.

1750: -

1725: Rome builds the last settler -> spear. We want some more workers,
but I will let it get back to size 6.

1700: Cuame founded. Gems hooked up (but not yet connected to road network)
with the german worker. We have 5 cities :)

1675: Rome grows. Science to 20% and we still get writing in 1 turn,
saving us ~10 gold. Lux still at 0%, since Rome now has a second MP.

1650: Rome finished a spear. We get writing. Antium builds barracks.

Notes for the next leader: Last settler is on its way.
The worrior and the archer are intended to 'guard' our irons
(we should hook up the one north, the other is for denial. Additionally, they will warn us from
enemy units with their sight of two tiles, standing on mountains.
Rome just produced a spear, if we let it grow to 6, it can be MM to 10spt, which would be perfect.
Consider rushing the granary in Veii as soon as only 20 shields are missing.
With it's lack of food, Antium and Cuame should only produce troops and later infrastructure.
We should go for Mansonry (walls!) and Math (cats), both cheap techs and necessary.
No contacts, which is actually vey good, but that can change every turn.
Don't forget to rush the spear in Berlin as soon as it grows.
A final comment: Keep in mind that we can not afford a massive warrior upgrade,
as we lack the cash.

Good luck cgannon

Belisar

The save:
AM6-1650BC
 
Wow, this game is looking great! Reading over what I missed on the weekend, we're doing fine. We have 5 cities, but only four of those are 'real' cities, right?

Got it, will play later today. :) I assume we're doing 10 turns each from Belisar's last post? (He did 11...:p)
 
Belisar, you are right. We were not even playing AW, as Germany was wiped almost immediately.
I am really curious to see how this game develops.

On the +3 food in Rome. It's a leftover from my micromanagement on the previous turn that I didn't change before uploading the save. I had kept Rome at max food (or close) during my turns.


A silly question: if we are already at war with civ A when we meet civ B, is it ok with the AW rule to form an alliance with B against A before declaring war to B too?
 
Originally posted by Karasu
A silly question: if we are already at war with civ A when we meet civ B, is it ok with the AW rule to form an alliance with B against A before declaring war to B too?

I think not, because that would break a contract.

Playing now...
 
Well, that's what I thought. But then, if we need to always be at war, is reputation so important?

EDIT: Can you guys post a screenshot from time to time? I normally browse the forum from work and cannot check the saved games if I don't want my boss to fry me in olive oil...
 
Here is the report:

[Inherited Turn] I fortify the Spear in Rome. I send Settler to Pink Spot on the dotmap.

[Turn 1 - 1625 BC] Rome grows, I hurry Spear. Worker starts mining BG by Rome - that will get it the magic 10 shields/turn. I consider rushing the Granary in Veii. It will cost 2 citizens. I decide to rushing, seeing that we'll get those citizens back quickly.

[Turn 2 - 1600 BC] Spear->Worker in Rome. Granary->Spear in Veii. Archer fortifies on the Northern Iron. The German worker will build a road to that Iron and a colony there.

[Turn 3 - 1575 BC] I decide to postpone building our final 'real' city so I can pop-rush one more Spear in Berlin before disbanding it. The Settler then waits on the city spot for one more turn.

[Turn 4 - 1550 BC] Rome riots. Argh, the worker wasn't ready in time. I'm building a Temple next so this can stop once and for all. Berlin builds Spear, I disband it and move the two Spears towards the new city. Neapolis founded, and our five cities are set. It starts a Barracks. I'm going to bring over one of our workers to help the German one - it will take ages to build a road at 6 turns per tile.

[Turn 5 - 1525 BC] Veii riots. :confused: I'm raising lux to 30%, this is too much of a hassle. I will probably be able to drop the lux after Rome builds the Temple and Veii builds a Spear. New worker from Rome goes to join the German one in building the road.

[Turn 6 - 1500 BC] Spear->Spear in Antium. We're researching Horseback Riding in 10.

[Turn 7 - 1475 BC] Veii riots again. WTH? OK then, Gems are getting hooked up ASAP. Wow, Lux on 30%, we have a lux, and cities riot at size 3? I'm confused here. Spears arrive in Neapolois. Rome reaches the magic 10 through a mine (Actually, 11 minus one for corruption).

[Turn 8 - 1450 BC] Neapolis gets one Spear, the other continues towards Cumae.

[Turn 9 - 1425 BC] Nothing. We should get Iron in 8 turns now, because the German-native worker team is building roads at 2 turns/tile.

[Turn 10 - 1400 BC] Gems hooked up, lux can drop to 30%. I'm saving the game with Workers unmoved so the next player can decide.

[Notes] Keep on sending the worker team north to build the road to get the Iron. I suggest using the German worker to build the colony and send the Roman one back home. The workers by Rome should build mines and roads on Bonus Grassland so we can take the new citizens off of the forests. :)

And the save:

http://www.civfanatics.net/uploads4/AM6-1400BC.zip
 
Veii inherited all of Berlin's whip unhappiness. When you abandon a city, all of their unhappiness transfers to the nearest city. Add in Veii's own whip unhappiness from the granary and it's going to be pretty unhappy for some time to come.

The unhappiness transfer was one of the things put in place to prevent endless whipping...

Arathorn
 
Originally posted by Karasu
A silly question: if we are already at war with civ A when we meet civ B, is it ok with the AW rule to form an alliance with B against A before declaring war to B too?

No, you cant get in this deal becuase its a 20'turn deal and the rules say that there may not be any 20/turn deals like resources and RoP.


Great turns! Two sets of turns in one day! Great progress!
 
Originally posted by Arathorn
Veii inherited all of Berlin's whip unhappiness. When you abandon a city, all of their unhappiness transfers to the nearest city.

Thanks Arathorn. I must admit that I didn't know that, so it's partly my fault :mischief:
Still something to learn about civ :D

But why did the granary cost us 2 citizens?
If I remember correctly, Veii was only a few shields from costing us only 1 citizen. :confused:
 
Originally posted by Arathorn
Veii inherited all of Berlin's whip unhappiness. When you abandon a city, all of their unhappiness transfers to the nearest city. Add in Veii's own whip unhappiness from the granary and it's going to be pretty unhappy for some time to come.

The unhappiness transfer was one of the things put in place to prevent endless whipping...

Arathorn

Interesting, thanks Arathorn. I should keep that in mind next time I whip. :)
 
The lurkers are going to riot if y'all don't keep us happy with screen snaps :mischief:
 
Originally posted by Puzzlinon
The lurkers are going to riot if y'all don't keep us happy with screen snaps :mischief:

I thought about it, but I'm too lazy. Here's what you need to know: Berlin is razed and a city is built on the pink dot. Make a mental picture with that. :p
 
Interesting varient you have going here. It should ramp up the difficulty nicely in the late game when the AI usually would begin to fall apart.

I would also point out that since Belsiar and cgannon switched during the last two turns, probably bacon king would be up now. :)
 
Yes. Bacon King is up. Sorry if I messed things up but I posted that I and cgannon would swap. :)

And a pic to prevent riots on the gallery ;)

am3.jpg
 
I was thinking of the tile 1NE of the Plains+Wheat (i.e., the one where the river bends and forks).
Might have been a good alternative location for Neapolis: it has river, food, and some shields with border expansion; is also closer to the coveted Iron...

But I didn't really consider the effect of corruption nor the overlap with Veii. So, I can't say: the present layout looks really good anyway.

On research: should we go straight for a new government, then Literature for the GL?
Which government? With 5 cities,Monarchy won't really cover the costs of a large army (max 40 units depending on city size, which may well be covered by the extra commerce of Republic).
Will war weariness be the factor? I had games in which I stayed in war for a long time, in Democracy. But then, I was able to negotiate peace whenever I wanted to...
 
You will never get rid of war weariness. IMHO Monarchy is the only pratical government for AW.
 
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