Overall impression: We are doing great, I rarely have seen such a
tight defense line. The road to the ivory and its additional value for
quick reinforcements was excellent work.
But we need some additional infrustructure.
Preturn: Neapolis switched to granary. (lacks bonus food
and grows very slow) Because we have no worker farm (maybe we can produce
a few after our Golden Age has ended in Veii) we will have to grow
our cities the old-fashioned way.
Antium -> temple, boarder expansion is needed.
MM Rome and Veii to get Veii to the magic 15 spt.
The hills around Rome need mining, Rome is already size 12,
we want to max shields.
350: Ivory connected. 3 Bab bowmen show up north.
We start our first 'expedition' to harass our opponents a bit.
330: Veii: legion. troop movements. begin mining near Rome.
310: Rome: horse. Kill a Scand. warrior and archer pair. 2 new elite legion.
Kill a Bab bowman.
290: The Spanish want an audience, Haha
Veii: legion, Antium Temple. Min Gems-mountain near Rome.
Kill the next two Bab bowmen, no promotions.
Move a legion on the lone mountain west of our Ivory Colony for scouting,
he discouvers two Scand, archer in the jungle north.
Kill two Spanish archer with horese, no promotion.
IT: Lost a horese to a Spanish one, they have it already connected.
270: Rome: horse. road to Silk in the north started.
250: Veii: legion.
Kill 3 Spanish and 1 Scand. archer, 1 new elite legion, no casualties.
Move our offensive stack beyond the river to attack Madrid next turn.
230: Rome horse. Antium horse, -> granary.
Attack the second Scand. archer, our legion is redlined, but we win
and get a GL from the heroic squadron 'Pride of Rome'

Madrid: one horse dies, two horses retreat. (The third inflict 2HP damage).
The fourth horse wins. Two 3/3, one 1/3 HP spears are defeated by our legions,
two of them promote. The last legion kills an archer and Madrid is razed

giving us one more worker. Not bad for only 1 dead horse.
210: Our GA ends. Troop support is already hurting us.
We need Monarchy urgently. A Scand. sword shows up. they have iron connected.
Antium's boarders expand.
We destroy Santiago and get the next elite legion, I really like them.
I rush the Pyramids in Veii. We really don't need the Great Wall because
we are only fighting offensively. The tactical advantages of an army are nice,
but the AI isn't attacking fortified legions with archers, so we don't
need one yet (also we need one for the Epic).
we deny the Pyramids to the AI and Antium and Cuame and Neapolis
don't need to build one, also we will save 5 gpt, so it will help us most
in the long term. As for Leonardo: I think we will get another leader in time,
the tech pace is very slow.
190: We complete the road on a mountain at our defense line in the south.
Now our reinforcements have to cross the river only once instead of 3 times.
Rome: legion, Cumae: legion -> temple, since its the only city without expansion.
Antium switched to horse, we don't need the granary anymore.
170: We get Currency from the GL. Good, the marketplaces are needed.
Two Bab Bowmen show up at our northern front.
Rome and Veii are switched to marketplaces.
A lot of troops are healing for the next step towards Barca
IT: A Scand. archer lands per galley near Neapolis.
150: I take out the archer with a legion.
Moved troops in position to take Barca next turn.
Notes for the next leader: Let the Marketplaces in Veii and Rome finish,
we really need them. The Dyes-road in the north takes time, but once we get it,
our lux-problem should be solved.
Once we get Poly, consider max-research on Monarchy if we doesn't get it
with the GL. There are currently three workers bringing a road towards the rest of Spain.
The most important target once Barca falls is Babylon, fallow the bold arrow
it would take the Babs out of the game too.
A general advice as far as advancing is concerned: Take your time. Don't let the situation
get confuse, with enemy troops behind our lines.
We are in a powerful position and need no hurry. Keep the casualties low
(as I already stated, the AI doesn't attack fortified legions, use this
to our advantage, this will change when more swords arrive).
Good luck, Belisar
A bit of luck does never hurt:
And what is left from Spain:
The save:
Save