Well, the American Colonization Mod was intended to be a small scenario of mine.
But I saw that it is going to be a whole lot of work and I think it has the potential of being a very successful mod, now this is the first team project that I'm doing so I will detail a bit about the Mod\Scenario:
the American Colonization Mod is a scenario focusing on 17th-18th century North America, with the English, French, Dutch, Spanish, Swedish, Russian and Danish (in Greenland) are colonizaing NA. there are also 5 Native civs: Sioux, Iroqouis, Apache, Cree and Eskimo. Each Western state has some specific techs of their own simulating historical events in their Empires, Colonial supplies and what-if techs (If the Swedes survive they have techs that will help them expand their control on NA).
I already have a map and I completed city-placement + naming (all Historical) and the new Tech-Tree (with 30+ new techs).
I will need help in the following stuff:
Making tech bonuses with Python (adding units after a tech is researched, Resources, cash bonuses)
Adding graphics: Native American units + buildings, LHs (already made ones, just adding them) maybe a resource or two (Bison? Cotton?).
I want to have Forts that spread culture (I made that explorers build forts) with names and all that (like a type B city, maybe they will turn into cities?)
Custom civs (I currently use Aztec, Inca, Maya, Native and Mongol for the Natives and German and Viking for the Danes and Swedes).
Religions: Protestant, Orthodox, Catholic, Anglican, Indian and Inuit. we can keep Judaism.
Maybe adding some events? Corporations?
I'm will work on making a unique civic for each Western State, changing and adding units to the new tech tree, messing with all the Worldbuilder stuff (leaders, Units, Population, Diplomacy and more), Buildings and all minor XML editing.
Now, any help will be fully appreciated: I will give you all the files you need and full credits or even being another author.
Lets build the best scenario ever!
But I saw that it is going to be a whole lot of work and I think it has the potential of being a very successful mod, now this is the first team project that I'm doing so I will detail a bit about the Mod\Scenario:
the American Colonization Mod is a scenario focusing on 17th-18th century North America, with the English, French, Dutch, Spanish, Swedish, Russian and Danish (in Greenland) are colonizaing NA. there are also 5 Native civs: Sioux, Iroqouis, Apache, Cree and Eskimo. Each Western state has some specific techs of their own simulating historical events in their Empires, Colonial supplies and what-if techs (If the Swedes survive they have techs that will help them expand their control on NA).
I already have a map and I completed city-placement + naming (all Historical) and the new Tech-Tree (with 30+ new techs).
I will need help in the following stuff:
Making tech bonuses with Python (adding units after a tech is researched, Resources, cash bonuses)
Adding graphics: Native American units + buildings, LHs (already made ones, just adding them) maybe a resource or two (Bison? Cotton?).
I want to have Forts that spread culture (I made that explorers build forts) with names and all that (like a type B city, maybe they will turn into cities?)
Custom civs (I currently use Aztec, Inca, Maya, Native and Mongol for the Natives and German and Viking for the Danes and Swedes).
Religions: Protestant, Orthodox, Catholic, Anglican, Indian and Inuit. we can keep Judaism.
Maybe adding some events? Corporations?
I'm will work on making a unique civic for each Western State, changing and adding units to the new tech tree, messing with all the Worldbuilder stuff (leaders, Units, Population, Diplomacy and more), Buildings and all minor XML editing.
Now, any help will be fully appreciated: I will give you all the files you need and full credits or even being another author.
Lets build the best scenario ever!
