An Assassin's Life: An AC

arya126

Squad Leader
Joined
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Messages
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Location
Outside the Wall
There are those who kill for Money. There are those who kill for Revenge. There are those who kill for their country. There are those who kill because they are insane.

Then there are those who kill because they are Professionals at what they do, and what they do is kill. What they are, are Assassins. Mechanics. Those who fix things the dirty way. They eliminate their target. Then they walk away.

YOU now come into the long legacy of the thousands over the course of history that have tried to make it as an assassin. Take your contract, execute it, and collect your payment. Or maybe you do jobs for free. Perhaps you are a 'Good' Assassin, or as good as one can get, and donate it to charity. Maybe you have that fetus for evil deeds.

But you aren't alone. There are fellow assassins in this world, and you choose how to deal with them. You can eliminate their competition for your contracts. Team up with them for easier kills, and consider backstabbing them after the fact so you don't have to split the money. Or recruit them as apprentices and begin on the path to creating an Order of Assassins.

Now, create your Assassin, arm him with the tools of death, and train him in the art of Assassination.

Name:
Background:
Faction:
Class:
Skills:
Money:
Inventory:
Vehicles:
Hideouts:
Companions:
XP:
Level:


Name: If you can't do this, ask LH. He's good with names.

Background: What you have done before this. Have you killed before? What made you become an assassin? Make sure it fits with your class.

Faction: Sometime in the game you may end up joining a "Faction", or you may not. For the moment, it should be set as 'None'. If you team up with other players or recruit your own apprentices, you may then create a 'faction' of your own. Essentially, it is a group of assassins that are working together for one goal or another. Most assassins don't belong to one due to the nature of the job.

UPDATE: Known NPC Factions:
Order of Assassins of Razonic - The Assassins of Razonic are little known to the public at large, but they are as close to famous as Assassins can get among fellow Assassins and the world's intelligence community. Considered the best of the best, if you ever meet a full fledged assassin from this Faction, don't ever take your eyes off of him. You may be the target. They are also noted for their professionalism, and their wealth, and rumor has it that they are working on something outside their normal business of assassinations.
Leader: Edward Glasscon
Others: Erik Glasscon

Class: This will give you some strengths and weaknesses to use as you will, and it can work into your background as well.

Son of a Billionaire: You are a son of a Billionaire, and as such you shall never be wanting for money as you go about your missions unless you somehow alienate your parent with the money or you want to buy something so expensive even your parent can't afford it. You start with $60,000 and get another $8,000 after every mission no matter what happens. However, you also only get 50% of the XP given to you after every mission. So if you are given 500 XP at the end of a mission, you really only get 250.

Former Apprentice: You are the former apprentice of a fellow assassin, but for whatever reason you are striking out on your own. You start with 2000 XP and therefore at Level 2 (instead of 0), with all the rewards of advancing a level available at the start, as well as the XP to spend. However, you only start with $10,000, half as much as you would otherwise.

Son of a Mechanic: Mechanic is another name for assassin in the modern day world, and your father was one. Its in your genes. You therefore get an extra skill at the start, and on odd levels (1, 3, 5, etc) you receive an extra skill as well. The downside is that your father (or mother if thats the way you want to play it) had quite a reputation, and made more than a few enemies, several of them very powerful. Beware.

Generic: You have no strengths of weaknesses as a result of a class, and your background is entirely up to you.

Skills: These are the skills you are trained in. They define your preferred way of taking down enemies, and especially targets. You can choose 5 Skills at game start. Also, once you take a skill, you can take it again in order to make it a 'Mastery'.

Martial Arts: Trained in Hand to Hand
Firearms: Pistols, Rifles, Etc
Heavy Weapons: Missile Launchers and Machine Guns for the extreme.
Explosives: C4, Frag Grenades, Smoke Grenades, Gas Grenades, Pocket Nukes
Sniping: Sniper Rifles
Blades: Master of Blades such as Knives, Swords, and others.
Hacking: Can easily hack into local networks, PCs, security systems, and files.
Chameleon: You control how you look and are used to changing your appearance to others on a moments notice.
Stealth: Stay in the shadows until it is time to strike.
Charisma: Use your words to accomplish your will.
Distraction Maker: Utilize the power of distractions as a vital part of your plans.
Jury Rigging: Make something out of nothing when your in desperate straits. Or for the heck of it.
Linguistic: You are fluent in multiple languages.
Mechanically Smart: You are able to skillfully operate most non traditional vehicles (traditional being cars, trucks, bikes, non traditional being tanks, larger boats, helicopters, etc.
Paratrooper: You know how to jump out of a plane loaded with equipment and land in a specific area.


Money: You are awarded some form of money for most contracts you take up (and manage to complete before your competition). You begin with $20,000 unless your the son of a Billionaire. Also be careful when spending at game start, and keep in mind the in game expenses such as possible plane tickets, entrance into fancy parties, and purchases on the fly.

Inventory: Here is where you buy the tools of death. Choose wisely with your starting money.

Spoiler :

Knife $100
Concealable Sword $3K
Garrotte Wire $300
Pistol $1K
-Silenced $1K
Machine Pistol $5K
Rifle $4K
-Silenced $2K
Assault Rifle $8K
-Grenade Attachment $4K
RPG $15K
Guided Missile Launcher $30K
Machine Gun $18K
Frag Grenade $500 per nade
Smoke Grenade $1K per nade
Gas Grenade $3K per nade
C4 $5K per block
Light Sniper Rifle $10K
-Silenced $2K
Heavy Sniper Rifle $22K
-Silenced $6K
Anti-Material Sniper Rifle $30K
Laptop $8K
Flash Drive with Advanced Hacking Program $4K
Tape Recorder $2K
Mobile Google Translate $6K
Stealth Suit $6K
Duct Tape $100 per roll
Magical Suitcase $12K
Parachute $2K
Glider $4K
Grappling Gun $2K
Light Kevlar Layer $6K
Concealed Body Armor $10K


Vehicles: This where you buy the vehicles that you will inevitably buy as you get richer and richer.

Spoiler :

Bicycle $200
Motorcycle $1K
Typical Car $2K
Heavy Duty Truck $8K
Sports Car $25K
Armored Escalade $50K
Small Tank $120K
Helicopter $160K
Attack Chopper $300K
F-16 $700K
Private Jet $1.2M
XR-A9 Black Stallion Spaceplane $10M


Hideouts: Its always a good idea to have a hideout, to stash your gear and vehicles between missions or when not able to take certain gear with you on missions. It can also be a good idea to establish multiple hideouts in multiple countries so that if one gets raided or if you have a mission in another country, you don't have to go through the hassle of smuggling weapons in and out of a country, or losing all your stuff to a single raid.

Spoiler :

Cluster of Trees in the woods $Free
Apartment $2K
Warehouse $10K
Small Suburban House $30K
Secretive Mansion $80K
Skyscraper $300K
Satellite Base $20M
Moon Base $60M


Companions: These are those whom you recruit to your 'faction'. Or maybe you don't want to declare a faction and attract attention. Your call. In any case, various companions come with various talents. Maybe one prefers to use a bow. Another might specialize in stealth, or in blowing in the front gate. All of them can be useful. But how do you get them? Sometimes they will become available to you as part of the story. But most of the time you will recruit outside missions, using your XP as a currency. XP will be explained later, but essentially this is how it works. You pay 250 XP to get a generic assassin recruit, and you can name the recruit and choose one skill and two items from the above lists for them. For every subsequent 500 XP that you invest, the recruit increases a level, and each level a companion increases by you may choose a further 1 skill and 1 item for them to use. HOWEVER the level of a companion cannot exceed your own, and your leveling up system will be explained below. The number of your companions may not exceed your level either. Ie, if you are level 3, you cannot have more than 3 companions.

XP and Leveling: XP is rewarded after every mission regardless of outcome. It is used to increase your level, and to recruit apprentice assassins. At 1000 XP, you gain level 1 status. At 2000 you gain level 2 status, 3000 level 3, and so on. However, if you use XP to recruit an apprentice, you lose that XP. So if you are level 1 with 1500 XP, and you spend 750 XP on various recruits, you will have 750 XP left over and still have to reach 2000 in order to advance your own level. Therefore if you want to recruit apprentices, you will have to balance your own quality as well as the number and quality of anyone you recruit. Everybody can choose a new skill when they get to odd levels such as 1, 3, 5, etc.
 
Name: John Hayes
Background: The son of ex-CIA Samuel Hayes, John Hayes grew up with his father, who despised the government for taking his job (albeit for a very good reason), and with no mother, having left after a major argument. John was taught how to become a real-world MacGyver and Bond combined, and he honed his shooting skills every afternoon, while he made little gadgets durning school. At the age of 19, his father died, leaving everything to John. Including his gear and guns.
Faction: None
Class: Son of a Mechanic
Skills:
-Firearms Mastery
-Stealth
-Jury-Rigging Mastery
-Martial Arts
Money: $500
Inventory:
-Mk 14 Mod 0 Enhanced Battle Rifle (Rifle, Silenced)
-Walther P99 (Pistol, Silenced)
-Stealth Suit
-3 Knives
-4 Rolls of Duct Tape
-1 Frag Grenade
-1 Concealable Sword
-1 Garrote
Vehicles:
-Car
Hideouts:
-Apartment (Chicago)
Companions: N/A
XP: 0
Level: 0
 
Name: Signan Origanam
Description: 6'2, Black Hair, Almost-Black Brown Eyes
Background: Signan is the son of Maria Origanam, a 'mechanic' well known for her ability to blend into the shadows. He and his sister Jan would learn the arts of stealth at her knee, and eventually grow up planning to continue in her footsteps together. This plan would be somewhat boosted when Signan caught the eye of Jessica Meriam, a billionaire's daughter with access to the kind of money needed to fund the plan and the open-mindedness to lend her skills to it.
Faction: Heirs of Maria
Class: Son of a Mechanic

Money: 5400
XP: 600
Level: 0

Skills:
Martial Arts Mastery
Blades
Chameleon
Stealth Mastery

Inventory:
5x Knife
Concealable Sword
Silenced Pistol
Stealth Suit
1x Duct Tape Roll
Grappling Gun

Vehicles:
Motorcycle

Hideouts:
Apartment (Chicago)

Companions: Why Bother?

DT
 
Question: do levels actually do anything other than allow companions?

Yes, they maker you generally more experienced and tougher. You will notice there are no HP in this game, and so basically if you get shot in the arm, you will get the realistic effects of being shot in the arm without having to deal with HP, Those effects are lessened with levels of course because it is assumed you are getting stronger.

Edit: and along the same lines, is it possible for classes other than Sons of Mechanics to gain levels?

Yes...everybody can gain levels.

Edit2: we can haz 1337 medicz skillz?

No clue what this means.

Edit3: just in case LH posts his char before i edit this with mine, we be poolin our moneyz for him to spend

DT

As much as I dislike the idea of pooling money at the start of the game due to OP issues, I will allow it. On one condition. You must pool it as part of a faction, and since you don't meet each other until the first mission, you can't form a faction with each other yet. LH as a billionaire can share his cash with you, but any hideouts, vehicles, and weapons cannot be shared between you until you form a faction after the first mission. That means you can't buy a hideout and have it belong to all of you, although all of you can certainly utilize it as long as the owner of it lets you.

This is because you will all meet for the first time when you meet with your newest employer to discuss a contract he wishes you to take out. You will be in competition for it, but like is said in the OP, you can team up.

Working on a char.

Can non Mechanic-sons get new skills? The rules imply not, and it'll change what I do with my billionaire.

-L

I don't see how they imply otherwise, but I will make it clearer both here and in the front page. Yes, everybody gets new skills on odd levels (1, 3, 5, etc), but a Son of a Mechanic gets TWO skills on each of those levels instead of 1.
 
No clue what this means.

It means: 'There is no way to heal, can we have a medical skill?'

As much as I dislike the idea of pooling money at the start of the game due to OP issues, I will allow it. On one condition. You must pool it as part of a faction, and since you don't meet each other until the first mission, you can't form a faction with each other yet. LH as a billionaire can share his cash with you, but any hideouts, vehicles, and weapons cannot be shared between you until you form a faction after the first mission. That means you can't buy a hideout and have it belong to all of you, although all of you can certainly utilize it as long as the owner of it lets you.

This is because you will all meet for the first time when you meet with your newest employer to discuss a contract he wishes you to take out. You will be in competition for it, but like is said in the OP, you can team up.

We'd kinda set up a story for that in which me and red were brother and sister with LH as girlfreind. We'd thought up a faction name, matched backstories and everything. :( Although we were each using seperate vehicles, and technically I was the houses owner.

DT
 
It means: 'There is no way to heal, can we have a medical skill?'



We'd kinda set up a story for that in which me and red were brother and sister with LH as girlfreind. We'd thought up a faction name, matched backstories and everything. :( Although we were each using seperate vehicles, and technically I was the houses owner.

DT

You all have a rudimentary knowledge of how to heal a human body as a side effect of knowing what places you need to hit to kill it. I considered a skill, but then that would encourage teamwork too much :p.

Hmm. You can know each other then, but no faction until after the first mission, and you can't pool hideouts/vehicles until a faction is created. From what I can tell right now, your setup for the house and vehicles seems fine.
 
Name: Jessica Meriam
Background: Daughter of the billionaire Carl Meriam, scarlet-haired and blue-eyed Jess has always been a rebel from her family’s perspective. When she moved out from their estate with her sizeable nest-egg and promises of financial support, Jess immediately fell in love with the tough Signan Orignam, and the two, together with Signan’s sister Jan, began working together.
Faction: None
Class: Son Daughter of a Billionaire
Skills:
-Charisma(Mastery)
-Mechanically Smart
-Hacking
-Linguistic

Money: 2.8K
Inventory:
-Laptop
-USB drive
-Machine Pistol
-Knife
-Duct Tape
Vehicles:
-Sports Car
Hideouts:
-Small Suburban House(San Francisco)
Companions: 0
XP: 600
Level: 0

-L
 
Name: Jan Origanam
Gender: Wimminz
Background: Just look at DT's and LH's for this. It would just be restating what has already been said.
Faction: Heirs of Maria
Class: Daughter of a Mechanic
Skills:
  • Mastery Firearms
  • Jury Rigging
  • Mastery Sniper
  • Stealth
Money: 2750
Inventory:
  • Silenced Light SR
  • Silenced Pistol
  • Knife
  • Roll of Duct Tape
  • Grappling Gun
Vehicles: Motorcycle
Hideouts:
Companions: None
XP: 600
Level: 0
 
Name: Baha Nejem
Background: A son of a Hezbollah soldier, Baha, along with his dad, fought the Israelis and the West in general to keep the Middle East politically and culturally free. After his father's death in the 2006 war, Baha abandoned directly fighting the imperialists, and instead went over to their land in order to kill their prominent leaders.
Faction: None at the moment
Class: Son of a Mechanic
Skills:
Heavy Weapons Mastery
Firearm Mastery
Charisma
Stealth
Money: 18K
Inventory: RPG
Rifle (Silenced)
Assault Rifle w/Grenade Launcher
Machine Gun
Vehicles: None!
Hideouts: A bunch of trees!
Companions: They're overrated!
XP: 600
Level: 0
 
The Heirs of Maria

Members:
Signan Origanam
Jan Origanam
Jessica Meriam

Hideouts:
Chicago Apartment (Sig)
San Fransisco Suburban House (Jess)

Vehicles:
Sports Car (Jess)
Motorcycle (Sig)
Motorcycle (Jan)

Money: $10950
($5400 Sig)
($2800 Jess)
($2750 Jan)

DT
 
Possible 2nd mission tonight around 7 or 8 PM. http://darkdreamsanac.chatango.com/ There is the actual chatroom used, however I will most likely be on SSD chat to gauge the number of players on until it is time to switch over.
 
Name : Eddy Parkman.

Background : Eddy is a street kid who grew up relying on his wits and his fists to survive.
A few years ago Eddy stumbled across an assassination going wrong and without realizing it he killed the victim rather then the assassin, seeing the potential in him the assassin took Eddy in and has trained him constantly for three years to expand on the skills he had already picked up on the street.

Faction : None.

Class : Former apprentice.

Skill : Firearms ( Master ), Blades ( Master ), Stealth ( Master )

Money : 0

Inventory.
Assault rifle. ( 8000 )
Knife x 10 ( 1000 )

Vehicles.
Motorcycle ( 1000 )

Hideouts.
Trees ( free )

Companions.
None.

XP : 2000

Level : 2




(( Hello people, I've only just arrived here so if I've made a mistake then just tell me I'm an idiot and point it out, I won't taken offense to people pointing out problems, or calling me names as long as it's true :P. ))
 
[character stuff]
(( Hello people, I've only just arrived here so if I've made a mistake then just tell me I'm an idiot and point it out, I won't taken offense to people pointing out problems, or calling me names as long as it's true :P. ))

Looks all good to me, welcome to ACs! [party]

[Insert obligatory UtM advertisement here] :p

DT
 
I do need to ask.
What is an AC and how do you play this kind of games?

My friend pushed me into trying this and said it's the kind of game I'd like but he didn't really explain what it is.
 
I do need to ask.
What is an AC and how do you play this kind of games?

My friend pushed me into trying this and said it's the kind of game I'd like but he didn't really explain what it is.

The following are several descriptions of ACs by several different people:

Nukeknockout said:
For the unaware, an AC is essentially simplified DnD, played in a chatroom. Common features of ACs include laughter, hilarity, drama, and occasionally love.

Lighthearter said:
this is an Action Chatroom. These games are played in a chatroom, where you act out your character's actions and I tell you the result.

SamSniped said:
For you newbs here, an AC is an extremely simplified version of DnD, played in a chatroom, complete wth hilarious moments, misquoting, and gratuitous sex (just ask the veterans). Don't let this deter you

Dem Taqat said:
This is an Action Chatroom Game. Most of you whole will join probably know what that is, but for those who don't I will explain now. You will create a character, using the Character creation stuff below. You will then come on the Chatroom at certain times and play as that character in missions, in which you are, usually, given an objective and let loose to acomplish it. Other times I will fail to tell you what your goal, situation, ect are, and just chuck you in at the deep end and hope you either swim, or at least drown in an amusing way. :mwaha:

That's pretty much the basis of it all right there.

Oh, and since Arya mentioned it, I'll go ahead and link to SSD chat, which is where most ACers hang out when waiting for missions, or just chat about completely random stuff like finding dead reapers to indoctrinate new ACers with....random....stuff....yeah.

Oh and a quick warning: logging into chatango as a named guest prevents you from ever using that name as a full profile. It has been the downfall of many a chat-user who wants to use their CFC name.

DT
 
How does the Chameleon feat work? Can I change my appearance entirely at a whim, clothes and all, or is it based on something more realistic?
 
Chameleon is the ability to change your appearance. No it is not a superpower at will, but rather a skill gained. You can utilize disguises effectively and can be assumed to carry around colored contacts, maybe a wig, as well as clothes designed to be able to changed at an instant, sunglasses, etc.

EDIT: Mission Thursday 8 PM if enough people make it.
 
Darn, there goes my character idea.

Oh well, I'm sure I'll come up with something. :p
 
Name: Suchart Preecha
Background: A former assassin with the fabled LTTE; He has carried out Jobs in India, SriLanka, Burma. He was known to have carried out missions on hire with the Ismalic factions in South East India and the Middle East as well. Has been on the run, ever since the govt has been headhunting these wanted criminals.
Faction: None
Class: Son of Mechanic
Skills: Martial Arts , Sniping, Multi-lingual, FireArms, Stealth
Money: $ 750
Inventory:
Anti-Material Sniper Rifle $30K
Stealth Suit $6K
Smoke Grenade $1K (*10)
Knife $100
Grappling Gun

Vehicles:
Hideouts:
Companions: None
XP: 0
Level: 0
 
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