The Capo
godless Heathen
I did make a Phoenician civ for my mod and while it does have flavored units I am relatively sure they are not historically accurate. So I'd like to fix that.
Thanks to everyone. I'm glad to see my work appreciated. Time after time I feel myself more confident, and I hope to do better in the next units.
My concern was that I had to work on quantity instead of quality, to produce batch of units sharing the same textures. My goal is finishing the project, then giving a better look and variety to each civ.
I gave a look at blender but I quit soon because it isn't intuitive. I'm too lazy to read manuals. I prefer a brief tutorial as you wrote on nifscope.
I have a dream, someone explaining how to import a unit A into blender and remove the head, then import a unit B and remove the body, then join body A with head B to obtain a new unit A1 and export it into a nif.![]()
Happy holidays, and I will be a reader of Your tutorial!After producing 195 units, 15 modified meshes and more than 200 dds textures, I'll take a break!
During these months of unit production, I learned a lot from my work and much more from who gave me advices to solve problems. Thanks again.
I'll spend all my gained experience in the next Bronze Age unit set, coming in late September.
Surely blender will replace nifscope as mesh editor because I made giant steps in the last period, as The_Coyote forecasted, and I hope to become skilled enough ... to write a tutorial for beginners!![]()
Happy Summer![]()
I trust you had a nice vacation?
I'm back to make more ancient units and better, in order to finish my project.
the Atlatl for throwing animations
Is it close to the unit you are searching for?