arya126
Squad Leader
There are those who kill for Money. There are those who kill for Revenge. There are those who kill for their country. There are those who kill because they are insane.
Then there are those who kill because they are Professionals at what they do, and what they do is kill. What they are, are Assassins. Mechanics. Those who fix things the dirty way. They eliminate their target. Then they walk away.
YOU now come into the long legacy of the thousands over the course of history that have tried to make it as an assassin. Take your contract, execute it, and collect your payment. Or maybe you do jobs for free. Perhaps you are a 'Good' Assassin, or as good as one can get, and donate it to charity. Maybe you have that fetus for evil deeds.
But you aren't alone. There are fellow assassins in this world, and you choose how to deal with them. You can eliminate their competition for your contracts. Team up with them for easier kills, and consider backstabbing them after the fact so you don't have to split the money. Or recruit them as apprentices and begin on the path to creating an Order of Assassins.
Now, create your Assassin, arm him with the tools of death, and train him in the art of Assassination.
Name:
Background:
Faction:
Class:
Skills:
Money:
Inventory:
Vehicles:
Hideouts:
Companions:
XP:
Level:
Name: If you can't do this, ask LH. He's good with names.
Background: What you have done before this. Have you killed before? What made you become an assassin? Make sure it fits with your class.
Faction: Sometime in the game you may end up joining a "Faction", or you may not. For the moment, it should be set as 'None'. If you team up with other players or recruit your own apprentices, you may then create a 'faction' of your own. Essentially, it is a group of assassins that are working together for one goal or another. Most assassins don't belong to one due to the nature of the job.
UPDATE: Known NPC Factions:
Order of Assassins of Razonic - The Assassins of Razonic are little known to the public at large, but they are as close to famous as Assassins can get among fellow Assassins and the world's intelligence community. Considered the best of the best, if you ever meet a full fledged assassin from this Faction, don't ever take your eyes off of him. You may be the target. They are also noted for their professionalism, and their wealth, and rumor has it that they are working on something outside their normal business of assassinations.
Leader: Edward Glasscon
Others: Erik Glasscon
Class: This will give you some strengths and weaknesses to use as you will, and it can work into your background as well.
Son of a Billionaire: You are a son of a Billionaire, and as such you shall never be wanting for money as you go about your missions unless you somehow alienate your parent with the money or you want to buy something so expensive even your parent can't afford it. You start with $60,000 and get another $8,000 after every mission no matter what happens. However, you also only get 50% of the XP given to you after every mission. So if you are given 500 XP at the end of a mission, you really only get 250.
Former Apprentice: You are the former apprentice of a fellow assassin, but for whatever reason you are striking out on your own. You start with 2000 XP and therefore at Level 2 (instead of 0), with all the rewards of advancing a level available at the start, as well as the XP to spend. However, you only start with $10,000, half as much as you would otherwise.
Son of a Mechanic: Mechanic is another name for assassin in the modern day world, and your father was one. Its in your genes. You therefore get an extra skill at the start, and on odd levels (1, 3, 5, etc) you receive an extra skill as well. The downside is that your father (or mother if thats the way you want to play it) had quite a reputation, and made more than a few enemies, several of them very powerful. Beware.
Generic: You have no strengths of weaknesses as a result of a class, and your background is entirely up to you.
Skills: These are the skills you are trained in. They define your preferred way of taking down enemies, and especially targets. You can choose 5 Skills at game start. Also, once you take a skill, you can take it again in order to make it a 'Mastery'.
Martial Arts: Trained in Hand to Hand
Firearms: Pistols, Rifles, Etc
Heavy Weapons: Missile Launchers and Machine Guns for the extreme.
Explosives: C4, Frag Grenades, Smoke Grenades, Gas Grenades, Pocket Nukes
Sniping: Sniper Rifles
Blades: Master of Blades such as Knives, Swords, and others.
Hacking: Can easily hack into local networks, PCs, security systems, and files.
Chameleon: You control how you look and are used to changing your appearance to others on a moments notice.
Stealth: Stay in the shadows until it is time to strike.
Charisma: Use your words to accomplish your will.
Distraction Maker: Utilize the power of distractions as a vital part of your plans.
Jury Rigging: Make something out of nothing when your in desperate straits. Or for the heck of it.
Linguistic: You are fluent in multiple languages.
Mechanically Smart: You are able to skillfully operate most non traditional vehicles (traditional being cars, trucks, bikes, non traditional being tanks, larger boats, helicopters, etc.
Paratrooper: You know how to jump out of a plane loaded with equipment and land in a specific area.
Money: You are awarded some form of money for most contracts you take up (and manage to complete before your competition). You begin with $20,000 unless your the son of a Billionaire. Also be careful when spending at game start, and keep in mind the in game expenses such as possible plane tickets, entrance into fancy parties, and purchases on the fly.
Inventory: Here is where you buy the tools of death. Choose wisely with your starting money.
Knife $100
Concealable Sword $3K
Garrotte Wire $300
Pistol $1K
-Silenced $1K
Machine Pistol $5K
Rifle $4K
-Silenced $2K
Assault Rifle $8K
-Grenade Attachment $4K
RPG $15K
Guided Missile Launcher $30K
Machine Gun $18K
Frag Grenade $500 per nade
Smoke Grenade $1K per nade
Gas Grenade $3K per nade
C4 $5K per block
Light Sniper Rifle $10K
-Silenced $2K
Heavy Sniper Rifle $22K
-Silenced $6K
Anti-Material Sniper Rifle $30K
Laptop $8K
Flash Drive with Advanced Hacking Program $4K
Tape Recorder $2K
Mobile Google Translate $6K
Stealth Suit $6K
Duct Tape $100 per roll
Magical Suitcase $12K
Parachute $2K
Glider $4K
Grappling Gun $2K
Light Kevlar Layer $6K
Concealed Body Armor $10K
Vehicles: This where you buy the vehicles that you will inevitably buy as you get richer and richer.
Bicycle $200
Motorcycle $1K
Typical Car $2K
Heavy Duty Truck $8K
Sports Car $25K
Armored Escalade $50K
Small Tank $120K
Helicopter $160K
Attack Chopper $300K
F-16 $700K
Private Jet $1.2M
XR-A9 Black Stallion Spaceplane $10M
Hideouts: Its always a good idea to have a hideout, to stash your gear and vehicles between missions or when not able to take certain gear with you on missions. It can also be a good idea to establish multiple hideouts in multiple countries so that if one gets raided or if you have a mission in another country, you don't have to go through the hassle of smuggling weapons in and out of a country, or losing all your stuff to a single raid.
Cluster of Trees in the woods $Free
Apartment $2K
Warehouse $10K
Small Suburban House $30K
Secretive Mansion $80K
Skyscraper $300K
Satellite Base $20M
Moon Base $60M
Companions: These are those whom you recruit to your 'faction'. Or maybe you don't want to declare a faction and attract attention. Your call. In any case, various companions come with various talents. Maybe one prefers to use a bow. Another might specialize in stealth, or in blowing in the front gate. All of them can be useful. But how do you get them? Sometimes they will become available to you as part of the story. But most of the time you will recruit outside missions, using your XP as a currency. XP will be explained later, but essentially this is how it works. You pay 250 XP to get a generic assassin recruit, and you can name the recruit and choose one skill and two items from the above lists for them. For every subsequent 500 XP that you invest, the recruit increases a level, and each level a companion increases by you may choose a further 1 skill and 1 item for them to use. HOWEVER the level of a companion cannot exceed your own, and your leveling up system will be explained below. The number of your companions may not exceed your level either. Ie, if you are level 3, you cannot have more than 3 companions.
XP and Leveling: XP is rewarded after every mission regardless of outcome. It is used to increase your level, and to recruit apprentice assassins. At 1000 XP, you gain level 1 status. At 2000 you gain level 2 status, 3000 level 3, and so on. However, if you use XP to recruit an apprentice, you lose that XP. So if you are level 1 with 1500 XP, and you spend 750 XP on various recruits, you will have 750 XP left over and still have to reach 2000 in order to advance your own level. Therefore if you want to recruit apprentices, you will have to balance your own quality as well as the number and quality of anyone you recruit. Everybody can choose a new skill when they get to odd levels such as 1, 3, 5, etc.
Then there are those who kill because they are Professionals at what they do, and what they do is kill. What they are, are Assassins. Mechanics. Those who fix things the dirty way. They eliminate their target. Then they walk away.
YOU now come into the long legacy of the thousands over the course of history that have tried to make it as an assassin. Take your contract, execute it, and collect your payment. Or maybe you do jobs for free. Perhaps you are a 'Good' Assassin, or as good as one can get, and donate it to charity. Maybe you have that fetus for evil deeds.
But you aren't alone. There are fellow assassins in this world, and you choose how to deal with them. You can eliminate their competition for your contracts. Team up with them for easier kills, and consider backstabbing them after the fact so you don't have to split the money. Or recruit them as apprentices and begin on the path to creating an Order of Assassins.
Now, create your Assassin, arm him with the tools of death, and train him in the art of Assassination.
Name:
Background:
Faction:
Class:
Skills:
Money:
Inventory:
Vehicles:
Hideouts:
Companions:
XP:
Level:
Name: If you can't do this, ask LH. He's good with names.
Background: What you have done before this. Have you killed before? What made you become an assassin? Make sure it fits with your class.
Faction: Sometime in the game you may end up joining a "Faction", or you may not. For the moment, it should be set as 'None'. If you team up with other players or recruit your own apprentices, you may then create a 'faction' of your own. Essentially, it is a group of assassins that are working together for one goal or another. Most assassins don't belong to one due to the nature of the job.
UPDATE: Known NPC Factions:
Order of Assassins of Razonic - The Assassins of Razonic are little known to the public at large, but they are as close to famous as Assassins can get among fellow Assassins and the world's intelligence community. Considered the best of the best, if you ever meet a full fledged assassin from this Faction, don't ever take your eyes off of him. You may be the target. They are also noted for their professionalism, and their wealth, and rumor has it that they are working on something outside their normal business of assassinations.
Leader: Edward Glasscon
Others: Erik Glasscon
Class: This will give you some strengths and weaknesses to use as you will, and it can work into your background as well.
Son of a Billionaire: You are a son of a Billionaire, and as such you shall never be wanting for money as you go about your missions unless you somehow alienate your parent with the money or you want to buy something so expensive even your parent can't afford it. You start with $60,000 and get another $8,000 after every mission no matter what happens. However, you also only get 50% of the XP given to you after every mission. So if you are given 500 XP at the end of a mission, you really only get 250.
Former Apprentice: You are the former apprentice of a fellow assassin, but for whatever reason you are striking out on your own. You start with 2000 XP and therefore at Level 2 (instead of 0), with all the rewards of advancing a level available at the start, as well as the XP to spend. However, you only start with $10,000, half as much as you would otherwise.
Son of a Mechanic: Mechanic is another name for assassin in the modern day world, and your father was one. Its in your genes. You therefore get an extra skill at the start, and on odd levels (1, 3, 5, etc) you receive an extra skill as well. The downside is that your father (or mother if thats the way you want to play it) had quite a reputation, and made more than a few enemies, several of them very powerful. Beware.
Generic: You have no strengths of weaknesses as a result of a class, and your background is entirely up to you.
Skills: These are the skills you are trained in. They define your preferred way of taking down enemies, and especially targets. You can choose 5 Skills at game start. Also, once you take a skill, you can take it again in order to make it a 'Mastery'.
Martial Arts: Trained in Hand to Hand
Firearms: Pistols, Rifles, Etc
Heavy Weapons: Missile Launchers and Machine Guns for the extreme.
Explosives: C4, Frag Grenades, Smoke Grenades, Gas Grenades, Pocket Nukes
Sniping: Sniper Rifles
Blades: Master of Blades such as Knives, Swords, and others.
Hacking: Can easily hack into local networks, PCs, security systems, and files.
Chameleon: You control how you look and are used to changing your appearance to others on a moments notice.
Stealth: Stay in the shadows until it is time to strike.
Charisma: Use your words to accomplish your will.
Distraction Maker: Utilize the power of distractions as a vital part of your plans.
Jury Rigging: Make something out of nothing when your in desperate straits. Or for the heck of it.
Linguistic: You are fluent in multiple languages.
Mechanically Smart: You are able to skillfully operate most non traditional vehicles (traditional being cars, trucks, bikes, non traditional being tanks, larger boats, helicopters, etc.
Paratrooper: You know how to jump out of a plane loaded with equipment and land in a specific area.
Money: You are awarded some form of money for most contracts you take up (and manage to complete before your competition). You begin with $20,000 unless your the son of a Billionaire. Also be careful when spending at game start, and keep in mind the in game expenses such as possible plane tickets, entrance into fancy parties, and purchases on the fly.
Inventory: Here is where you buy the tools of death. Choose wisely with your starting money.
Spoiler :
Knife $100
Concealable Sword $3K
Garrotte Wire $300
Pistol $1K
-Silenced $1K
Machine Pistol $5K
Rifle $4K
-Silenced $2K
Assault Rifle $8K
-Grenade Attachment $4K
RPG $15K
Guided Missile Launcher $30K
Machine Gun $18K
Frag Grenade $500 per nade
Smoke Grenade $1K per nade
Gas Grenade $3K per nade
C4 $5K per block
Light Sniper Rifle $10K
-Silenced $2K
Heavy Sniper Rifle $22K
-Silenced $6K
Anti-Material Sniper Rifle $30K
Laptop $8K
Flash Drive with Advanced Hacking Program $4K
Tape Recorder $2K
Mobile Google Translate $6K
Stealth Suit $6K
Duct Tape $100 per roll
Magical Suitcase $12K
Parachute $2K
Glider $4K
Grappling Gun $2K
Light Kevlar Layer $6K
Concealed Body Armor $10K
Vehicles: This where you buy the vehicles that you will inevitably buy as you get richer and richer.
Spoiler :
Bicycle $200
Motorcycle $1K
Typical Car $2K
Heavy Duty Truck $8K
Sports Car $25K
Armored Escalade $50K
Small Tank $120K
Helicopter $160K
Attack Chopper $300K
F-16 $700K
Private Jet $1.2M
XR-A9 Black Stallion Spaceplane $10M
Hideouts: Its always a good idea to have a hideout, to stash your gear and vehicles between missions or when not able to take certain gear with you on missions. It can also be a good idea to establish multiple hideouts in multiple countries so that if one gets raided or if you have a mission in another country, you don't have to go through the hassle of smuggling weapons in and out of a country, or losing all your stuff to a single raid.
Spoiler :
Cluster of Trees in the woods $Free
Apartment $2K
Warehouse $10K
Small Suburban House $30K
Secretive Mansion $80K
Skyscraper $300K
Satellite Base $20M
Moon Base $60M
Companions: These are those whom you recruit to your 'faction'. Or maybe you don't want to declare a faction and attract attention. Your call. In any case, various companions come with various talents. Maybe one prefers to use a bow. Another might specialize in stealth, or in blowing in the front gate. All of them can be useful. But how do you get them? Sometimes they will become available to you as part of the story. But most of the time you will recruit outside missions, using your XP as a currency. XP will be explained later, but essentially this is how it works. You pay 250 XP to get a generic assassin recruit, and you can name the recruit and choose one skill and two items from the above lists for them. For every subsequent 500 XP that you invest, the recruit increases a level, and each level a companion increases by you may choose a further 1 skill and 1 item for them to use. HOWEVER the level of a companion cannot exceed your own, and your leveling up system will be explained below. The number of your companions may not exceed your level either. Ie, if you are level 3, you cannot have more than 3 companions.
XP and Leveling: XP is rewarded after every mission regardless of outcome. It is used to increase your level, and to recruit apprentice assassins. At 1000 XP, you gain level 1 status. At 2000 you gain level 2 status, 3000 level 3, and so on. However, if you use XP to recruit an apprentice, you lose that XP. So if you are level 1 with 1500 XP, and you spend 750 XP on various recruits, you will have 750 XP left over and still have to reach 2000 in order to advance your own level. Therefore if you want to recruit apprentices, you will have to balance your own quality as well as the number and quality of anyone you recruit. Everybody can choose a new skill when they get to odd levels such as 1, 3, 5, etc.