Ambrox Stone Age Units

I did make a Phoenician civ for my mod and while it does have flavored units I am relatively sure they are not historically accurate. So I'd like to fix that.
 
As scheduled, I've just uploaded a 24 settler families package.
Read first post for more infos

Spoiler :
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Thanks to everyone. I'm glad to see my work appreciated. Time after time I feel myself more confident, and I hope to do better in the next units.
My concern was that I had to work on quantity instead of quality, to produce batch of units sharing the same textures. My goal is finishing the project, then giving a better look and variety to each civ.

I gave a look at blender but I quit soon because it isn't intuitive. I'm too lazy to read manuals. I prefer a brief tutorial as you wrote on nifscope.

I agree ... I feel so frustated because I prefer to work quality instead of quantity but when I try Blender, beyond the fact I'm lazy, Blender is not intuitive. And I got often errors when importing nif files. Somes are OK but many give me an error ... :mischief:

My "models" : Danrel and asioasioasio ( his spanish infantry is incredible )

I'm working on a very flavoured mod ( but for Warlords mainly because of Mac users for instance ) and your job with Nifscope is really GREAT ! At last an interesting work on ancient units like settlers and workers :)

I have a dream, someone explaining how to import a unit A into blender and remove the head, then import a unit B and remove the body, then join body A with head B to obtain a new unit A1 and export it into a nif. :D:D:D

I second this !!! :lol:
 
After producing 195 units, 15 modified meshes and more than 200 dds textures, I'll take a break! :crazyeye:
During these months of unit production, I learned a lot from my work and much more from who gave me advices to solve problems. Thanks again.
I'll spend all my gained experience in the next Bronze Age unit set, coming in late September.
Surely blender will replace nifscope as mesh editor because I made giant steps in the last period, as The_Coyote forecasted, and I hope to become skilled enough ... to write a tutorial for beginners! :lol:

Happy Summer ;)
 
Happy Holidays Ambrox ! and that's a July post :)
 
After producing 195 units, 15 modified meshes and more than 200 dds textures, I'll take a break! :crazyeye:
During these months of unit production, I learned a lot from my work and much more from who gave me advices to solve problems. Thanks again.
I'll spend all my gained experience in the next Bronze Age unit set, coming in late September.
Surely blender will replace nifscope as mesh editor because I made giant steps in the last period, as The_Coyote forecasted, and I hope to become skilled enough ... to write a tutorial for beginners! :lol:

Happy Summer ;)
Happy holidays, and I will be a reader of Your tutorial!;)
 
I resume this thread because I've just uploaded a remake of my previous scouts set.
Read first post for more infos about this and the other coming set.
;)

Spoiler :

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I'm back to make more ancient units and better, in order to finish my project.

Good. For these units I'm deliberately making the ancient era European citysets look more prehistoric in Cultural Citystyles. :D
 
Hello Ambrox,

Would you be willing to try to make an even more primitive unit than the warrior (as you know, I requested it the request thread)?
Maybe combine the Warrior for graphics and the Atlatl for throwing animations, if that's possible :confused:

Thanks in advance :)
 
Is it close to the unit you are searching for?
 

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