An AI suicide that's ingenious

noontide

Warlord
Joined
Dec 17, 2007
Messages
267
Something rather interesting happened on my first Deity game.

I was shooting for Military Science for the horseman upgrade, and I produced a knight at my capital in order to trigger the Eureka (Kill a unit by Knight). I was timing the completion of Military Science on the same turn I would finish a Civic tech so I get to swap the Civic cards on that turn. The goal is to take advantage of the "50% reduction in upgrade cost" Civic I had active then by upgrading all my horsemen and then switch out that Civic card after that in the same turn. It's all perfect timing.

I wasn't at war with anyone so I searched the map for a barbarian. Luckily enough, I found a barbarian camp tucked away in a tundra land. I sent the knight over, and also sent a musketeer from the closest city as a zone control until the knight arrived. Since the barbarian fortified in the camp is a pikeman my knight didn't kill it in the first attack but it did reduce its health bar to red. Then on the next turn, the pikeman initiated an attack on my musketeer and basically committed suicide. So I failed to trigger the Eureka and it completely threw off my timing. I ended up finished Military Science 3 turns later and got stuck with the upgrade cost reduction Civic card for 5 more turns. AI of course would not know all that, but to have the intuition to commit suicide in that scenario is almost human.
 
I was playing on deity, France and Greece were located to the south of me which were separated from my capital by mountains with the exception of one tile. My capital was a reroll, no luxury resources in tundra, so I settled 2 cities really fast beyond the mountains. France paid me to declare war with them on greece and I accepted. In order to get to my cities greece had to fight through France. Half my army was by my capital fighting barbs the other half were by france.

Instead of fighting greece France blocks my army from reinforcing. France loses 2 of their cities then sues for peace. Then denounces me for having units by their borders fighting the greeks. a few turns later france denounces me and then declares war on me. where I am just destroyed...

Like I can't tell if the AI was being ingenious and teaming up to defeat me or actually the worst possible.
 
some times ingenius some times stupid, i win an religious victory for accident tnx to congo, rofl, just rofl.
 
Similar to civplay, I've had the AI trade me a city, then be mad at me for settling too close!
 
It can be very hard to kill something with the right unit sometimes.
I tried to trigger "kill a unit with a musketman", when my musket got attacked by the barb spearman who survived the musket's first attack. Funnily enough the eureka did not trigger. Might be a bug that prevents triggering inbetween turns.
 
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