Preturn: Wake slave-worker north. Rome running Wealth? Changed to horse, we can never have enough.
Arggg.... Rome is at 29spt, we can't get it to 30.
Just one stupid wasted shield, sometimes it's so unfair

Wait, where are our Outposts? We lost both of them?
IT: Two Bab bowmen and a sword show up in the jungle.
They must have hooked up the iron again or they have another source.
A Scand. pikeman appears near our furs-colony.
650: I build a colony at the iron source north, just to be on the save side.
I build an outpost in on 'Trondheim-mountain' and send two slaves east to build
one at 'Babylon mountain' again.
I attack Birka. First I kill an archer outside the town. Our horse retreats and damages
the spear. Our legions win and we raze Birka, getting another slave.
660: Move forces towards Stavanger and Stockholm.
Kill the lonley pike with an MDI.
More exploring with the galley, but the island NE seems too small.
Move two legions and two MDI to reinforce the Babylon-front
(to pillage the iron again).
Irrigate at Cumae to get the city to size 12.
IT: Two Scand archer show up near our furs-colony and
the Bab bowman/sword-combo approaches our defensive line of legions.
670: I take both Stavanger and Stockholm, the later costs us an elite horse.
Chivalry comes in, we can upgrade 17 horses, leaving 6 in Veii waiting.
I shut down research to gain enough money for them.
680: I take out the two Bab units near our Ivory colony.
A Scand archer impales itself on our MDI behind a river.
690: Move a small force towards Oslo.
Then I move our new Knight stack, very impressive. (thanks to the 'j' button)
Move two legions on the Bab-iron.
700: Take out the next Scand archer near our furs colony.
Troop movements in the Scand. territory and of corse our Knight stack.
Two more knights are built, one horse upgraded.
Start a road towards southern Scandinavia.
IT: A Scand. archer comes out of the fog an kills a wounded legion
710: I take out the annoying archer and move additional units south.
We are making 80gpt, so I can upgrade the last horses 1 at a turn.
IT: The Babs are moving 4 bowmen in the jungle towards our front.
720: In the meantime, our Knight stack moves in their direction
and additional reinforcements are on their way (+ a worker stack)
I send a few knights and some MDIs against Hareid, where an archer is hiding in the jungle.
IT: The Scands land an archer near Rome and the Babs move their 4 bowmen in
the jungle south.
730: I kill one of them with a legion. I also take out the archer at Rome with a
freshly built knight from Antium, we get our first elite knight, then I kill the
archer near Hareid.
The rest of the mixed stack approaches Hareid and will attack next turn.
740: Upgrade the last horse in Veii, now we have only a few horses in Scand-territory,
but it would take too long to move them back. The Scands won't last long anyway.
I set research to Eng. as we don't need money at the moment.
I take Hareid, it had 3 defenders, costing us 1 MDI.
I also take Ur, knights against spears = bloodbath.
Notes for the next leader: Produce knights and... well, have fun

The Scands are down to 2 visible cities, the troops in the region should be
sufficient to take them out. Send our knights exclusively against the Babs.
Because I haven't seen any longbows, the Bab economy should be very weak, which
could mean that they have only a few more cities.
The bad news: Karasu and myself won't see this nice game again
The rest of our enemies:
And our army, not bad for a 5CC:
Save