American Revolution

Joined
Apr 12, 2008
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I played as England, and I colonized North America. Then the American revolution happened. My former colonies there(well some of them anyway) declared independence. They asked if I recognized there independence or not, and I said no.

Naturally, we went to war.

During the war a lot of my units went on there side.

Not only is this annoying and stupid, but historically inacurate.

You knwo what would be better? If France declared war on me instead. Not only would that nearly gurantee an American independence (historically accurate) but the fact that France helps America is also accurate.
 
You keep posting things about historical accuracy. How can we make sure you understand this is a simulator, and that, yes, America often vassalizes to France who in turn declares on England, but Spain/Netherlands can often found St. Augustine/New Amsterdam and be declared on with England as America's protector?
 
You keep posting things about historical accuracy. How can we make sure you understand this is a simulator, and that, yes, America often vassalizes to France who in turn declares on England, but Spain/Netherlands can often found St. Augustine/New Amsterdam and be declared on with England as America's protector?

Well that didn't happen in MY experience! And even when that happens America eventually goes independent(from being France's vassal), right?

And its not supposed to be "balanced"! The Americans had the advantage thats how they won! Without the French support they would have been crushed. And redcoats did not turn to the American side.

As for balancing it out so there is an equal chance of who would win? Thats what the UHV is for!
 
As much as I appreciate historical accuracy (I am a historian in fact) I do understand that RFC allows alt-history scenarios in a historical setting. I don't expect every event to take place as it really happened. I am far more concerned that the map, units and technologies are as accurate as possible than I am with any coincidence with real historical events. Again, RFC is a alt-history scenario not an accurate history simulation. There is a big difference. Try to live with that. I think the rest of us already do.:)
 
In the American game which i am soon to win via space, It started with England declaring war on me and me receiving pikemen and musketmen. The English weren't hard to dislodge from Canada though :)
 
The English in RFC are too passive anyway. Only one time I saw them landing troops on the American land after the USA declared independence. And it was in Vanilla.

They also colonize more in Vanilla.
 
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During the war a lot of my units went on there side.

Not only is this annoying and stupid, but historically inacurate.

Points to bear in mind:

1) George Washington was originally part of the British army (the colonial militia maybe but there is no real distinction in Civ4 as yet) so his lead in the rebellion would well be represented by the above.

2) The American militia's that sided with the rebels would have previously been considered part of the British army (in Civ4 terms ... and in the opinion of the British Governors) so they would also be represented by the above.

3) This is a stretch I know but it also represents British units being defeated and their resources being looted by militia units.

4) And while our American friends might not appreciate this point, a major reason the British lost that war was because they didnt' know how to fight it. In the war of 1812 they DID know how to fight the Americans which is why they whipped their Star Spangled asses. This is represented by the fact that when you first try to destroy the Americans you're army doesn't cooperate, but if you just wait a while you can wipe them out.

Yes it is extremely annoying when your army units want to defect (try playing Babylon, your troops want to be Persian, Arabian, Greek, Turkish, Russian but NEVER Bablyonian) but its a very clever way of incorporating a hell of a lot of different real world incidents. Just calm down, pull back, and then play the 1812 overture with gusto.;)
 
Some alt-history for you:
Playing as Arabia, I occupied the Midwest and beyond, so when America appeared and vassalized in 1736 to England, they could not found Washington. In 1740 New York and Popham flipped to America and England declared war on America, who stopped being a vassal the same move. America captured York Factory in the mid 1760's. That's 150 years of colonial history encapsulated in 6 years. :lol:
 
I don't know about the rest of you but sometimes I get a real kick watching all the AI's playing off agaainst each other. Esp when they do it historically accurately.
 
I find it kind of weird when my Redcoats are shooting at American Redcoats. Maybe, Unique units should change back to there standard form after flipping to the enemy.
 
I find it kind of weird when my Redcoats are shooting at American Redcoats. Maybe, Unique units should change back to there standard form after flipping to the enemy.

British Redcoats were trained soldiers back in the day - why would they forget what makes them so effective just because their morale made a complete turn-around? Besides, seeing French Legionaries is quite refreshing every now and then. :lol:
 
Why not just increase the Garrison boost they get if they get attacked in the first 10 turns? Will not make them stronger if their left alone, but will help them defend themselves.

Also what is the % chance of a unit to flip each turn? and do they stop after 10 turns even if the war goes on?
 
in my experience, it's 100%. At least one unit (the weakest) will flip if present. Only in the spawn area. Yes it ends even if the war goes on.
 
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