AM6- 5CC Always War (Dare to try??)

Ok, got it.

@cgannon: Looks like a good turn, except for the riots :smoke: . We have only 5 cities, so
we lose ~ 20-30% of our production every time a city riots.
We cann't afford that, so please, take care of the happiness situation :)
(And btw, in my turn-log I specifically stated that Rome needs another MP "in 5 turns")
 
@ Karasu: Are the Vikings coming from the direct North, or are they attacking the North side of the line? Because if they are coming from the direct north, then we'll have to extend the line to defend two fronts...

EDIT: I see now, they are attacking the North side of the line. This should be too bad, we just have to stiffen up and build some forts. :)
 
Originally posted by Belisar

(And btw, in my turn-log I specifically stated that Rome needs another MP "in 5 turns")

Yes. It's also my fault -I was so concentrated in strenghtening the Wall that I forgot to leave a second unit in Rome.
Never had riots, though -and with MP (and Ivory) we should definitely be able to lower lux to 10%.


P.S.: CG, yes, it's like that. They arrived from the northern side of the mountain range and followed it southwards, trying to pass through at the Ivory, or wherever they would find a break. That's why I spread the legions there.

Nobody came from the South instead, apart from the fortified warrior that at a certain point decided to try his luck.

The spanish must be coming via Toledo, instead, as I have intercepted a couple of expeditions at the fortified hill.


EDIT: finally, an image...
370BC.jpg
 
Overall impression: We are doing great, I rarely have seen such a
tight defense line. The road to the ivory and its additional value for
quick reinforcements was excellent work.
But we need some additional infrustructure.

Preturn: Neapolis switched to granary. (lacks bonus food
and grows very slow) Because we have no worker farm (maybe we can produce
a few after our Golden Age has ended in Veii) we will have to grow
our cities the old-fashioned way.
Antium -> temple, boarder expansion is needed.
MM Rome and Veii to get Veii to the magic 15 spt.
The hills around Rome need mining, Rome is already size 12,
we want to max shields.

350: Ivory connected. 3 Bab bowmen show up north.
We start our first 'expedition' to harass our opponents a bit.

330: Veii: legion. troop movements. begin mining near Rome.

310: Rome: horse. Kill a Scand. warrior and archer pair. 2 new elite legion.
Kill a Bab bowman.

290: The Spanish want an audience, Haha
Veii: legion, Antium Temple. Min Gems-mountain near Rome.
Kill the next two Bab bowmen, no promotions.
Move a legion on the lone mountain west of our Ivory Colony for scouting,
he discouvers two Scand, archer in the jungle north.
Kill two Spanish archer with horese, no promotion.

IT: Lost a horese to a Spanish one, they have it already connected.

270: Rome: horse. road to Silk in the north started.

250: Veii: legion.
Kill 3 Spanish and 1 Scand. archer, 1 new elite legion, no casualties.
Move our offensive stack beyond the river to attack Madrid next turn.

230: Rome horse. Antium horse, -> granary.
Attack the second Scand. archer, our legion is redlined, but we win
and get a GL from the heroic squadron 'Pride of Rome' :D
Madrid: one horse dies, two horses retreat. (The third inflict 2HP damage).
The fourth horse wins. Two 3/3, one 1/3 HP spears are defeated by our legions,
two of them promote. The last legion kills an archer and Madrid is razed :D
giving us one more worker. Not bad for only 1 dead horse.

210: Our GA ends. Troop support is already hurting us.
We need Monarchy urgently. A Scand. sword shows up. they have iron connected.
Antium's boarders expand.
We destroy Santiago and get the next elite legion, I really like them.
I rush the Pyramids in Veii. We really don't need the Great Wall because
we are only fighting offensively. The tactical advantages of an army are nice,
but the AI isn't attacking fortified legions with archers, so we don't
need one yet (also we need one for the Epic).
we deny the Pyramids to the AI and Antium and Cuame and Neapolis
don't need to build one, also we will save 5 gpt, so it will help us most
in the long term. As for Leonardo: I think we will get another leader in time,
the tech pace is very slow.

190: We complete the road on a mountain at our defense line in the south.
Now our reinforcements have to cross the river only once instead of 3 times.
Rome: legion, Cumae: legion -> temple, since its the only city without expansion.
Antium switched to horse, we don't need the granary anymore.

170: We get Currency from the GL. Good, the marketplaces are needed.
Two Bab Bowmen show up at our northern front.
Rome and Veii are switched to marketplaces.
A lot of troops are healing for the next step towards Barca

IT: A Scand. archer lands per galley near Neapolis.

150: I take out the archer with a legion.
Moved troops in position to take Barca next turn.


Notes for the next leader: Let the Marketplaces in Veii and Rome finish,
we really need them. The Dyes-road in the north takes time, but once we get it,
our lux-problem should be solved.
Once we get Poly, consider max-research on Monarchy if we doesn't get it
with the GL. There are currently three workers bringing a road towards the rest of Spain.
The most important target once Barca falls is Babylon, fallow the bold arrow ;)
it would take the Babs out of the game too.
A general advice as far as advancing is concerned: Take your time. Don't let the situation
get confuse, with enemy troops behind our lines.
We are in a powerful position and need no hurry. Keep the casualties low
(as I already stated, the AI doesn't attack fortified legions, use this
to our advantage, this will change when more swords arrive).

Good luck, Belisar

A bit of luck does never hurt:

am6.jpg


And what is left from Spain:

am7.jpg


The save:



Save
 
Was that a 'got it' ?
Because if Amirsan cann't play (remember, he is on skip until further notice) I guess you are up, CG. :rolleyes:

The current roster: (until Amirsan and Bacon reclaim their spots)

cgannon: UP
Karasu: next
Belisar: observing closely ;)
 
Great turns, Belisar! :worship:

I think getting the Pyramids was the right move.

And great advance into enemy territory: I was half-expecting them to offer a stronger resistance. Call it 'harassing them a bit'... ;)
 
@Karasu: Well, I must admit that I expected more resistance too (I don't play on Regent)
Because of that, my 'expedition force' was a bit oversized (thanks to the setup from both you and CG), so one could say that Spain had just bad luck :mischief:

And those legions are just immensely effective when combined with horsemen :hammer: . The only ancient-age units I like more are the MW and the gallic.
 
Originally posted by Belisar
... my 'expedition force' was a bit oversized ...

Well, put it this way: you always need some contingency margins, don't you?

Moreover, with an oversized expedition force we have some freedom in continuing our small offensive after Babylon is burnt to ashes.
A few ideas:

1. Turn south and exterminate the spanish (with a possible addition of new forces from our Northern border).
2. Stay there and hit Babylon
3. Boldly march west and wreak havoc in Viking lands (possibly disconnecting their Iron...).

My first feeling is to go for option 3., even though it's a bit riskier. Other ideas?
 
@ Karasu: I was thinking we could cripple Babylon and then march West and have the REF (:D) do as much damage as possible before it runs out of gas.

Going to play now, and I think that is what I'll do. :)
 
OK, here are my 10. The good news is we got a Great Leader. The bad news (sort of) is that the Expeditionary Force had to come to an end. It accomplished most of its goals (which were a little optimistic, I must say). Here is the report:

[Inherited Turn] Everything looks good. The line looks a little depleted in the South, but I don't expect to get any units there at all, with the Roman Expeditionary Force taking up all the enemy counterattack. Speaking of which, the REF looks a little scattered, but there should be enough units to take some Spanish and Babylonian cities and then pause to let the trailing units catch up. And then we can cut a path into Scandanavia and see how far we can get.

[Turn 1 - 130 BC] What's this? A Baylonian Settler/Spear. Ooh, free workers! It takes two Legions to kill the Spear, unfortunately. An elite horse kills a wandering Archer. I move the stack closest to Barcelona across the river to ready the attack next turn, and we discover a nearby Archer (whom we kill) carrying two more workers underneath him. In preliminary attacks, we kill a Spear and lose a Horse. On the homefront...what's this? A worker stack mining a mountain when a hill has gone unmined? ;) I see that we have two Spanish workers building a road up towards a Dyes. Hey, how many Spanish workers does it take to make a colony? ;) No joke intended, I really don't know. :p

[Turn 2 - 110 BC] Some Bowmen near our line. They are killed by two Legions. I'm a paranoid guy, so I take an extra Legion and fortify him on the Southern part of the line. The attack on Barcelona begins. One of our Legions takes 3 straight hits, is redlined, and then fights back to win. Now that's the Roman spirit! We capture Barcelona easily (2 spears killed, no casualties) and then we raze it. Without being able to keep cities along the way our units are getting quickly fatigued. One of our Legions who is in the rear and abandoned is going to go on a solo Rambo project against Marica. :mwaha:

[Turn 3 - 90 BC] Nothing but a few skirmishes. Looking to Babylon, I see it is size 6. Well, then, we're going to have to starve it the old fashioned way, won't we? :mwaha:

[Turn 4 - 70 BC] Well then, looks like Hammurabi is starving himself. Babylon is down to size 4. Is someone whip-happy? One Legion dies, one Scandanavian Archer killed in rearguard action. Our Rambo Legion kills one Spear, there is one left! A Viking Spear and Archer killed on the Fortifed Outpost. I raise science a few notches so we get Poly in 3 turns at 4gpt. I know we have the GL, but we can't afford to wait and stay in Despotism longer. We need Monarchy.

[Turn 5 - 50 BC] Rambo dies after redlining a Spear. Damn...so close! Horses will be able to attack Babylon next turn, the Legions still have to cross the river for safety. Nothing much. Our REF count at the moment. This near Babylon: 6 Horses (3 full health), 5 Legions (3 full health). And the reinforcements only a few turns away: 3 Legions (2 full health) 1 full-health horse. Not bad, we have some gas left in us yet.

[Turn 6 - 30 BC] The attack on Babylon begins. After losing two horses I call off the attack, seeing that there are more Spears in there than I thought. Poly in 1.

[Turn 7 - 10 BC] Ragnar offers us peace! I'm shocked. I'm unsure of the rules here - can I make peace and then declare war? I think not, because that would be breaking a deal. It IS a good opportunity to guage the AIs techs, however. Rangar has all our techs expect Lit, and he has 7 cities. We finish Poly, advance to the Middle Ages, and do Min Sci on Monarchy (its 20-something turns, too long to do on our own). Lets hope the AIs are smart and go to Monarchy rather than Republic. We kill a Spear and get a Great Leader! Alright! I name the victorious unit Pride of Veii (hey I'll continue the trend) and the GL speedily runs off towards the homeland. (Don't worry, he ended the turn under a Legion.) The nearest wonders that we can get are Sun Tzu's (not worth it) and Leo's Workshop (definetely worth it). However, at the current tech rate, Leo's is in a LONG time. Hmm, maybe I should build an army with this unit? I decide I'll move the GL back to the stack and build an an Army with him. With two Spears left in Babylon and our healthy units running out, I decide to end the attack and wait until the elite Pride of Veii can attack.

[Turn 8 - 10 AD] Pride of Veii does his job, killing a Spear right off the bat. It takes several Horsemen to kill a Spear (they retreated, not died). Now there is one Spear left, and we only have one unit left that can attack - a Legion across the river. Not wanting to lose another turn, he attacks. And loses. Damn, sometimes I do stupid things in the name of 'momentum'. :crazyeye: The road between the front and the homeland is finished. The mass of workers go to the homeland.

[Turn 9 - 20 AD] The Babs offer us peace. They are down Lit, Poly, and Currency. They have 7 cities. We make one last push on Babylon. Pride of Veii dies. There are at least two Spears in Babylon, one of which is wounded. The remaining units that can attack are 5 horses, one of which has 2 HP, the rest have 1 HP. Our Great Leader is protected by 5 wounded Horses. What would you do? I call off the attack. I think its time for a massive retreat, all the way back to our homeland. Our units are running out and they are almost all wounded. We don't even have 3 full-health Legions to make an Army. I think its time to pull back, heal our units, build more, and get a sizable army ready. Not an expeditionary force, a full-size army where we can destroy at least one Civ. The REF did its job, it crippled Spain and made Babylon whip itself to death, now its time to pull back.

[Turn 10 - 30 AD] That's it for me.

[Notes] Bring all the units back. Maybe leave a Legion or a Horse on a hill somewhere to see if anyone's coming, but overall bring the whole REF back. Then we need to heal, build more Legions/Horses, decide what to do with our GL, and make another push - a fatal push - into Spain and Babylon.

Here is a cropped map showing the final damage the Roman Expeditionary Force did, with Minimap:

REF_damage.jpg


And here is the save:

http://www.civfanatics.net/uploads5/AM6-30AD.zip
 
Got it.

Tough luck on your fights, CG.
And the horse there is still connected (I may pillage it on my way back, though...).

The Leader: I'm not sure about an Army, unless it's for the Epic. I mean, on the offensive I'd rather have three attacks (esp. with Legions) than a single one. On the defense, a Spearmen Army fortified on a resource (say, Vikings' Iron) could be useful, but I'm not so sure...

With Sun Tzu we could sell the Barracks and save another 5gpt. Not too much, but we could use that.

I also agree that waiting for Leo is a long time. We can risk using the leader now.


So, I will retreat and regroup. Depending on the number of units I can put together, I will see what to do after Babylon is razed.

I could split it and finish off Spain, but I would rather try to cripple our strongest opponent, lest it grows too strong while we fight the others...

I'm leaving work now, will check back the thread before I start playing tonight.
 
Hmm... CG, not a real warmonger yet ;)
Don't run away. Heal between attacks (outside the enemy-boarders) and don't go with single units for 'Rambo-missions'
Also don't forget to send reinforcements (a few casualties are nothing unusual)
Keep one of your legions at full strength, then your entire stack should be pretty save.
After we have razed Babylon, we want at least some legions at those mountains for pillaging, spotting and to threaten their workers.
Nothing to worry about, a few more turns and you will be more confident ;)
 
Originally posted by Belisar
Hmm... CG, not a real warmonger yet ;)

Oh, I'm a warmonger. Just not an 'Expeditionary Force' type of warmonger. ;)


Don't run away. Heal between attacks (outside the enemy-boarders) and don't go with single units for 'Rambo-missions'

Sometimes retreat is noble and necessary. And after all, I didn't expect the REF to last very long anyway. Plus the guy on a Rambo mission was so far off the front that it would have been the next players turn by the time he got back.


Also don't forget to send reinforcements (a few casualties are nothing unusual)

Of course I tried to do this, but the front is so far away that even with a road the battle is over by the time the reinforcements arrive.


Keep one of your legions at full strength, then your entire stack should be pretty save.

I also tried to do this, but usually Babylon would be down to 1 spearman and I had to gamble to try to finish him off.


Nothing to worry about, a few more turns and you will be more confident ;)

I'm confident. I know I sounded depressed at the end of the report, but I was being over-emotional. I had planned to bring back the REF after we razed Babylon, but when that fell through, I was disappointed, not depressed.

I can't wait to get my hands on this game again, when the invading force is stronger and the supply line is a little more well run (when I inherited the REF it was really no reinforcement line to speak of, because two of our five cities were working on infrastructure - I'm not complaining, I continued this build, I'm just pointing it out).
 
@Amirsan: Welcome back.
Do you agree with the current roster?

Karasu: UP
Amirsan: next
Belisar
cgannon

Bacon: skip until further notice

@cgannon:The concept of a "expedition force" is not to wipe out the whole continet.
On higher levels, where AI cities are much better defended, you can only pillage improvements and deny resources with such stacks, nonetheless this is very important for the succes of the game. In our situation I took the opportunity to destroy key-cities, which will certainly help us.
I'm not criticizing you because you stated that you haven't played AW yet, but giving some pointers from my experience.
And a complete retreat will not help us, it is way better to position some of our legions (with 3 defense they are ideal) on strategic points to threaten the AI (in particular their settlers and workers) and keep them weak, ready to be blown away by our knights and probably cav, if the game lasts that long :)
 
Ok, here I am.

Unfortunately, I won't be able to post the .sav right now, as for some reason it got corrupted when I copied it from my laptop. I hope you'll be patient enough to wait for 3-4 hours, until I am back home and can post it directly from there.


In the meantime, here is what happened.

Pre - turn
I move a couple of units off our fortification, to reinforce our expeditionary force.
New units may go to strenghten our defensive line if necessary, but I don't think we will need that.

Production: Libraries?
Checked military support. It's high -Libs may help us get to Monarchy faster. I will leave them and increase science funding. Actually, changed Lib in Veii to Marketplace.

Set science to 40%, +4 gpt, due in 15 turns.

I Won't send more workers to the gems -too much time spent in the transfer.



Turn 1 - 50 AD
Moved troops.



Turn 2 - 70 AD
Move movements. I am trying to put together some fresh units to send to Babylon.
Spanish Archers and Viking Swordsmen are arriving, though.



Turn 3 - 90 AD
Neapolis: Legionary. Started Acqueduct.
Killed a Babylonian Spearman, got a promotion to Elite.



Turn 4 - 110 AD
More troops movements. I have built a Spearman to send to the Northern luxuries and free the Horsie there.

Unit support has brought our cash flow to 0 gpt. We have some gold, though, and I will try to keep research as fast as possible (I don't want to count too much on the AIs).
I also don't think we will need to upgrade the Legions immediately -certainly not before we start seeing pikemen.

I noted too that the AI are not attacking our big stack of troops. They are passing around it to head for our defenses. Let them come...



Turn 5 - 130 AD
More troop movements. About to encounter the Vikings and Spanish a little beyond the Fortified Hill.



Turn 6 - 150 AD
The stack near Babylon is healed. Moved it towards the enemy capital.
Killed a few enemy units. One Legionary redlined, but no casualties.



Turn 7 - 170 AD
A Viking Galley (or should I say Drakkar?) is approaching the coast near Antium. I move a Legion to greet them),



Turn 8 - 190 AD
I am also sending the two 'outpost' legions against Murcia. From there they could proceed towards Ur and be supported by a few more units coming from Babylon, to take care ot the northern peninsula.
I haven't seen any Settler coming from their posts -more likely to meet them at the Fortified Hill.



Turn 9 - 210 AD
Attacked and conquered Babylon. Lost two Horsemen and one Legion against a stupid redlined Spearman. Well, at least it's a few gpt less in unit support cost... :)
Captured one worker and 0 gold.


Babylon.jpg


For good measure, I also removed the road to the Horse there. You never know.

Now, before I raze Babylon, I have to decide whether to use the leader to build an Army or not. I noticed that, even with Swordsmen, the AI really does not want to attack our stacks. So, I'll raze Babylon and keep the Leader with us.

I don't think we really need the Epic, and I can't see an Army as that necessary now.
I am beginning to think that I would keep Hadrian for Leonardo -it's true that it will be a long time, but it's also true that we are not guaranteed that another leader will come...
So, I would send the guy back Rome and freeze him until we get to Leo. But if you'd rather use him earlier, no problems.



Turn 10 - 230 AD
The destroyers of Babylon are fortified on top of a mountain. (Note the Spearman + Settler SE -I didn't manage to kill him, but didn't lose any unit on him either).
Reinforcements are arriving along the road.




Conclusions.
Once we have another luxury secured, we might even sell the temples (we don't need the culture, and we'll save a few gpt).

We are four turns from Monarchy, at +13 gpt. I didn't earn too much money, but I didn't want to rely too much on the Great Library.

I would consider starting to disband our own workers: the main improvements are already done, and we can start relying on slave labour.

The Vikings have at least three usable Iron sources. I would start planning a medium-long term attack on their capital. I had the idea of starting to build a few Catapults, but with the limited support we have I am not sure it would have been a good idea.
As an alternative, the reinforcements could make a small detour and burn down Sevilla...

This is the world at 230 AD

AM6_-_230AD.jpg
 
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