UA - Manifest Destiny: All land military units have +1 sight 50% discount when purchasing tiles.
This UA gets a lot of crap that I really don't think it deserves. Extra sight on military units is great. It makes your scouts way better and it makes it easier for you to spot for your artillery, it really never falls off.
Half price for tiles is also extremely powerful helps you get those important resourcetiles early on at a reasonable price, if you never buy tiles you're probably doing something wrong, and America saves money when you buy tiles.
UU - Frontiersman - unique American settler. Moves faster, has better vision, and always evades capture by barbarians (unless it is trapped, at which point it is destroyed).
Way more powerful than it seems, 4 movement and immunity to meleeattacks makes sure you get your expansions up faster and safer without having to waste gold on early soldiers for escorting. With the extra vision you can even send your settler into the fog of war to try and find a suitable location by itself, something that's completely absurd for any other civ.
UU - Minuteman - Starts with drill, ignores tilecosts and earns golden age points when you destroy enemy units.
Again this is one of the best melee UUs in the game, it was really strong back in classic, and the added GA-points from victories made it even more ridiculous.
A soldierunit that moves like a scout and starts with a free promotion
All in all with the removal of that extremely lategame UU from vanilla, America is in a pretty solid position now, and have a clear solid focus. You use your extra sight to scout the area for good citylocations, you pick up more goodyhuts than anyone else because you have better vision. You build your unique settlers, send them halfway across the planet to the best locations you can find, you use your UA to purchase the tiles with resources, improve them and sell them to your neighbors.
Later on you get access to your UU and can use it as you see fit.
The main problem I see with this is that this is exactly the same way the Shoshone works which leads to the question, which civ does it better? And I'd say without having too much experience trying both out that the Shoshone might have an advantage, their friendly land bonus is really strong, and more than makes up for their UU(horse) being a lot worse than the American(minuteman). Only realistic way I see us buffing America however is maybe adding free landgrab or extra pop to the Frontiersman or lowering its cost. It could also be possible to give them Frontiersman upgrades to the advanced settlerunits aswell to make sure the power stays on but I'm not one hundred percent sure that is needed.
This UA gets a lot of crap that I really don't think it deserves. Extra sight on military units is great. It makes your scouts way better and it makes it easier for you to spot for your artillery, it really never falls off.
Half price for tiles is also extremely powerful helps you get those important resourcetiles early on at a reasonable price, if you never buy tiles you're probably doing something wrong, and America saves money when you buy tiles.
UU - Frontiersman - unique American settler. Moves faster, has better vision, and always evades capture by barbarians (unless it is trapped, at which point it is destroyed).
Way more powerful than it seems, 4 movement and immunity to meleeattacks makes sure you get your expansions up faster and safer without having to waste gold on early soldiers for escorting. With the extra vision you can even send your settler into the fog of war to try and find a suitable location by itself, something that's completely absurd for any other civ.
UU - Minuteman - Starts with drill, ignores tilecosts and earns golden age points when you destroy enemy units.
Again this is one of the best melee UUs in the game, it was really strong back in classic, and the added GA-points from victories made it even more ridiculous.
A soldierunit that moves like a scout and starts with a free promotion
All in all with the removal of that extremely lategame UU from vanilla, America is in a pretty solid position now, and have a clear solid focus. You use your extra sight to scout the area for good citylocations, you pick up more goodyhuts than anyone else because you have better vision. You build your unique settlers, send them halfway across the planet to the best locations you can find, you use your UA to purchase the tiles with resources, improve them and sell them to your neighbors.
Later on you get access to your UU and can use it as you see fit.
The main problem I see with this is that this is exactly the same way the Shoshone works which leads to the question, which civ does it better? And I'd say without having too much experience trying both out that the Shoshone might have an advantage, their friendly land bonus is really strong, and more than makes up for their UU(horse) being a lot worse than the American(minuteman). Only realistic way I see us buffing America however is maybe adding free landgrab or extra pop to the Frontiersman or lowering its cost. It could also be possible to give them Frontiersman upgrades to the advanced settlerunits aswell to make sure the power stays on but I'm not one hundred percent sure that is needed.